/*************************************************************************/ /* path.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "path.h" #include "engine.h" #include "scene/scene_string_names.h" void Path::_notification(int p_what) { #if 0 if (p_what==NOTIFICATION_DRAW && curve.is_valid() && is_inside_scene() && Engine::get_singleton()->is_editor_hint()) { //draw the curve!! for(int i=0;iget_point_count();i++) { Vector2 prev_p=curve->get_point_pos(i); for(int j=1;j<=8;j++) { real_t frac = j/8.0; Vector2 p = curve->interpolate(i,frac); draw_line(prev_p,p,Color(0.5,0.6,1.0,0.7),2); prev_p=p; } } } #endif } void Path::_curve_changed() { if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) update_gizmo(); } void Path::set_curve(const Ref &p_curve) { if (curve.is_valid()) { curve->disconnect("changed", this, "_curve_changed"); } curve = p_curve; if (curve.is_valid()) { curve->connect("changed", this, "_curve_changed"); } _curve_changed(); } Ref Path::get_curve() const { return curve; } void Path::_bind_methods() { ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path::set_curve); ClassDB::bind_method(D_METHOD("get_curve"), &Path::get_curve); ClassDB::bind_method(D_METHOD("_curve_changed"), &Path::_curve_changed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve3D"), "set_curve", "get_curve"); } Path::Path() { set_curve(Ref(memnew(Curve3D))); //create one by default } ////////////// void PathFollow::_update_transform() { if (!path) return; Ref c = path->get_curve(); if (!c.is_valid()) return; float o = offset; if (loop) o = Math::fposmod(o, c->get_baked_length()); Vector3 pos = c->interpolate_baked(o, cubic); Transform t = get_transform(); t.origin = pos; Vector3 pos_offset = Vector3(h_offset, v_offset, 0); if (rotation_mode != ROTATION_NONE) { // perform parallel transport // // see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example // for a discussion about why not Frenet frame. Vector3 t_prev = pos - c->interpolate_baked(o - lookahead, cubic); Vector3 t_cur = c->interpolate_baked(o + lookahead, cubic) - pos; Vector3 axis = t_prev.cross(t_cur); float dot = t_prev.normalized().dot(t_cur.normalized()); float angle = Math::acos(CLAMP(dot, -1, 1)); if (axis.length() > CMP_EPSILON && angle > CMP_EPSILON) { if (rotation_mode == ROTATION_Y) { // assuming we're referring to global Y-axis. is this correct? axis.x = 0; axis.z = 0; } else if (rotation_mode == ROTATION_XY) { axis.z = 0; } else if (rotation_mode == ROTATION_XYZ) { // all components are OK } t.rotate_basis(axis.normalized(), angle); } // do the additional tilting float tilt_angle = c->interpolate_baked_tilt(o); Vector3 tilt_axis = t_cur; // is this correct?? if (tilt_axis.length() > CMP_EPSILON && tilt_angle > CMP_EPSILON) { if (rotation_mode == ROTATION_Y) { tilt_axis.x = 0; tilt_axis.z = 0; } else if (rotation_mode == ROTATION_XY) { tilt_axis.z = 0; } else if (rotation_mode == ROTATION_XYZ) { // all components are OK } t.rotate_basis(tilt_axis.normalized(), tilt_angle); } t.translate(pos_offset); } else { t.origin += pos_offset; } set_transform(t); } void PathFollow::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { Node *parent = get_parent(); if (parent) { path = parent->cast_to(); if (path) { _update_transform(); } } } break; case NOTIFICATION_EXIT_TREE: { path = NULL; } break; } } void PathFollow::set_cubic_interpolation(bool p_enable) { cubic = p_enable; } bool PathFollow::get_cubic_interpolation() const { return cubic; } bool PathFollow::_set(const StringName &p_name, const Variant &p_value) { if (p_name == SceneStringNames::get_singleton()->offset) { set_offset(p_value); } else if (p_name == SceneStringNames::get_singleton()->unit_offset) { set_unit_offset(p_value); } else if (p_name == SceneStringNames::get_singleton()->rotation_mode) { set_rotation_mode(RotationMode(p_value.operator int())); } else if (p_name == SceneStringNames::get_singleton()->v_offset) { set_v_offset(p_value); } else if (p_name == SceneStringNames::get_singleton()->h_offset) { set_h_offset(p_value); } else if (String(p_name) == "cubic_interp") { set_cubic_interpolation(p_value); } else if (String(p_name) == "loop") { set_loop(p_value); } else if (String(p_name) == "lookahead") { set_lookahead(p_value); } else return false; return true; } bool