/*************************************************************************/ /* proximity_group.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "proximity_group.h" #include "math_funcs.h" void ProximityGroup::clear_groups() { Map::Element *E; { const int size = 16; StringName remove_list[size]; E = groups.front(); int num = 0; while (E && num < size) { if (E->get() != group_version) { remove_list[num++] = E->key(); }; E = E->next(); }; for (int i = 0; i < num; i++) { groups.erase(remove_list[i]); }; }; if (E) { clear_groups(); // call until we go through the whole list }; }; void ProximityGroup::update_groups() { if (grid_radius == Vector3(0, 0, 0)) return; ++group_version; Vector3 pos = get_global_transform().get_origin(); Vector3 vcell = pos / cell_size; int cell[3] = { Math::fast_ftoi(vcell.x), Math::fast_ftoi(vcell.y), Math::fast_ftoi(vcell.z) }; add_groups(cell, group_name, 0); clear_groups(); }; void ProximityGroup::add_groups(int *p_cell, String p_base, int p_depth) { p_base = p_base + "|"; if (grid_radius[p_depth] == 0) { if (p_depth == 2) { _new_group(p_base); } else { add_groups(p_cell, p_base, p_depth + 1); }; }; int start = p_cell[p_depth] - grid_radius[p_depth]; int end = p_cell[p_depth] + grid_radius[p_depth]; for (int i = start; i <= end; i++) { String gname = p_base + itos(i); if (p_depth == 2) { _new_group(gname); } else { add_groups(p_cell, gname, p_depth + 1); }; }; }; void ProximityGroup::_new_group(StringName p_name) { const Map::Element *E = groups.find(p_name); if (!E) { add_to_group(p_name); }; groups[p_name] = group_version; }; void ProximityGroup::set_group_name(String p_group_name) { group_name = p_group_name; }; void ProximityGroup::_notification(int p_what) { switch (p_what) { case NOTIFICATION_EXIT_TREE: ++group_version; clear_groups(); break; case NOTIFICATION_TRANSFORM_CHANGED: update_groups(); break; }; }; void ProximityGroup::broadcast(String p_name, Variant p_params) { Map::Element *E; E = groups.front(); while (E) { get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_name, p_params); E = E->next(); }; }; void ProximityGroup::_proximity_group_broadcast(String p_name, Variant p_params) { if (dispatch_mode == MODE_PROXY) { get_parent()->call(p_name, p_params); } else { emit_signal("broadcast", p_name, p_params); }; }; void ProximityGroup::set_dispatch_mode(int p_mode) { dispatch_mode = (DispatchMode)p_mode; }; void ProximityGroup::set_grid_radius(const Vector3 &p_radius) { grid_radius = p_radius; }; Vector3 ProximityGroup::get_grid_radius() const { return grid_radius; }; void ProximityGroup::_bind_methods() { ClassDB::bind_method(D_METHOD("set_group_name", "name"), &ProximityGroup::set_group_name); ClassDB::bind_method(D_METHOD("broadcast", "name", "parameters"), &ProximityGroup::broadcast); ClassDB::bind_method(D_METHOD("set_dispatch_mode", "mode"), &ProximityGroup::set_dispatch_mode); ClassDB::bind_method(D_METHOD("_proximity_group_broadcast", "name", "params"), &ProximityGroup::_proximity_group_broadcast); ClassDB::bind_method(D_METHOD("set_grid_radius", "radius"), &ProximityGroup::set_grid_radius); ClassDB::bind_method(D_METHOD("get_grid_radius"), &ProximityGroup::get_grid_radius); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "grid_radius"), "set_grid_radius", "get_grid_radius"); ADD_SIGNAL(MethodInfo("broadcast", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::ARRAY, "parameters"))); }; ProximityGroup::ProximityGroup() { group_version = 0; dispatch_mode = MODE_PROXY; grid_radius = Vector3(1, 1, 1); set_notify_transform(true); }; ProximityGroup::~ProximityGroup(){ };