/*************************************************************************/ /* spatial.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "spatial.h" #include "message_queue.h" #include "scene/main/viewport.h" #include "scene/scene_string_names.h" /* possible algorithms: Algorithm 1: (current) definition of invalidation: global is invalid 1) If a node sets a LOCAL, it produces an invalidation of everything above a) If above is invalid, don't keep invalidating upwards 2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below) drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow --- Algorithm 2: (no longer current) definition of invalidation: NONE dirty, LOCAL dirty, GLOBAL dirty 1) If a node sets a LOCAL, it must climb the tree and set it as GLOBAL dirty a) marking GLOBALs as dirty up all the tree must be done always 2) If a node sets a GLOBAL, it marks local as dirty, and that's all? //is clearing the dirty state correct in this case? drawback: setting a local down the tree forces many tree walks often -- future: no idea */ SpatialGizmo::SpatialGizmo() { } void Spatial::_notify_dirty() { #ifdef TOOLS_ENABLED if ((data.gizmo.is_valid() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) { #else if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) { #endif get_tree()->xform_change_list.add(&xform_change); } } void Spatial::_update_local_transform() const { data.local_transform.basis = Basis(); data.local_transform.basis.scale(data.scale); data.local_transform.basis.rotate(data.rotation); data.dirty &= ~DIRTY_LOCAL; } void Spatial::_propagate_transform_changed(Spatial *p_origin) { if (!is_inside_tree()) { return; } /* if (data.dirty&DIRTY_GLOBAL) return; //already dirty */ data.children_lock++; for (List::Element *E = data.children.front(); E; E = E->next()) { if (E->get()->data.toplevel_active) continue; //don't propagate to a toplevel E->get()->_propagate_transform_changed(p_origin); } #ifdef TOOLS_ENABLED if ((data.gizmo.is_valid() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) { #else if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) { #endif get_tree()->xform_change_list.add(&xform_change); } data.dirty |= DIRTY_GLOBAL; data.children_lock--; } void Spatial::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { Node *p = get_parent(); if (p) data.parent = p->cast_to(); if (data.parent) data.C = data.parent->data.children.push_back(this); else data.C = NULL; if (data.toplevel && !get_tree()->is_editor_hint()) { if (data.parent) { data.local_transform = data.parent->get_global_transform() * get_transform(); data.dirty = DIRTY_VECTORS; //global is always dirty upon entering a scene } data.toplevel_active = true; } data.dirty |= DIRTY_GLOBAL; //global is always dirty upon entering a scene _notify_dirty(); notification(NOTIFICATION_ENTER_WORLD); } break; case NOTIFICATION_EXIT_TREE: { notification(NOTIFICATION_EXIT_WORLD, true); if (xform_change.in_list()) get_tree()->xform_change_list.remove(&xform_change); if (data.C) data.parent->data.children.erase(data.C); data.parent = NULL; data.C = NULL; data.toplevel_active = false; } break; case NOTIFICATION_ENTER_WORLD: { data.inside_world = true; data.viewport = NULL; Node *parent = get_parent(); while (parent && !data.viewport) { data.viewport = parent->cast_to(); parent = parent->get_parent(); } ERR_FAIL_COND(!data.viewport); if (get_script_instance()) { Variant::CallError err; get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world, NULL, 0); } #ifdef TOOLS_ENABLED if (get_tree()->is_editor_hint()) { //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this); get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this); if (!data.gizmo_disabled) { if (data.gizmo.is_valid()) data.gizmo->create(); } } #endif } break; case NOTIFICATION_EXIT_WORLD: { #ifdef TOOLS_ENABLED if (data.gizmo.is_valid()) { data.gizmo->free(); } #endif if (get_script_instance()) { Variant::CallError err; get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_world, NULL, 0); } data.viewport = NULL; data.inside_world = false; } break; case NOTIFICATION_TRANSFORM_CHANGED: { #ifdef TOOLS_ENABLED if (data.gizmo.is_valid()) { data.gizmo->transform(); } #endif } break; default: {} } } void Spatial::set_transform(const Transform &p_transform) { data.local_transform = p_transform; data.dirty |= DIRTY_VECTORS; _change_notify("translation"); _change_notify("rotation"); _change_notify("rotation_deg"); _change_notify("scale"); _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); } } void Spatial::set_global_transform(const Transform &p_transform) { Transform xform = (data.parent && !data.toplevel_active) ? data.parent->get_global_transform().affine_inverse() * p_transform : p_transform; set_transform(xform); } Transform Spatial::get_transform() const { if (data.dirty & DIRTY_LOCAL) { _update_local_transform(); } return data.local_transform; } Transform Spatial::get_global_transform() const { ERR_FAIL_COND_V(!is_inside_tree(), Transform()); if (data.dirty & DIRTY_GLOBAL) { if (data.dirty & DIRTY_LOCAL) { _update_local_transform(); } if (data.parent && !data.toplevel_active) { data.global_transform = data.parent->get_global_transform() * data.local_transform; } else { data.global_transform = data.local_transform; } data.dirty &= ~DIRTY_GLOBAL; } return data.global_transform; } #if 0 void Spatial::add_child_notify(Node *p_child) { /* Spatial *s=p_child->cast_to(); if (!s) return; ERR_FAIL_COND(data.children_lock>0); s->data.dirty=DIRTY_GLOBAL; // don't allow global transform to be valid s->data.parent=this; data.children.push_back(s); s->data.C=data.children.back(); */ } void Spatial::remove_child_notify(Node *p_child) { /* Spatial *s=p_child->cast_to(); if (!s) return; ERR_FAIL_COND(data.children_lock>0); if (s->data.C) data.children.erase(s->data.C); s->data.parent=NULL; s->data.C=NULL; */ } #endif Spatial *Spatial::get_parent_spatial() const { return data.parent; } Transform Spatial::get_relative_transform(const Node *p_parent) const { if (p_parent == this) return Transform(); ERR_FAIL_COND_V(!data.parent, Transform()); if (p_parent == data.parent) return get_transform(); else return data.parent->get_relative_transform(p_parent) * get_transform(); } void Spatial::set_translation(const Vector3 &p_translation) { data.local_transform.origin = p_translation; _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); } } void Spatial::set_rotation(const Vector3 &p_euler_rad) { if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); data.dirty &= ~DIRTY_VECTORS; } data.rotation = p_euler_rad; data.dirty |= DIRTY_LOCAL; _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); } } void Spatial::set_rotation_in_degrees(const Vector3 &p_euler_deg) { set_rotation(p_euler_deg * Math_PI / 180.0); } void Spatial::_set_rotation_deg(const Vector3 &p_euler_deg) { WARN_PRINT("Deprecated method Spatial._set_rotation_deg(): This method was renamed to set_rotation_deg. Please adapt your code accordingly, as the old method will be obsoleted."); set_rotation_in_degrees(p_euler_deg); } void Spatial::set_scale(const Vector3 &p_scale) { if (data.dirty & DIRTY_VECTORS) { data.rotation = data.local_transform.basis.get_rotation(); data.dirty &= ~DIRTY_VECTORS; } data.scale = p_scale; data.dirty |= DIRTY_LOCAL; _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); } } Vector3 Spatial::get_translation() const { return data.local_transform.origin; } Vector3 Spatial::get_rotation() const { if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); data.rotation = data.local_transform.basis.get_rotation(); data.dirty &= ~DIRTY_VECTORS; } return data.rotation; } Vector3 Spatial::get_rotation_in_degrees() const { return get_rotation() * 180.0 / Math_PI; } // Kept for compatibility after rename to set_rotd. // Could be removed after a couple releases. Vector3 Spatial::_get_rotation_deg() const { WARN_PRINT("Deprecated method Spatial._get_rotation_deg(): This method was renamed to get_rotation_deg. Please adapt your code accordingly, as the old method will be obsoleted."); return get_rotation_in_degrees(); } Vector3 Spatial::get_scale() const { if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); data.rotation = data.local_transform.basis.get_rotation(); data.dirty &= ~DIRTY_VECTORS; } return data.scale; } void Spatial::update_gizmo() { #ifdef TOOLS_ENABLED if (!is_inside_world()) return; if (!data.gizmo.is_valid()) return; if (data.gizmo_dirty) return; data.gizmo_dirty = true; MessageQueue::get_singleton()->push_call(this, "_update_gizmo"); #endif } void Spatial::set_gizmo(const Ref &p_gizmo) { #ifdef TOOLS_ENABLED if (data.gizmo_disabled) return; if (data.gizmo.is_valid() && is_inside_world()) data.gizmo->free(); data.gizmo = p_gizmo; if (data.gizmo.is_valid() && is_inside_world()) { data.gizmo->create(); data.gizmo->redraw(); data.gizmo->transform(); } #endif } Ref Spatial::get_gizmo() const { #ifdef TOOLS_ENABLED return data.gizmo; #else return Ref(); #endif } #ifdef TOOLS_ENABLED void Spatial::_update_gizmo() { data.gizmo_dirty = false; if (data.gizmo.is_valid()) { if (is_visible_in_tree()) data.gizmo->redraw(); else data.gizmo->clear(); } } void Spatial::set_disable_gizmo(bool p_enabled) { data.gizmo_disabled = p_enabled; if (!p_enabled && data.gizmo.is_valid()) data.gizmo = Ref(); } #endif void Spatial::set_as_toplevel(bool p_enabled) { if (data.toplevel == p_enabled) return; if (is_inside_tree() && !get_tree()->is_editor_hint()) { if (p_enabled) set_transform(get_global_transform()); else if (data.parent) set_transform(data.parent->get_global_transform().affine_inverse() * get_global_transform()); data.toplevel = p_enabled; data.toplevel_active = p_enabled; } else { data.toplevel = p_enabled; } } bool Spatial::is_set_as_toplevel() const { return data.toplevel; } Ref Spatial::get_world() const { ERR_FAIL_COND_V(!is_inside_world(), Ref()); return data.viewport->find_world(); } void Spatial::_propagate_visibility_changed() { notification(NOTIFICATION_VISIBILITY_CHANGED); emit_signal(SceneStringNames::get_singleton()->visibility_changed); _change_notify("visible"); #ifdef TOOLS_ENABLED if (data.gizmo.is_valid()) _update_gizmo(); #endif for (List::Element *E = data.children.front(); E; E = E->next()) { Spatial *c = E->get(); if (!c || !c->data.visible) continue; c->_propagate_visibility_changed(); } } void Spatial::show() { if (data.visible) return; data.visible = true; if (!is_inside_tree()) return; _propagate_visibility_changed(); } void Spatial::hide() { if (!data.visible) return; data.visible = false; if (!is_inside_tree()) return; _propagate_visibility_changed(); } bool Spatial::is_visible_in_tree() const { const Spatial *s = this; while (s) { if (!s->data.visible) { return false; } s = s->data.parent; } return true; } void Spatial::set_visible(bool p_visible) { if (p_visible) show(); else hide(); } bool Spatial::is_visible() const { return data.visible; } void Spatial::rotate(const Vector3 &p_normal, float p_radians) { Transform t = get_transform(); t.basis.rotate(p_normal, p_radians); set_transform(t); } void Spatial::rotate_x(float p_radians) { Transform t = get_transform(); t.basis.rotate(Vector3(1, 0, 0), p_radians); set_transform(t); } void Spatial::rotate_y(float p_radians) { Transform t = get_transform(); t.basis.rotate(Vector3(0, 1, 0), p_radians); set_transform(t); } void Spatial::rotate_z(float p_radians) { Transform t = get_transform(); t.basis.rotate(Vector3(0, 0, 1), p_radians); set_transform(t); } void Spatial::translate(const Vector3 &p_offset) { Transform t = get_transform(); t.translate(p_offset); set_transform(t); } void Spatial::scale(const Vector3 &p_ratio) { Transform t = get_transform(); t.basis.scale(p_ratio); set_transform(t); } void Spatial::global_rotate(const Vector3 &p_normal, float p_radians) { Basis rotation(p_normal, p_radians); Transform t = get_global_transform(); t.basis = rotation * t.basis; set_global_transform(t); } void Spatial::global_translate(const Vector3 &p_offset) { Transform t = get_global_transform(); t.origin += p_offset; set_global_transform(t); } void Spatial::orthonormalize() { Transform t = get_transform(); t.orthonormalize(); set_transform(t); } void Spatial::set_identity() { set_transform(Transform()); } void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up_normal) { Transform lookat; lookat.origin = get_global_transform().origin; if (lookat.origin == p_target) { ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed"); ERR_FAIL(); } if (p_up_normal.cross(p_target - lookat.origin) == Vector3()) { ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed"); ERR_FAIL(); } lookat = lookat.looking_at(p_target, p_up_normal); set_global_transform(lookat); } void Spatial::look_at_from_pos(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up_normal) { Transform lookat; lookat.origin = p_pos; lookat = lookat.looking_at(p_target, p_up_normal); set_global_transform(lookat); } Vector3 Spatial::to_local(Vector3 p_global) const { return get_global_transform().affine_inverse().xform(p_global); } Vector3 Spatial::to_global(Vector3 p_local) const { return get_global_transform().xform(p_local); } void Spatial::set_notify_transform(bool p_enable) { data.notify_transform = p_enable; } bool Spatial::is_transform_notification_enabled() const { return data.notify_transform; } void Spatial::set_notify_local_transform(bool p_enable) { data.notify_local_transform = p_enable; } bool Spatial::is_local_transform_notification_enabled() const { return data.notify_local_transform; } void Spatial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transform", "local"), &Spatial::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &Spatial::get_transform); ClassDB::bind_method(D_METHOD("set_translation", "translation"), &Spatial::set_translation); ClassDB::bind_method(D_METHOD("get_translation"), &Spatial::get_translation); ClassDB::bind_method(D_METHOD("set_rotation", "rotation_rad"), &Spatial::set_rotation); ClassDB::bind_method(D_METHOD("get_rotation"), &Spatial::get_rotation); ClassDB::bind_method(D_METHOD("set_rotation_deg", "rotation_deg"), &Spatial::set_rotation_in_degrees); ClassDB::bind_method(D_METHOD("get_rotation_deg"), &Spatial::get_rotation_in_degrees); ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Spatial::set_scale); ClassDB::bind_method(D_METHOD("get_scale"), &Spatial::get_scale); ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Spatial::set_global_transform); ClassDB::bind_method(D_METHOD("get_global_transform"), &Spatial::get_global_transform); ClassDB::bind_method(D_METHOD("get_parent_spatial:Spatial"), &Spatial::get_parent_spatial); ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Spatial::set_ignore_transform_notification); ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &Spatial::set_as_toplevel); ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Spatial::is_set_as_toplevel); ClassDB::bind_method(D_METHOD("get_world:World"), &Spatial::get_world); // TODO: Obsolete those two methods (old name) properly (GH-4397) ClassDB::bind_method(D_METHOD("_set_rotation_deg", "rotation_deg"), &Spatial::_set_rotation_deg); ClassDB::bind_method(D_METHOD("_get_rotation_deg"), &Spatial::_get_rotation_deg); #ifdef TOOLS_ENABLED ClassDB::bind_method(D_METHOD("_update_gizmo"), &Spatial::_update_gizmo); #endif ClassDB::bind_method(D_METHOD("update_gizmo"), &Spatial::update_gizmo); ClassDB::bind_method(D_METHOD("set_gizmo", "gizmo:SpatialGizmo"), &Spatial::set_gizmo); ClassDB::bind_method(D_METHOD("get_gizmo:SpatialGizmo"), &Spatial::get_gizmo); ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Spatial::set_visible); ClassDB::bind_method(D_METHOD("is_visible"), &Spatial::is_visible); ClassDB::bind_method(D_METHOD("is_visible_in_tree"), &Spatial::is_visible_in_tree); ClassDB::bind_method(D_METHOD("show"), &Spatial::show); ClassDB::bind_method(D_METHOD("hide"), &Spatial::hide); ClassDB::bind_method(D_METHOD("set_notify_local_transform", "enable"), &Spatial::set_notify_local_transform); ClassDB::bind_method(D_METHOD("is_local_transform_notification_enabled"), &Spatial::is_local_transform_notification_enabled); ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &Spatial::set_notify_transform); ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &Spatial::is_transform_notification_enabled); void rotate(const Vector3 &p_normal, float p_radians); void rotate_x(float p_radians); void rotate_y(float p_radians); void rotate_z(float p_radians); void translate(const Vector3 &p_offset); void scale(const Vector3 &p_ratio); void global_rotate(const Vector3 &p_normal, float p_radians); void global_translate(const Vector3 &p_offset); ClassDB::bind_method(D_METHOD("rotate", "normal", "radians"), &Spatial::rotate); ClassDB::bind_method(D_METHOD("global_rotate", "normal", "radians"), &Spatial::global_rotate); ClassDB::bind_method(D_METHOD("rotate_x", "radians"), &Spatial::rotate_x); ClassDB::bind_method(D_METHOD("rotate_y", "radians"), &Spatial::rotate_y); ClassDB::bind_method(D_METHOD("rotate_z", "radians"), &Spatial::rotate_z); ClassDB::bind_method(D_METHOD("translate", "offset"), &Spatial::translate); ClassDB::bind_method(D_METHOD("global_translate", "offset"), &Spatial::global_translate); ClassDB::bind_method(D_METHOD("orthonormalize"), &Spatial::orthonormalize); ClassDB::bind_method(D_METHOD("set_identity"), &Spatial::set_identity); ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Spatial::look_at); ClassDB::bind_method(D_METHOD("look_at_from_pos", "pos", "target", "up"), &Spatial::look_at_from_pos); ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Spatial::to_local); ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Spatial::to_global); BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED); BIND_CONSTANT(NOTIFICATION_ENTER_WORLD); BIND_CONSTANT(NOTIFICATION_EXIT_WORLD); BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ; ADD_GROUP("Transform", ""); ADD_PROPERTYNZ(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform"); ADD_PROPERTYNZ(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_deg", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_deg", "get_rotation_deg"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale"); ADD_GROUP("Visibility", ""); ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/local"), "set_transform", "get_transform") ; ADD_SIGNAL(MethodInfo("visibility_changed")); } Spatial::Spatial() : xform_change(this) { data.dirty = DIRTY_NONE; data.children_lock = 0; data.ignore_notification = false; data.toplevel = false; data.toplevel_active = false; data.scale = Vector3(1, 1, 1); data.viewport = NULL; data.inside_world = false; data.visible = true; #ifdef TOOLS_ENABLED data.gizmo_disabled = false; data.gizmo_dirty = false; #endif data.notify_local_transform = false; data.notify_transform = false; data.parent = NULL; data.C = NULL; } Spatial::~Spatial() { }