/*************************************************************************/ /* quad.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "quad.h" #include "servers/visual_server.h" void Quad::_update() { if (!is_inside_tree()) return; Vector3 normal; normal[axis]=1.0; const int axis_order_1[3]={1,2,0}; const int axis_order_2[3]={2,0,1}; const int a1=axis_order_1[axis]; const int a2=axis_order_2[axis]; DVector<Vector3> points; points.resize(4); DVector<Vector3>::Write pointsw = points.write(); Vector2 s2 = size*0.5; Vector2 o = offset; if (!centered) o+=s2; pointsw[0][a1]=-s2.x+offset.x; pointsw[0][a2]=s2.y+offset.y; pointsw[1][a1]=s2.x+offset.x; pointsw[1][a2]=s2.y+offset.y; pointsw[2][a1]=s2.x+offset.x; pointsw[2][a2]=-s2.y+offset.y; pointsw[3][a1]=-s2.x+offset.x; pointsw[3][a2]=-s2.y+offset.y; aabb=AABB(pointsw[0],Vector3()); for(int i=1;i<4;i++) aabb.expand_to(pointsw[i]); pointsw = DVector<Vector3>::Write(); DVector<Vector3> normals; normals.resize(4); DVector<Vector3>::Write normalsw = normals.write(); for(int i=0;i<4;i++) normalsw[i]=normal; normalsw=DVector<Vector3>::Write(); DVector<Vector2> uvs; uvs.resize(4); DVector<Vector2>::Write uvsw = uvs.write(); uvsw[0]=Vector2(0,0); uvsw[1]=Vector2(1,0); uvsw[2]=Vector2(1,1); uvsw[3]=Vector2(0,1); uvsw = DVector<Vector2>::Write(); DVector<int> indices; indices.resize(6); DVector<int>::Write indicesw = indices.write(); indicesw[0]=0; indicesw[1]=1; indicesw[2]=2; indicesw[3]=2; indicesw[4]=3; indicesw[5]=0; indicesw=DVector<int>::Write(); Array arr; arr.resize(VS::ARRAY_MAX); arr[VS::ARRAY_VERTEX]=points; arr[VS::ARRAY_NORMAL]=normals; arr[VS::ARRAY_TEX_UV]=uvs; arr[VS::ARRAY_INDEX]=indices; if (configured) { VS::get_singleton()->mesh_remove_surface(mesh,0); } else { configured=true; } VS::get_singleton()->mesh_add_surface(mesh,VS::PRIMITIVE_TRIANGLES,arr); pending_update=false; } void Quad::set_axis(Vector3::Axis p_axis) { axis=p_axis; _update(); } Vector3::Axis Quad::get_axis() const{ return axis; } void Quad::set_size(const Vector2& p_size){ size=p_size; _update(); } Vector2 Quad::get_size() const{ return size; } void Quad::set_offset(const Vector2& p_offset){ offset=p_offset; _update(); } Vector2 Quad::get_offset() const{ return offset; } void Quad::set_centered(bool p_enabled){ centered=p_enabled; _update(); } bool Quad::is_centered() const{ return centered; } void Quad::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_TREE: { if (pending_update) _update(); } break; case NOTIFICATION_EXIT_TREE: { pending_update=true; } break; } } DVector<Face3> Quad::get_faces(uint32_t p_usage_flags) const { return DVector<Face3>(); } AABB Quad::get_aabb() const { return aabb; } void Quad::_bind_methods(){ ObjectTypeDB::bind_method(_MD("set_axis","axis"),&Quad::set_axis); ObjectTypeDB::bind_method(_MD("get_axis"),&Quad::get_axis); ObjectTypeDB::bind_method(_MD("set_size","size"),&Quad::set_size); ObjectTypeDB::bind_method(_MD("get_size"),&Quad::get_size); ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Quad::set_centered); ObjectTypeDB::bind_method(_MD("is_centered"),&Quad::is_centered); ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Quad::set_offset); ObjectTypeDB::bind_method(_MD("get_offset"),&Quad::get_offset); ADD_PROPERTY( PropertyInfo( Variant::INT, "quad/axis", PROPERTY_HINT_ENUM,"X,Y,Z" ), _SCS("set_axis"), _SCS("get_axis")); ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "quad/size" ), _SCS("set_size"), _SCS("get_size")); ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "quad/offset" ), _SCS("set_offset"), _SCS("get_offset")); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "quad/centered" ), _SCS("set_centered"), _SCS("is_centered")); } Quad::Quad() { pending_update=true; centered=true; //offset=0; size=Vector2(1,1); axis=Vector3::AXIS_Z; mesh=VisualServer::get_singleton()->mesh_create(); set_base(mesh); configured=false; }