/*************************************************************************/ /* navigation_link_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef NAVIGATION_LINK_3D_H #define NAVIGATION_LINK_3D_H #include "scene/3d/node_3d.h" class NavigationLink3D : public Node3D { GDCLASS(NavigationLink3D, Node3D); bool enabled = true; RID link; bool bidirectional = true; uint32_t navigation_layers = 1; Vector3 end_location; Vector3 start_location; real_t enter_cost = 0.0; real_t travel_cost = 1.0; #ifdef DEBUG_ENABLED RID debug_instance; Ref debug_mesh; void _update_debug_mesh(); #endif // DEBUG_ENABLED protected: static void _bind_methods(); void _notification(int p_what); public: NavigationLink3D(); ~NavigationLink3D(); void set_enabled(bool p_enabled); bool is_enabled() const { return enabled; } void set_bidirectional(bool p_bidirectional); bool is_bidirectional() const { return bidirectional; } void set_navigation_layers(uint32_t p_navigation_layers); uint32_t get_navigation_layers() const { return navigation_layers; } void set_navigation_layer_value(int p_layer_number, bool p_value); bool get_navigation_layer_value(int p_layer_number) const; void set_start_location(Vector3 p_location); Vector3 get_start_location() const { return start_location; } void set_end_location(Vector3 p_location); Vector3 get_end_location() const { return end_location; } void set_enter_cost(real_t p_enter_cost); real_t get_enter_cost() const { return enter_cost; } void set_travel_cost(real_t p_travel_cost); real_t get_travel_cost() const { return travel_cost; } PackedStringArray get_configuration_warnings() const override; }; #endif // NAVIGATION_LINK_3D_H