/*************************************************************************/ /* navigation_mesh.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "navigation_mesh.h" #include "mesh_instance.h" #include "navigation.h" void NavigationMesh::create_from_mesh(const Ref &p_mesh) { vertices = PoolVector(); clear_polygons(); for (int i = 0; i < p_mesh->get_surface_count(); i++) { if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) continue; Array arr = p_mesh->surface_get_arrays(i); PoolVector varr = arr[Mesh::ARRAY_VERTEX]; PoolVector iarr = arr[Mesh::ARRAY_INDEX]; if (varr.size() == 0 || iarr.size() == 0) continue; int from = vertices.size(); vertices.append_array(varr); int rlen = iarr.size(); PoolVector::Read r = iarr.read(); for (int j = 0; j < rlen; j += 3) { Vector vi; vi.resize(3); vi[0] = r[j + 0] + from; vi[1] = r[j + 1] + from; vi[2] = r[j + 2] + from; add_polygon(vi); } } } void NavigationMesh::set_sample_partition_type(int p_value) { ERR_FAIL_COND(p_value >= SAMPLE_PARTITION_MAX); partition_type = static_cast(p_value); } int NavigationMesh::get_sample_partition_type() const { return static_cast(partition_type); } void NavigationMesh::set_cell_size(float p_value) { cell_size = p_value; } float NavigationMesh::get_cell_size() const { return cell_size; } void NavigationMesh::set_cell_height(float p_value) { cell_height = p_value; } float NavigationMesh::get_cell_height() const { return cell_height; } void NavigationMesh::set_agent_height(float p_value) { agent_height = p_value; } float NavigationMesh::get_agent_height() const { return agent_height; } void NavigationMesh::set_agent_radius(float p_value) { agent_radius = p_value; } float NavigationMesh::get_agent_radius() { return agent_radius; } void NavigationMesh::set_agent_max_climb(float p_value) { agent_max_climb = p_value; } float NavigationMesh::get_agent_max_climb() const { return agent_max_climb; } void NavigationMesh::set_agent_max_slope(float p_value) { agent_max_slope = p_value; } float NavigationMesh::get_agent_max_slope() const { return agent_max_slope; } void NavigationMesh::set_region_min_size(float p_value) { region_min_size = p_value; } float NavigationMesh::get_region_min_size() const { return region_min_size; } void NavigationMesh::set_region_merge_size(float p_value) { region_merge_size = p_value; } float NavigationMesh::get_region_merge_size() const { return region_merge_size; } void NavigationMesh::set_edge_max_length(float p_value) { edge_max_length = p_value; } float NavigationMesh::get_edge_max_length() const { return edge_max_length; } void NavigationMesh::set_edge_max_error(float p_value) { edge_max_error = p_value; } float NavigationMesh::get_edge_max_error() const { return edge_max_error; } void NavigationMesh::set_verts_per_poly(float p_value) { verts_per_poly = p_value; } float NavigationMesh::get_verts_per_poly() const { return verts_per_poly; } void NavigationMesh::set_detail_sample_distance(float p_value) { detail_sample_distance = p_value; } float NavigationMesh::get_detail_sample_distance() const { return detail_sample_distance; } void NavigationMesh::set_detail_sample_max_error(float p_value) { detail_sample_max_error = p_value; } float NavigationMesh::get_detail_sample_max_error() const { return detail_sample_max_error; } void NavigationMesh::set_filter_low_hanging_obstacles(bool p_value) { filter_low_hanging_obstacles = p_value; } bool NavigationMesh::get_filter_low_hanging_obstacles() const { return filter_low_hanging_obstacles; } void NavigationMesh::set_filter_ledge_spans(bool p_value) { filter_ledge_spans = p_value; } bool NavigationMesh::get_filter_ledge_spans() const { return filter_ledge_spans; } void NavigationMesh::set_filter_walkable_low_height_spans(bool p_value) { filter_walkable_low_height_spans = p_value; } bool NavigationMesh::get_filter_walkable_low_height_spans() const { return filter_walkable_low_height_spans; } void NavigationMesh::set_vertices(const PoolVector &p_vertices) { vertices = p_vertices; } PoolVector NavigationMesh::get_vertices() const { return vertices; } void NavigationMesh::_set_polygons(const Array &p_array) { polygons.resize(p_array.size()); for (int i = 0; i < p_array.size(); i++) { polygons[i].indices = p_array[i]; } } Array NavigationMesh::_get_polygons() const { Array ret; ret.resize(polygons.size()); for (int i = 0; i < ret.size(); i++) { ret[i] = polygons[i].indices; } return ret; } void NavigationMesh::add_polygon(const Vector &p_polygon) { Polygon polygon; polygon.indices = p_polygon; polygons.push_back(polygon); } int NavigationMesh::get_polygon_count() const { return polygons.size(); } Vector NavigationMesh::get_polygon(int p_idx) { ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector()); return polygons[p_idx].indices; } void NavigationMesh::clear_polygons() { polygons.clear(); } Ref NavigationMesh::get_debug_mesh() { if (debug_mesh.is_valid()) return debug_mesh; PoolVector vertices = get_vertices(); PoolVector::Read vr = vertices.read(); List faces; for (int i = 0; i < get_polygon_count(); i++) { Vector p = get_polygon(i); for (int j = 2; j < p.size(); j++) { Face3 f; f.vertex[0] = vr[p[0]]; f.vertex[1] = vr[p[j - 1]]; f.vertex[2] = vr[p[j]]; faces.push_back(f); } } Map<_EdgeKey, bool> edge_map; PoolVector tmeshfaces; tmeshfaces.resize(faces.size() * 3); { PoolVector::Write tw = tmeshfaces.write(); int tidx = 0; for (List::Element *E = faces.front(); E; E = E->next()) { const Face3 &f = E->get(); for (int j = 0; j < 3; j++) { tw[tidx++] = f.vertex[j]; _EdgeKey ek; ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON)); ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON)); if (ek.from < ek.to) SWAP(ek.from, ek.to); Map<_EdgeKey, bool>::Element *E = edge_map.find(ek); if (E) { E->get() = false; } else { edge_map[ek] = true; } } } } List lines; for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) { if (E->get()) { lines.push_back(E->key().from); lines.push_back(E->key().to); } } PoolVector varr; varr.resize(lines.size()); { PoolVector::Write w = varr.write(); int idx = 0; for (List::Element *E = lines.front(); E; E = E->next()) { w[idx++] = E->get(); } } debug_mesh = Ref(memnew(ArrayMesh)); Array arr; arr.resize(Mesh::ARRAY_MAX); arr[Mesh::ARRAY_VERTEX] = varr; debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr); return debug_mesh; } void NavigationMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type); ClassDB::bind_method(D_METHOD("get_sample_partition_type"), &NavigationMesh::get_sample_partition_type); ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size); ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size); ClassDB::bind_method(D_METHOD("set_cell_height", "cell_height"), &NavigationMesh::set_cell_height); ClassDB::bind_method(D_METHOD("get_cell_height"), &NavigationMesh::get_cell_height); ClassDB::bind_method(D_METHOD("set_agent_height", "agent_height"), &NavigationMesh::set_agent_height); ClassDB::bind_method(D_METHOD("get_agent_height"), &NavigationMesh::get_agent_height); ClassDB::bind_method(D_METHOD("set_agent_radius", "agent_radius"), &NavigationMesh::set_agent_radius); ClassDB::bind_method(D_METHOD("get_agent_radius"), &NavigationMesh::get_agent_radius); ClassDB::bind_method(D_METHOD("set_agent_max_climb", "agent_max_climb"), &NavigationMesh::set_agent_max_climb); ClassDB::bind_method(D_METHOD("get_agent_max_climb"), &NavigationMesh::get_agent_max_climb); ClassDB::bind_method(D_METHOD("set_agent_max_slope", "agent_max_slope"), &NavigationMesh::set_agent_max_slope); ClassDB::bind_method(D_METHOD("get_agent_max_slope"), &NavigationMesh::get_agent_max_slope); ClassDB::bind_method(D_METHOD("set_region_min_size", "region_min_size"), &NavigationMesh::set_region_min_size); ClassDB::bind_method(D_METHOD("get_region_min_size"), &NavigationMesh::get_region_min_size); ClassDB::bind_method(D_METHOD("set_region_merge_size", "region_merge_size"), &NavigationMesh::set_region_merge_size); ClassDB::bind_method(D_METHOD("get_region_merge_size"), &NavigationMesh::get_region_merge_size); ClassDB::bind_method(D_METHOD("