/*************************************************************************/ /* navigation_mesh.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "navigation_mesh.h" #include "navigation.h" #include "mesh_instance.h" void NavigationMesh::create_from_mesh(const Ref& p_mesh) { vertices=PoolVector(); clear_polygons(); for(int i=0;iget_surface_count();i++) { if (p_mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES) continue; Array arr = p_mesh->surface_get_arrays(i); PoolVector varr = arr[Mesh::ARRAY_VERTEX]; PoolVector iarr = arr[Mesh::ARRAY_INDEX]; if (varr.size()==0 || iarr.size()==0) continue; int from = vertices.size(); vertices.append_array(varr); int rlen = iarr.size(); PoolVector::Read r = iarr.read(); for(int j=0;j vi; vi.resize(3); vi[0]=r[j+0]+from; vi[1]=r[j+1]+from; vi[2]=r[j+2]+from; add_polygon(vi); } } } void NavigationMesh::set_vertices(const PoolVector& p_vertices) { vertices=p_vertices; } PoolVector NavigationMesh::get_vertices() const{ return vertices; } void NavigationMesh::_set_polygons(const Array& p_array) { polygons.resize(p_array.size()); for(int i=0;i& p_polygon){ Polygon polygon; polygon.indices=p_polygon; polygons.push_back(polygon); } int NavigationMesh::get_polygon_count() const{ return polygons.size(); } Vector NavigationMesh::get_polygon(int p_idx){ ERR_FAIL_INDEX_V(p_idx,polygons.size(),Vector()); return polygons[p_idx].indices; } void NavigationMesh::clear_polygons(){ polygons.clear(); } Ref NavigationMesh::get_debug_mesh() { if (debug_mesh.is_valid()) return debug_mesh; PoolVector vertices = get_vertices(); PoolVector::Read vr=vertices.read(); List faces; for(int i=0;i p = get_polygon(i); for(int j=2;j edge_map; PoolVector tmeshfaces; tmeshfaces.resize(faces.size()*3); { PoolVector::Write tw=tmeshfaces.write(); int tidx=0; for(List::Element *E=faces.front();E;E=E->next()) { const Face3 &f = E->get(); for(int j=0;j<3;j++) { tw[tidx++]=f.vertex[j]; _EdgeKey ek; ek.from=f.vertex[j].snapped(CMP_EPSILON); ek.to=f.vertex[(j+1)%3].snapped(CMP_EPSILON); if (ek.from::Element *E=edge_map.find(ek); if (E) { E->get()=false; } else { edge_map[ek]=true; } } } } List lines; for(Map<_EdgeKey,bool>::Element *E=edge_map.front();E;E=E->next()) { if (E->get()) { lines.push_back(E->key().from); lines.push_back(E->key().to); } } PoolVector varr; varr.resize(lines.size()); { PoolVector::Write w = varr.write(); int idx=0; for(List::Element *E=lines.front();E;E=E->next()) { w[idx++]=E->get(); } } debug_mesh = Ref( memnew( Mesh ) ); Array arr; arr.resize(Mesh::ARRAY_MAX); arr[Mesh::ARRAY_VERTEX]=varr; debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES,arr); return debug_mesh; } void NavigationMesh::_bind_methods() { ClassDB::bind_method(_MD("set_vertices","vertices"),&NavigationMesh::set_vertices); ClassDB::bind_method(_MD("get_vertices"),&NavigationMesh::get_vertices); ClassDB::bind_method(_MD("add_polygon","polygon"),&NavigationMesh::add_polygon); ClassDB::bind_method(_MD("get_polygon_count"),&NavigationMesh::get_polygon_count); ClassDB::bind_method(_MD("get_polygon","idx"),&NavigationMesh::get_polygon); ClassDB::bind_method(_MD("clear_polygons"),&NavigationMesh::clear_polygons); ClassDB::bind_method(_MD("_set_polygons","polygons"),&NavigationMesh::_set_polygons); ClassDB::bind_method(_MD("_get_polygons"),&NavigationMesh::_get_polygons); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3_ARRAY,"vertices",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_vertices"),_SCS("get_vertices")); ADD_PROPERTY(PropertyInfo(Variant::ARRAY,"polygons",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_polygons"),_SCS("_get_polygons")); } NavigationMesh::NavigationMesh() { } void NavigationMeshInstance::set_enabled(bool p_enabled) { if (enabled==p_enabled) return; enabled=p_enabled; if (!is_inside_tree()) return; if (!enabled) { if (nav_id!