/*************************************************************************/ /* multimesh_instance.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "multimesh_instance.h" void MultiMeshInstance::_bind_methods() { ClassDB::bind_method(_MD("set_multimesh","multimesh"),&MultiMeshInstance::set_multimesh); ClassDB::bind_method(_MD("get_multimesh"),&MultiMeshInstance::get_multimesh); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"multimesh",PROPERTY_HINT_RESOURCE_TYPE,"MultiMesh"), _SCS("set_multimesh"), _SCS("get_multimesh")); } void MultiMeshInstance::set_multimesh(const Ref& p_multimesh) { multimesh=p_multimesh; if (multimesh.is_valid()) set_base(multimesh->get_rid()); else set_base(RID()); } Ref MultiMeshInstance::get_multimesh() const { return multimesh; } PoolVector MultiMeshInstance::get_faces(uint32_t p_usage_flags) const { return PoolVector(); } Rect3 MultiMeshInstance::get_aabb() const { if (multimesh.is_null()) return Rect3(); else return multimesh->get_aabb(); } MultiMeshInstance::MultiMeshInstance() { } MultiMeshInstance::~MultiMeshInstance() { }