/*************************************************************************/ /* path.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "path.h" #include "engine.h" #include "scene/scene_string_names.h" void Path::_notification(int p_what) { } void Path::_curve_changed() { if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) update_gizmo(); } void Path::set_curve(const Ref<Curve3D> &p_curve) { if (curve.is_valid()) { curve->disconnect("changed", this, "_curve_changed"); } curve = p_curve; if (curve.is_valid()) { curve->connect("changed", this, "_curve_changed"); } _curve_changed(); } Ref<Curve3D> Path::get_curve() const { return curve; } void Path::_bind_methods() { ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path::set_curve); ClassDB::bind_method(D_METHOD("get_curve"), &Path::get_curve); ClassDB::bind_method(D_METHOD("_curve_changed"), &Path::_curve_changed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve3D"), "set_curve", "get_curve"); } Path::Path() { set_curve(Ref<Curve3D>(memnew(Curve3D))); //create one by default } ////////////// void PathFollow::_update_transform() { if (!path) return; Ref<Curve3D> c = path->get_curve(); if (!c.is_valid()) return; if (delta_offset == 0) { return; } float o = offset; if (loop) { o = Math::fposmod(o, c->get_baked_length()); } Vector3 pos = c->interpolate_baked(o, cubic); Transform t = get_transform(); t.origin = pos; Vector3 pos_offset = Vector3(h_offset, v_offset, 0); if (rotation_mode != ROTATION_NONE) { // perform parallel transport // // see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example // for a discussion about why not Frenet frame. Vector3 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized(); Vector3 t_cur = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized(); Vector3 axis = t_prev.cross(t_cur); float dot = t_prev.dot(t_cur); float angle = Math::acos(CLAMP(dot, -1, 1)); if (likely(Math::abs(angle) > CMP_EPSILON)) { if (rotation_mode == ROTATION_Y) { // assuming we're referring to global Y-axis. is this correct? axis.x = 0; axis.z = 0; } else if (rotation_mode == ROTATION_XY) { axis.z = 0; } else if (rotation_mode == ROTATION_XYZ) { // all components are allowed } if (likely(axis.length() > CMP_EPSILON)) { t.rotate_basis(axis.normalized(), angle); } } // do the additional tilting float tilt_angle = c->interpolate_baked_tilt(o); Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct?? if (likely(Math::abs(tilt_angle) > CMP_EPSILON)) { if (rotation_mode == ROTATION_Y) { tilt_axis.x = 0; tilt_axis.z = 0; } else if (rotation_mode == ROTATION_XY) { tilt_axis.z = 0; } else if (rotation_mode == ROTATION_XYZ) { // all components are allowed } if (likely(tilt_axis.length() > CMP_EPSILON)) { t.rotate_basis(tilt_axis.normalized(), tilt_angle); } } t.translate(pos_offset); } else { t.origin += pos_offset; } set_transform(t); } void PathFollow::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { Node *parent = get_parent(); if (parent) { path = Object::cast_to<Path>(parent); if (path) { _update_transform(); } } } break; case NOTIFICATION_EXIT_TREE: { path = NULL; } break; } } void PathFollow::set_cubic_interpolation(bool p_enable) { cubic = p_enable; } bool PathFollow::get_cubic_interpolation() const { return cubic; } bool PathFollow::_set(const StringName &p_name, const Variant &p_value) { if (p_name == SceneStringNames::get_singleton()->offset) { set_offset(p_value); } else if (p_name == SceneStringNames::get_singleton()->unit_offset) { set_unit_offset(p_value); } else if (p_name == SceneStringNames::get_singleton()->rotation_mode) { set_rotation_mode(RotationMode(p_value.operator int())); } else if (p_name == SceneStringNames::get_singleton()->v_offset) { set_v_offset(p_value); } else if (p_name == SceneStringNames::get_singleton()->h_offset) { set_h_offset(p_value); } else if (String(p_name) == "cubic_interp") { set_cubic_interpolation(p_value); } else if (String(p_name) == "loop") { set_loop(p_value); } else return false; return true; } bool PathFollow::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == SceneStringNames::get_singleton()->offset) { r_ret = get_offset(); } else if (p_name == SceneStringNames::get_singleton()->unit_offset) { r_ret = get_unit_offset(); } else if (p_name == SceneStringNames::get_singleton()->rotation_mode) { r_ret = get_rotation_mode(); } else if (p_name == SceneStringNames::get_singleton()->v_offset) { r_ret = get_v_offset(); } else if (p_name == SceneStringNames::get_singleton()->h_offset) { r_ret = get_h_offset(); } else if (String(p_name) == "cubic_interp") { r_ret = cubic; } else if (String(p_name) == "loop") { r_ret = loop; } else return false; return true; } void PathFollow::_get_property_list(List<PropertyInfo> *p_list) const { float max = 10000; if (path && path->get_curve().is_valid()) max = path->get_curve()->get_baked_length(); p_list->push_back(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0," + rtos(max) + ",0.01")); p_list->push_back(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::REAL, "h_offset")); p_list->push_back(PropertyInfo(Variant::REAL, "v_offset")); p_list->push_back(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ")); p_list->push_back(PropertyInfo(Variant::BOOL, "cubic_interp")); p_list->push_back(PropertyInfo(Variant::BOOL, "loop")); } void PathFollow::_bind_methods() { ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow::set_offset); ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow::get_offset); ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow::set_h_offset); ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow::get_h_offset); ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow::set_v_offset); ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow::get_v_offset); ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow::set_unit_offset); ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow::get_unit_offset); ClassDB::bind_method(D_METHOD("set_rotation_mode", "rotation_mode"), &PathFollow::set_rotation_mode); ClassDB::bind_method(D_METHOD("get_rotation_mode"), &PathFollow::get_rotation_mode); ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &PathFollow::set_cubic_interpolation); ClassDB::bind_method(D_METHOD("get_cubic_interpolation"), &PathFollow::get_cubic_interpolation); ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow::set_loop); ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow::has_loop); BIND_ENUM_CONSTANT(ROTATION_NONE); BIND_ENUM_CONSTANT(ROTATION_Y); BIND_ENUM_CONSTANT(ROTATION_XY); BIND_ENUM_CONSTANT(ROTATION_XYZ); } void PathFollow::set_offset(float p_offset) { delta_offset = p_offset - offset; offset = p_offset; if (path) _update_transform(); _change_notify("offset"); _change_notify("unit_offset"); } void PathFollow::set_h_offset(float p_h_offset) { h_offset = p_h_offset; if (path) _update_transform(); } float PathFollow::get_h_offset() const { return h_offset; } void PathFollow::set_v_offset(float p_v_offset) { v_offset = p_v_offset; if (path) _update_transform(); } float PathFollow::get_v_offset() const { return v_offset; } float PathFollow::get_offset() const { return offset; } void PathFollow::set_unit_offset(float p_unit_offset) { if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) set_offset(p_unit_offset * path->get_curve()->get_baked_length()); } float PathFollow::get_unit_offset() const { if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) return get_offset() / path->get_curve()->get_baked_length(); else return 0; } void PathFollow::set_rotation_mode(RotationMode p_rotation_mode) { rotation_mode = p_rotation_mode; _update_transform(); } PathFollow::RotationMode PathFollow::get_rotation_mode() const { return rotation_mode; } void PathFollow::set_loop(bool p_loop) { loop = p_loop; } bool PathFollow::has_loop() const { return loop; } PathFollow::PathFollow() { offset = 0; delta_offset = 0; h_offset = 0; v_offset = 0; path = NULL; rotation_mode = ROTATION_XYZ; cubic = true; loop = true; }