/*************************************************************************/ /* scenario_fx.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scenario_fx.h" void WorldEnvironment::_notification(int p_what) { if (p_what==NOTIFICATION_ENTER_WORLD) { if (environment.is_valid()) { if (get_world()->get_environment().is_valid()) { WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding."); } get_world()->set_environment(environment); add_to_group("_world_environment_"+itos(get_world()->get_scenario().get_id())); } } else if (p_what==NOTIFICATION_EXIT_WORLD) { if (environment.is_valid() && get_world()->get_environment()==environment) { get_world()->set_environment(Ref()); remove_from_group("_world_environment_"+itos(get_world()->get_scenario().get_id())); } } } void WorldEnvironment::set_environment(const Ref& p_environment) { if (is_inside_world() && environment.is_valid() && get_world()->get_environment()==environment) { get_world()->set_environment(Ref()); remove_from_group("_world_environment_"+itos(get_world()->get_scenario().get_id())); //clean up } environment=p_environment; if (is_inside_world() && environment.is_valid()) { if (get_world()->get_environment().is_valid()) { WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding."); } get_world()->set_environment(environment); add_to_group("_world_environment_"+itos(get_world()->get_scenario().get_id())); } update_configuration_warning(); } Ref WorldEnvironment::get_environment() const { return environment; } String WorldEnvironment::get_configuration_warning() const { if (!is_visible_in_tree() || !is_inside_tree() || !environment.is_valid()) return String(); List nodes; get_tree()->get_nodes_in_group("_world_environment_"+itos(get_world()->get_scenario().get_id()),&nodes); if (nodes.size()>1) { return TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."); } return String(); } void WorldEnvironment::_bind_methods() { ClassDB::bind_method(_MD("set_environment","env:Environment"),&WorldEnvironment::set_environment); ClassDB::bind_method(_MD("get_environment:Environment"),&WorldEnvironment::get_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment"),"set_environment","get_environment"); } WorldEnvironment::WorldEnvironment() { }