PathFollow::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == SceneStringNames::get_singleton()->offset) { r_ret = get_offset(); } else if (p_name == SceneStringNames::get_singleton()->unit_offset) { r_ret = get_unit_offset(); } else if (p_name == SceneStringNames::get_singleton()->rotation_mode) { r_ret = get_rotation_mode(); } else if (p_name == SceneStringNames::get_singleton()->v_offset) { r_ret = get_v_offset(); } else if (p_name == SceneStringNames::get_singleton()->h_offset) { r_ret = get_h_offset(); } else if (String(p_name) == "cubic_interp") { r_ret = cubic; } else if (String(p_name) == "loop") { r_ret = loop; } else if (String(p_name) == "lookahead") { r_ret = lookahead; } else return false; return true; } void PathFollow::_get_property_list(List *p_list) const { float max = 10000; if (path && path->get_curve().is_valid()) max = path->get_curve()->get_baked_length(); p_list->push_back(PropertyInfo(Variant::REAL, "offset", PROPERTY_HINT_RANGE, "0," + rtos(max) + ",0.01")); p_list->push_back(PropertyInfo(Variant::REAL, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::REAL, "h_offset")); p_list->push_back(PropertyInfo(Variant::REAL, "v_offset")); p_list->push_back(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ")); p_list->push_back(PropertyInfo(Variant::BOOL, "cubic_interp")); p_list->push_back(PropertyInfo(Variant::BOOL, "loop")); p_list->push_back(PropertyInfo(Variant::REAL, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001")); } void PathFollow::_bind_methods() { ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow::set_offset); ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow::get_offset); ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow::set_h_offset); ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow::get_h_offset); ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow::set_v_offset); ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow::get_v_offset); ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow::set_unit_offset); ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow::get_unit_offset); ClassDB::bind_method(D_METHOD("set_rotation_mode", "rotation_mode"), &PathFollow::set_rotation_mode); ClassDB::bind_method(D_METHOD("get_rotation_mode"), &PathFollow::get_rotation_mode); ClassDB::bind_method(D_METHOD("set_cubic_interpolation", "enable"), &PathFollow::set_cubic_interpolation); ClassDB::bind_method(D_METHOD("get_cubic_interpolation"), &PathFollow::get_cubic_interpolation); ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow::set_loop); ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow::has_loop); BIND_ENUM_CONSTANT(ROTATION_NONE); BIND_ENUM_CONSTANT(ROTATION_Y); BIND_ENUM_CONSTANT(ROTATION_XY); BIND_ENUM_CONSTANT(ROTATION_XYZ); } void PathFollow::set_offset(float p_offset) { offset = p_offset; if (path) _update_transform(); _change_notify("offset"); _change_notify("unit_offset"); } void PathFollow::set_h_offset(float p_h_offset) { h_offset = p_h_offset; if (path) _update_transform(); } float PathFollow::get_h_offset() const { return h_offset; } void PathFollow::set_v_offset(float p_v_offset) { v_offset = p_v_offset; if (path) _update_transform(); } float PathFollow::get_v_offset() const { return v_offset; } float PathFollow::get_offset() const { return offset; } void PathFollow::set_unit_offset(float p_unit_offset) { if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) set_offset(p_unit_offset * path->get_curve()->get_baked_length()); } float PathFollow::get_unit_offset() const { if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) return get_offset() / path->get_curve()->get_baked_length(); else return 0; } void PathFollow::set_lookahead(float p_lookahead) { lookahead = p_lookahead; } float PathFollow::get_lookahead() const { return lookahead; } void PathFollow::set_rotation_mode(RotationMode p_rotation_mode) { rotation_mode = p_rotation_mode; _update_transform(); } PathFollow::RotationMode PathFollow::get_rotation_mode() const { return rotation_mode; } void PathFollow::set_loop(bool p_loop) { loop = p_loop; } bool PathFollow::has_loop() const { return loop; } PathFollow::PathFollow() { offset = 0; h_offset = 0; v_offset = 0; path = NULL; rotation_mode = ROTATION_XYZ; cubic = true; loop = true; lookahead = 0.1; }