/*************************************************************************/
/*  navigation_mesh.cpp                                                  */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/
#include "navigation_mesh.h"
#include "navigation.h"
#include "mesh_instance.h"

void NavigationMesh::create_from_mesh(const Ref<Mesh>& p_mesh) {


	vertices=DVector<Vector3>();
	clear_polygons();

	for(int i=0;i<p_mesh->get_surface_count();i++) {

		if (p_mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES)
			continue;
		Array arr = p_mesh->surface_get_arrays(i);
		DVector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
		DVector<int> iarr = arr[Mesh::ARRAY_INDEX];
		if (varr.size()==0 || iarr.size()==0)
			continue;

		int from = vertices.size();
		vertices.append_array(varr);
		int rlen = iarr.size();
		DVector<int>::Read r = iarr.read();

		for(int j=0;j<rlen;j+=3) {
			Vector<int> vi;
			vi.resize(3);
			vi[0]=r[j+0]+from;
			vi[1]=r[j+1]+from;
			vi[2]=r[j+2]+from;

			add_polygon(vi);
		}
	}
}

void NavigationMesh::set_vertices(const DVector<Vector3>& p_vertices) {

	vertices=p_vertices;
}

DVector<Vector3> NavigationMesh::get_vertices() const{

	return vertices;
}


void NavigationMesh::_set_polygons(const Array& p_array) {

	polygons.resize(p_array.size());
	for(int i=0;i<p_array.size();i++) {
		polygons[i].indices=p_array[i];
	}
}

Array NavigationMesh::_get_polygons() const {

	Array ret;
	ret.resize(polygons.size());
	for(int i=0;i<ret.size();i++) {
		ret[i]=polygons[i].indices;
	}

	return ret;
}


void NavigationMesh::add_polygon(const Vector<int>& p_polygon){

	Polygon polygon;
	polygon.indices=p_polygon;
	polygons.push_back(polygon);

}
int NavigationMesh::get_polygon_count() const{

	return polygons.size();
}
Vector<int> NavigationMesh::get_polygon(int p_idx){

	ERR_FAIL_INDEX_V(p_idx,polygons.size(),Vector<int>());
	return polygons[p_idx].indices;
}
void NavigationMesh::clear_polygons(){

	polygons.clear();
}

Ref<Mesh> NavigationMesh::get_debug_mesh() {

	if (debug_mesh.is_valid())
		return debug_mesh;



	DVector<Vector3> vertices = get_vertices();
	DVector<Vector3>::Read vr=vertices.read();
	List<Face3> faces;
	for(int i=0;i<get_polygon_count();i++) {
		Vector<int> p = get_polygon(i);

		for(int j=2;j<p.size();j++) {
			Face3 f;
			f.vertex[0]=vr[p[0]];
			f.vertex[1]=vr[p[j-1]];
			f.vertex[2]=vr[p[j]];

			faces.push_back(f);
		}
	}


	Map<_EdgeKey,bool> edge_map;
	DVector<Vector3> tmeshfaces;
	tmeshfaces.resize(faces.size()*3);

	{
		DVector<Vector3>::Write tw=tmeshfaces.write();
		int tidx=0;


		for(List<Face3>::Element *E=faces.front();E;E=E->next()) {

			const Face3 &f = E->get();

			for(int j=0;j<3;j++) {

				tw[tidx++]=f.vertex[j];
				_EdgeKey ek;
				ek.from=f.vertex[j].snapped(CMP_EPSILON);
				ek.to=f.vertex[(j+1)%3].snapped(CMP_EPSILON);
				if (ek.from<ek.to)
					SWAP(ek.from,ek.to);

				Map<_EdgeKey,bool>::Element *E=edge_map.find(ek);

				if (E) {

					E->get()=false;

				} else {

					edge_map[ek]=true;
				}

			}
		}
	}
	List<Vector3> lines;

	for(Map<_EdgeKey,bool>::Element *E=edge_map.front();E;E=E->next()) {

		if (E->get()) {
			lines.push_back(E->key().from);
			lines.push_back(E->key().to);
		}
	}

	DVector<Vector3> varr;
	varr.resize(lines.size());
	{
		DVector<Vector3>::Write w = varr.write();
		int idx=0;
		for(List<Vector3>::Element *E=lines.front();E;E=E->next()) {
			w[idx++]=E->get();
		}
	}

	debug_mesh = Ref<Mesh>( memnew( Mesh ) );

	Array arr;
	arr.resize(Mesh::ARRAY_MAX);
	arr[Mesh::ARRAY_VERTEX]=varr;

	debug_mesh->add_surface(Mesh::PRIMITIVE_LINES,arr);

	return debug_mesh;
}

void NavigationMesh::_bind_methods() {

	ObjectTypeDB::bind_method(_MD("set_vertices","vertices"),&NavigationMesh::set_vertices);
	ObjectTypeDB::bind_method(_MD("get_vertices"),&NavigationMesh::get_vertices);