=-1) { navigation->navmesh_remove(nav_id); nav_id=-1; } } else { if (navigation) { if (navmesh.is_valid()) { nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation),this); } } } if (debug_view) { MeshInstance *dm=debug_view->cast_to(); if (is_enabled()) { dm->set_material_override( get_tree()->get_debug_navigation_material() ); } else { dm->set_material_override( get_tree()->get_debug_navigation_disabled_material() ); } } update_gizmo(); } bool NavigationMeshInstance::is_enabled() const { return enabled; } ///////////////////////////// void NavigationMeshInstance::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_TREE: { Spatial *c=this; while(c) { navigation=c->cast_to(); if (navigation) { if (enabled && navmesh.is_valid()) { nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation),this); } break; } c=c->get_parent_spatial(); } if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) { MeshInstance *dm = memnew( MeshInstance ); dm->set_mesh( navmesh->get_debug_mesh() ); if (is_enabled()) { dm->set_material_override( get_tree()->get_debug_navigation_material() ); } else { dm->set_material_override( get_tree()->get_debug_navigation_disabled_material() ); } add_child(dm); debug_view=dm; } } break; case NOTIFICATION_TRANSFORM_CHANGED: { if (navigation && nav_id!=-1) { navigation->navmesh_set_transform(nav_id,get_relative_transform(navigation)); } } break; case NOTIFICATION_EXIT_TREE: { if (navigation) { if (nav_id!=-1) { navigation->navmesh_remove(nav_id); nav_id=-1; } } if (debug_view) { debug_view->queue_delete(); debug_view=NULL; } navigation=NULL; } break; } } void NavigationMeshInstance::set_navigation_mesh(const Ref& p_navmesh) { if (p_navmesh==navmesh) return; if (navigation && nav_id!=-1) { navigation->navmesh_remove(nav_id); nav_id=-1; } navmesh=p_navmesh; if (navigation && navmesh.is_valid() && enabled) { nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation),this); } if (debug_view && navmesh.is_valid()) { debug_view->cast_to()->set_mesh( navmesh->get_debug_mesh() ); } update_gizmo(); update_configuration_warning(); } Ref NavigationMeshInstance::get_navigation_mesh() const{ return navmesh; } String NavigationMeshInstance::get_configuration_warning() const { if (!is_visible() || !is_inside_tree()) return String(); if (!navmesh.is_valid()) { return TTR("A NavigationMesh resource must be set or created for this node to work."); } const Spatial *c=this; while(c) { if (c->cast_to()) return String(); c=c->get_parent()->cast_to(); } return TTR("NavigationMeshInstance must be a child or grandchild to a Navigation node. It only provides navigation data."); } void NavigationMeshInstance::_bind_methods() { ClassDB::bind_method(_MD("set_navigation_mesh","navmesh"),&NavigationMeshInstance::set_navigation_mesh); ClassDB::bind_method(_MD("get_navigation_mesh"),&NavigationMeshInstance::get_navigation_mesh); ClassDB::bind_method(_MD("set_enabled","enabled"),&NavigationMeshInstance::set_enabled); ClassDB::bind_method(_MD("is_enabled"),&NavigationMeshInstance::is_enabled); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"navmesh",PROPERTY_HINT_RESOURCE_TYPE,"NavigationMesh"),_SCS("set_navigation_mesh"),_SCS("get_navigation_mesh")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled")); } NavigationMeshInstance::NavigationMeshInstance() { debug_view=NULL; navigation=NULL; nav_id=-1; enabled=true; }