/*************************************************************************/
/*  navigation_obstacle_3d.h                                             */
/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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#ifndef NAVIGATION_OBSTACLE_H
#define NAVIGATION_OBSTACLE_H

#include "scene/3d/node_3d.h"
#include "scene/main/node.h"

class NavigationObstacle3D : public Node {
	GDCLASS(NavigationObstacle3D, Node);

	Node3D *parent_node3d = nullptr;
	RID agent;

protected:
	static void _bind_methods();
	void _notification(int p_what);

public:
	NavigationObstacle3D();
	virtual ~NavigationObstacle3D();

	RID get_rid() const {
		return agent;
	}

	TypedArray<String> get_configuration_warnings() const override;

private:
	void update_agent_shape();
};

#endif