	ObjectTypeDB::bind_method(_MD("add_polygon","polygon"),&NavigationMesh::add_polygon);
	ObjectTypeDB::bind_method(_MD("get_polygon_count"),&NavigationMesh::get_polygon_count);
	ObjectTypeDB::bind_method(_MD("get_polygon","idx"),&NavigationMesh::get_polygon);
	ObjectTypeDB::bind_method(_MD("clear_polygons"),&NavigationMesh::clear_polygons);

	ObjectTypeDB::bind_method(_MD("_set_polygons","polygons"),&NavigationMesh::_set_polygons);
	ObjectTypeDB::bind_method(_MD("_get_polygons"),&NavigationMesh::_get_polygons);

	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3_ARRAY,"vertices",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_vertices"),_SCS("get_vertices"));
	ADD_PROPERTY(PropertyInfo(Variant::ARRAY,"polygons",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_polygons"),_SCS("_get_polygons"));
}

NavigationMesh::NavigationMesh() {

}

void NavigationMeshInstance::set_enabled(bool p_enabled) {

	if (enabled==p_enabled)
		return;
	enabled=p_enabled;

	if (!is_inside_tree())
		return;

	if (!enabled) {

		if (nav_id!=-1) {
			navigation->navmesh_remove(nav_id);
			nav_id=-1;
		}
	} else {

		if (navigation) {

			if (navmesh.is_valid()) {

				nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation),this);
			}
		}

	}

	if (debug_view) {
		MeshInstance *dm=debug_view->cast_to<MeshInstance>();
		if (is_enabled()) {
			dm->set_material_override( get_tree()->get_debug_navigation_material() );
		} else {
			dm->set_material_override( get_tree()->get_debug_navigation_disabled_material() );
		}

	}

	update_gizmo();
}

bool NavigationMeshInstance::is_enabled() const {


	return enabled;
}


/////////////////////////////


void NavigationMeshInstance::_notification(int p_what) {


	switch(p_what) {
		case NOTIFICATION_ENTER_TREE: {

			Spatial *c=this;
			while(c) {

				navigation=c->cast_to<Navigation>();
				if (navigation) {

					if (enabled && navmesh.is_valid()) {

						nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation),this);
					}
					break;
				}

				c=c->get_parent_spatial();
			}

			if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {

				MeshInstance *dm = memnew( MeshInstance );
				dm->set_mesh( navmesh->get_debug_mesh() );
				if (is_enabled()) {
					dm->set_material_override( get_tree()->get_debug_navigation_material() );
				} else {
					dm->set_material_override( get_tree()->get_debug_navigation_disabled_material() );
				}
				add_child(dm);
				debug_view=dm;
			}

		} break;
		case NOTIFICATION_TRANSFORM_CHANGED: {

			if (navigation && nav_id!=-1) {
				navigation->navmesh_set_transform(nav_id,get_relative_transform(navigation));
			}



		} break;
		case NOTIFICATION_EXIT_TREE: {

			if (navigation) {

				if (nav_id!=-1) {
					navigation->navmesh_remove(nav_id);
					nav_id=-1;
				}
			}

			if (debug_view) {
				debug_view->queue_delete();
				debug_view=NULL;
			}
			navigation=NULL;
		} break;
	}
}


void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh>& p_navmesh) {

	if (p_navmesh==navmesh)
		return;

	if (navigation && nav_id!=-1) {
		navigation->navmesh_remove(nav_id);
		nav_id=-1;
	}
	navmesh=p_navmesh;

	if (navigation && navmesh.is_valid() && enabled) {
		nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation),this);
	}
	update_gizmo();
	update_configuration_warning();

}

Ref<NavigationMesh> NavigationMeshInstance::get_navigation_mesh() const{

	return navmesh;
}

String NavigationMeshInstance::get_configuration_warning() const {

	if (!is_visible() || !is_inside_tree())
		return String();

	if (!navmesh.is_valid()) {
		return TTR("A NavigationMesh resource must be set or created for this node to work.");
	}
	const Spatial *c=this;
	while(c) {

		if (c->cast_to<Navigation>())
			return String();

		c=c->get_parent()->cast_to<Spatial>();
	}

	return TTR("NavigationMeshInstance must be a child or grandchild to a Navigation node. It only provides navigation data.");
}


void NavigationMeshInstance::_bind_methods() {

	ObjectTypeDB::bind_method(_MD("set_navigation_mesh","navmesh"),&NavigationMeshInstance::set_navigation_mesh);
	ObjectTypeDB::bind_method(_MD("get_navigation_mesh"),&NavigationMeshInstance::get_navigation_mesh);

	ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&NavigationMeshInstance::set_enabled);
	ObjectTypeDB::bind_method(_MD("is_enabled"),&NavigationMeshInstance::is_enabled);

	ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"navmesh",PROPERTY_HINT_RESOURCE_TYPE,"NavigationMesh"),_SCS("set_navigation_mesh"),_SCS("get_navigation_mesh"));
	ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
}

NavigationMeshInstance::NavigationMeshInstance() {

	debug_view=NULL;
	navigation=NULL;
	nav_id=-1;
	enabled=true;

}