/*************************************************************************/ /* navigation_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "navigation_3d.h" #include "servers/navigation_server_3d.h" Vector Navigation3D::get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize) const { return NavigationServer3D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize); } Vector3 Navigation3D::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const { return NavigationServer3D::get_singleton()->map_get_closest_point_to_segment(map, p_from, p_to, p_use_collision); } Vector3 Navigation3D::get_closest_point(const Vector3 &p_point) const { return NavigationServer3D::get_singleton()->map_get_closest_point(map, p_point); } Vector3 Navigation3D::get_closest_point_normal(const Vector3 &p_point) const { return NavigationServer3D::get_singleton()->map_get_closest_point_normal(map, p_point); } RID Navigation3D::get_closest_point_owner(const Vector3 &p_point) const { return NavigationServer3D::get_singleton()->map_get_closest_point_owner(map, p_point); } void Navigation3D::set_up_vector(const Vector3 &p_up) { up = p_up; NavigationServer3D::get_singleton()->map_set_up(map, up); } Vector3 Navigation3D::get_up_vector() const { return up; } void Navigation3D::set_cell_size(float p_cell_size) { cell_size = p_cell_size; NavigationServer3D::get_singleton()->map_set_cell_size(map, cell_size); } void Navigation3D::set_edge_connection_margin(float p_edge_connection_margin) { edge_connection_margin = p_edge_connection_margin; NavigationServer3D::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin); } void Navigation3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rid"), &Navigation3D::get_rid); ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation3D::get_simple_path, DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "start", "end", "use_collision"), &Navigation3D::get_closest_point_to_segment, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation3D::get_closest_point); ClassDB::bind_method(D_METHOD("get_closest_point_normal", "to_point"), &Navigation3D::get_closest_point_normal); ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation3D::get_closest_point_owner); ClassDB::bind_method(D_METHOD("set_up_vector", "up"), &Navigation3D::set_up_vector); ClassDB::bind_method(D_METHOD("get_up_vector"), &Navigation3D::get_up_vector); ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation3D::set_cell_size); ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation3D::get_cell_size); ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation3D::set_edge_connection_margin); ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation3D::get_edge_connection_margin); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_vector"), "set_up_vector", "get_up_vector"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin"); } void Navigation3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { NavigationServer3D::get_singleton()->map_set_active(map, true); } break; case NOTIFICATION_EXIT_TREE: { NavigationServer3D::get_singleton()->map_set_active(map, false); } break; } } Navigation3D::Navigation3D() { map = NavigationServer3D::get_singleton()->map_create(); set_cell_size(0.3); set_edge_connection_margin(5.0); // Five meters, depends a lot on the agent's radius } Navigation3D::~Navigation3D() { NavigationServer3D::get_singleton()->free(map); }