/*************************************************************************/
/*  spatial_velocity_tracker.h                                           */
/*************************************************************************/
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/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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#ifndef SPATIAL_VELOCITY_TRACKER_H
#define SPATIAL_VELOCITY_TRACKER_H

#include "scene/3d/spatial.h"

class SpatialVelocityTracker : public Reference {
	GDCLASS(SpatialVelocityTracker, Reference);

	struct PositionHistory {
		uint64_t frame;
		Vector3 position;
	};

	bool physics_step;
	Vector<PositionHistory> position_history;
	int position_history_len;

protected:
	static void _bind_methods();

public:
	void reset(const Vector3 &p_new_pos);
	void set_track_physics_step(bool p_track_physics_step);
	bool is_tracking_physics_step() const;
	void update_position(const Vector3 &p_position);
	Vector3 get_tracked_linear_velocity() const;

	SpatialVelocityTracker();
};

#endif // SPATIAL_VELOCITY_TRACKER_H