set_edge_max_length", "edge_max_length"), &NavigationMesh::set_edge_max_length); ClassDB::bind_method(D_METHOD("get_edge_max_length"), &NavigationMesh::get_edge_max_length); ClassDB::bind_method(D_METHOD("set_edge_max_error", "edge_max_error"), &NavigationMesh::set_edge_max_error); ClassDB::bind_method(D_METHOD("get_edge_max_error"), &NavigationMesh::get_edge_max_error); ClassDB::bind_method(D_METHOD("set_verts_per_poly", "verts_per_poly"), &NavigationMesh::set_verts_per_poly); ClassDB::bind_method(D_METHOD("get_verts_per_poly"), &NavigationMesh::get_verts_per_poly); ClassDB::bind_method(D_METHOD("set_detail_sample_distance", "detail_sample_dist"), &NavigationMesh::set_detail_sample_distance); ClassDB::bind_method(D_METHOD("get_detail_sample_distance"), &NavigationMesh::get_detail_sample_distance); ClassDB::bind_method(D_METHOD("set_detail_sample_max_error", "detail_sample_max_error"), &NavigationMesh::set_detail_sample_max_error); ClassDB::bind_method(D_METHOD("get_detail_sample_max_error"), &NavigationMesh::get_detail_sample_max_error); ClassDB::bind_method(D_METHOD("set_filter_low_hanging_obstacles", "filter_low_hanging_obstacles"), &NavigationMesh::set_filter_low_hanging_obstacles); ClassDB::bind_method(D_METHOD("get_filter_low_hanging_obstacles"), &NavigationMesh::get_filter_low_hanging_obstacles); ClassDB::bind_method(D_METHOD("set_filter_ledge_spans", "filter_ledge_spans"), &NavigationMesh::set_filter_ledge_spans); ClassDB::bind_method(D_METHOD("get_filter_ledge_spans"), &NavigationMesh::get_filter_ledge_spans); ClassDB::bind_method(D_METHOD("set_filter_walkable_low_height_spans", "filter_walkable_low_height_spans"), &NavigationMesh::set_filter_walkable_low_height_spans); ClassDB::bind_method(D_METHOD("get_filter_walkable_low_height_spans"), &NavigationMesh::get_filter_walkable_low_height_spans); ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMesh::set_vertices); ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMesh::get_vertices); ClassDB::bind_method(D_METHOD("add_polygon", "polygon"), &NavigationMesh::add_polygon); ClassDB::bind_method(D_METHOD("get_polygon_count"), &NavigationMesh::get_polygon_count); ClassDB::bind_method(D_METHOD("get_polygon", "idx"), &NavigationMesh::get_polygon); ClassDB::bind_method(D_METHOD("clear_polygons"), &NavigationMesh::clear_polygons); ClassDB::bind_method(D_METHOD("create_from_mesh", "mesh"), &NavigationMesh::create_from_mesh); ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons); ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons); BIND_CONSTANT(SAMPLE_PARTITION_WATERSHED); BIND_CONSTANT(SAMPLE_PARTITION_MONOTONE); BIND_CONSTANT(SAMPLE_PARTITION_LAYERS); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_vertices", "get_vertices"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_polygons", "_get_polygons"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_height", "get_cell_height"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_height", "get_agent_height"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_radius", "get_agent_radius"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_max_climb", "get_agent_max_climb"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_slope", PROPERTY_HINT_RANGE, "0.0,90.0,0.1"), "set_agent_max_slope", "get_agent_max_slope"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_min_size", "get_region_min_size"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_merge_size", "get_region_merge_size"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01"), "set_edge_max_length", "get_edge_max_length"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01"), "set_edge_max_error", "get_edge_max_error"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0"), "set_verts_per_poly", "get_verts_per_poly"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_distance", "get_detail_sample_distance"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_max_error", "get_detail_sample_max_error"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans"); } NavigationMesh::NavigationMesh() { cell_size = 0.3f; cell_height = 0.2f; agent_height = 2.0f; agent_radius = 0.6f; agent_max_climb = 0.9f; agent_max_slope = 45.0f; region_min_size = 8.0f; region_merge_size = 20.0f; edge_max_length = 12.0f; edge_max_error = 1.3f; verts_per_poly = 6.0f; detail_sample_distance = 6.0f; detail_sample_max_error = 1.0f; partition_type = SAMPLE_PARTITION_WATERSHED; filter_low_hanging_obstacles = false; filter_ledge_spans = false; filter_walkable_low_height_spans = false; } void NavigationMeshInstance::set_enabled(bool p_enabled) { if (enabled == p_enabled) return; enabled = p_enabled; if (!is_inside_tree()) return; if (!enabled) { if (nav_id != -1) { navigation->navmesh_remove(nav_id); nav_id = -1; } } else { if (navigation) { if (navmesh.is_valid()) { nav_id = navigation->navmesh_add(navmesh, get_relative_transform(navigation), this); } } } if (debug_view) { MeshInstance *dm = Object::cast_to(debug_view); if (is_enabled()) { dm->set_material_override(get_tree()->get_debug_navigation_material()); } else { dm->set_material_override(get_tree()->get_debug_navigation_disabled_material()); } } update_gizmo(); } bool NavigationMeshInstance::is_enabled() const { return enabled; } ///////////////////////////// void NavigationMeshInstance::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { Spatial *c = this; while (c) { navigation = Object::cast_to(c); if (navigation) { if (enabled && navmesh.is_valid()) { nav_id = navigation->navmesh_add(navmesh, get_relative_transform(navigation), this); } break; } c = c->get_parent_spatial(); } if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) { MeshInstance *dm = memnew(MeshInstance); dm->set_mesh(navmesh->get_debug_mesh()); if (is_enabled()) { dm->set_material_override(get_tree()->get_debug_navigation_material()); } else { dm->set_material_override(get_tree()->get_debug_navigation_disabled_material()); } add_child(dm); debug_view = dm; } } break; case NOTIFICATION_TRANSFORM_CHANGED: { if (navigation && nav_id != -1) { navigation->navmesh_set_transform(nav_id, get_relative_transform(navigation)); } } break; case NOTIFICATION_EXIT_TREE: { if (navigation) { if (nav_id != -1) { navigation->navmesh_remove(nav_id); nav_id = -1; } } if (debug_view) { debug_view->queue_delete(); debug_view = NULL; } navigation = NULL; } break; } } void NavigationMeshInstance::set_navigation_mesh(const Ref &p_navmesh) { if (p_navmesh == navmesh) return; if (navigation && nav_id != -1) { navigation->navmesh_remove(nav_id); nav_id = -1; } navmesh = p_navmesh; if (navigation && navmesh.is_valid() && enabled) { nav_id = navigation->navmesh_add(navmesh, get_relative_transform(navigation), this); } if (debug_view && navmesh.is_valid()) { Object::cast_to(debug_view)->set_mesh(navmesh->get_debug_mesh()); } update_gizmo(); update_configuration_warning(); } Ref NavigationMeshInstance::get_navigation_mesh() const { return navmesh; } String NavigationMeshInstance::get_configuration_warning() const { if (!is_visible_in_tree() || !is_inside_tree()) return String(); if (!navmesh.is_valid()) { return TTR("A NavigationMesh resource must be set or created for this node to work."); } const Spatial *c = this; while (c) { if (Object::cast_to(c)) return String(); c = Object::cast_to(c->get_parent()); } return TTR("NavigationMeshInstance must be a child or grandchild to a Navigation node. It only provides navigation data."); } void NavigationMeshInstance::_bind_methods() { ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navmesh"), &NavigationMeshInstance::set_navigation_mesh); ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationMeshInstance::get_navigation_mesh); ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationMeshInstance::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationMeshInstance::is_enabled); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); } NavigationMeshInstance::NavigationMeshInstance() { debug_view = NULL; navigation = NULL; nav_id = -1; enabled = true; set_notify_transform(true); }