/*************************************************************************/ /* light.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "light.h" #include "globals.h" #include "scene/resources/surface_tool.h" #include "baked_light_instance.h" bool Light::_can_gizmo_scale() const { return false; } void Light::set_param(Param p_param, float p_value) { ERR_FAIL_INDEX(p_param,PARAM_MAX); param[p_param]=p_value; VS::get_singleton()->light_set_param(light,VS::LightParam(p_param),p_value); if (p_param==PARAM_SPOT_ANGLE || p_param==PARAM_RANGE) { update_gizmo(); } } float Light::get_param(Param p_param) const{ ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0); return param[p_param]; } void Light::set_shadow(bool p_enable){ shadow=p_enable; VS::get_singleton()->light_set_shadow(light,p_enable); } bool Light::has_shadow() const{ return shadow; } void Light::set_negative(bool p_enable){ negative=p_enable; VS::get_singleton()->light_set_negative(light,p_enable); } bool Light::is_negative() const{ return negative; } void Light::set_cull_mask(uint32_t p_cull_mask){ cull_mask=p_cull_mask; VS::get_singleton()->light_set_cull_mask(light,p_cull_mask); } uint32_t Light::get_cull_mask() const{ return cull_mask; } void Light::set_color(const Color& p_color){ color=p_color; VS::get_singleton()->light_set_color(light,p_color); } Color Light::get_color() const{ return color; } void Light::set_shadow_color(const Color& p_shadow_color){ shadow_color=p_shadow_color; VS::get_singleton()->light_set_shadow_color(light,p_shadow_color); } Color Light::get_shadow_color() const{ return shadow_color; } Rect3 Light::get_aabb() const { if (type==VisualServer::LIGHT_DIRECTIONAL) { return Rect3( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) ); } else if (type==VisualServer::LIGHT_OMNI) { return Rect3( Vector3(-1,-1,-1) * param[PARAM_RANGE], Vector3(2, 2, 2 ) * param[PARAM_RANGE]); } else if (type==VisualServer::LIGHT_SPOT) { float len=param[PARAM_RANGE]; float size=Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE]))*len; return Rect3( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) ); } return Rect3(); } PoolVector Light::get_faces(uint32_t p_usage_flags) const { return PoolVector(); } void Light::_update_visibility() { if (!is_inside_tree()) return; bool editor_ok=true; #ifdef TOOLS_ENABLED if (editor_only) { if (!get_tree()->is_editor_hint()) { editor_ok=false; } else { editor_ok = (get_tree()->get_edited_scene_root() && (this==get_tree()->get_edited_scene_root() || get_owner()==get_tree()->get_edited_scene_root())); } } #else if (editor_only) { editor_ok=false; } #endif //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible_in_tree() && editor_ok); _change_notify("geometry/visible"); } void Light::_notification(int p_what) { if (p_what==NOTIFICATION_VISIBILITY_CHANGED) { _update_visibility(); } if (p_what==NOTIFICATION_ENTER_TREE) { _update_visibility(); Node *node = this; while(node) { baked_light=node->cast_to(); if (baked_light) { baked_light->lights.insert(this); break; } node=node->get_parent(); } } if (p_what==NOTIFICATION_EXIT_TREE) { if (baked_light) { baked_light->lights.erase(this); } } } void Light::set_editor_only(bool p_editor_only) { editor_only=p_editor_only; _update_visibility(); } bool Light::is_editor_only() const{ return editor_only; } void Light::_bind_methods() { ClassDB::bind_method(D_METHOD("set_editor_only","editor_only"), &Light::set_editor_only ); ClassDB::bind_method(D_METHOD("is_editor_only"), &Light::is_editor_only ); ClassDB::bind_method(D_METHOD("set_param","param","value"), &Light::set_param ); ClassDB::bind_method(D_METHOD("get_param","param"), &Light::get_param ); ClassDB::bind_method(D_METHOD("set_shadow","enabled"), &Light::set_shadow ); ClassDB::bind_method(D_METHOD("has_shadow"), &Light::has_shadow ); ClassDB::bind_method(D_METHOD("set_negative","enabled"), &Light::set_negative ); ClassDB::bind_method(D_METHOD("is_negative"), &Light::is_negative ); ClassDB::bind_method(D_METHOD("set_cull_mask","cull_mask"), &Light::set_cull_mask ); ClassDB::bind_method(D_METHOD("get_cull_mask"), &Light::get_cull_mask ); ClassDB::bind_method(D_METHOD("set_color","color"), &Light::set_color ); ClassDB::bind_method(D_METHOD("get_color"), &Light::get_color ); ClassDB::bind_method(D_METHOD("set_shadow_color","shadow_color"), &Light::set_shadow_color ); ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light::get_shadow_color ); ADD_GROUP("Light","light_"); ADD_PROPERTY( PropertyInfo( Variant::COLOR, "light_color",PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color"); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_energy",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_ENERGY); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "light_negative"), "set_negative", "is_negative"); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light_specular",PROPERTY_HINT_RANGE,"0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR); ADD_PROPERTY( PropertyInfo( Variant::INT, "light_cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); ADD_GROUP("Shadow","shadow_"); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow"); ADD_PROPERTY( PropertyInfo( Variant::COLOR, "shadow_color",PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color"); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_bias",PROPERTY_HINT_RANGE,"-16,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_contact",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_CONTACT_SHADOW_SIZE); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow_max_distance",PROPERTY_HINT_RANGE,"0,65536,0.1"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); ADD_GROUP("Editor",""); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); ADD_GROUP("",""); BIND_CONSTANT( PARAM_ENERGY ); BIND_CONSTANT( PARAM_SPECULAR ); BIND_CONSTANT( PARAM_RANGE ); BIND_CONSTANT( PARAM_ATTENUATION ); BIND_CONSTANT( PARAM_SPOT_ANGLE ); BIND_CONSTANT( PARAM_SPOT_ATTENUATION ); BIND_CONSTANT( PARAM_CONTACT_SHADOW_SIZE ); BIND_CONSTANT( PARAM_SHADOW_MAX_DISTANCE ); BIND_CONSTANT( PARAM_SHADOW_SPLIT_1_OFFSET ); BIND_CONSTANT( PARAM_SHADOW_SPLIT_2_OFFSET ); BIND_CONSTANT( PARAM_SHADOW_SPLIT_3_OFFSET ); BIND_CONSTANT( PARAM_SHADOW_NORMAL_BIAS ); BIND_CONSTANT( PARAM_SHADOW_BIAS ); BIND_CONSTANT( PARAM_SHADOW_BIAS_SPLIT_SCALE ); BIND_CONSTANT( PARAM_MAX ); } Light::Light(VisualServer::LightType p_type) { type=p_type; light=VisualServer::get_singleton()->light_create(p_type); VS::get_singleton()->instance_set_base(get_instance(),light); baked_light=NULL; editor_only=false; set_color(Color(1,1,1,1)); set_shadow(false); set_negative(false); set_cull_mask(0xFFFFFFFF); set_param(PARAM_ENERGY,1); set_param(PARAM_SPECULAR,0.5); set_param(PARAM_RANGE,5); set_param(PARAM_ATTENUATION,1); set_param(PARAM_SPOT_ANGLE,45); set_param(PARAM_SPOT_ATTENUATION,1); set_param(PARAM_CONTACT_SHADOW_SIZE,0); set_param(PARAM_SHADOW_MAX_DISTANCE,0); set_param(PARAM_SHADOW_SPLIT_1_OFFSET,0.1); set_param(PARAM_SHADOW_SPLIT_2_OFFSET,0.2); set_param(PARAM_SHADOW_SPLIT_3_OFFSET,0.5); set_param(PARAM_SHADOW_NORMAL_BIAS,0.1); set_param(PARAM_SHADOW_BIAS,0.1); set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE,0.1); } Light::Light() { type=VisualServer::LIGHT_DIRECTIONAL; ERR_PRINT("Light shouldn't be instanced dircetly, use the subtypes."); } Light::~Light() { VS::get_singleton()->instance_set_base(get_instance(),RID()); if (light.is_valid()) VisualServer::get_singleton()->free(light); } ///////////////////////////////////////// void DirectionalLight::set_shadow_mode(ShadowMode p_mode) { shadow_mode=p_mode; VS::get_singleton()->light_directional_set_shadow_mode(light,VS::LightDirectionalShadowMode(p_mode)); } DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const { return shadow_mode; } void DirectionalLight::set_blend_splits(bool p_enable) { blend_splits=p_enable; VS::get_singleton()->light_directional_set_blend_splits(light,p_enable); } bool DirectionalLight::is_blend_splits_enabled() const { return blend_splits; } void DirectionalLight::_bind_methods() { ClassDB::bind_method( D_METHOD("set_shadow_mode","mode"),&DirectionalLight::set_shadow_mode); ClassDB::bind_method( D_METHOD("get_shadow_mode"),&DirectionalLight::get_shadow_mode); ClassDB::bind_method( D_METHOD("set_blend_splits","enabled"),&DirectionalLight::set_blend_splits); ClassDB::bind_method( D_METHOD("is_blend_splits_enabled"),&DirectionalLight::is_blend_splits_enabled); ADD_GROUP("Directional Shadow","directional_shadow_"); ADD_PROPERTY( PropertyInfo( Variant::INT, "directional_shadow_mode",PROPERTY_HINT_ENUM,"Orthogonal,PSSM 2 Splits,PSSM 4 Splits"), "set_shadow_mode", "get_shadow_mode"); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_1",PROPERTY_HINT_RANGE,"0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_2",PROPERTY_HINT_RANGE,"0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_split_3",PROPERTY_HINT_RANGE,"0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled"); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_normal_bias",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "directional_shadow_bias_split_scale",PROPERTY_HINT_RANGE,"0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE); BIND_CONSTANT( SHADOW_ORTHOGONAL ); BIND_CONSTANT( SHADOW_PARALLEL_2_SPLITS ); BIND_CONSTANT( SHADOW_PARALLEL_4_SPLITS ); } DirectionalLight::DirectionalLight() : Light( VisualServer::LIGHT_DIRECTIONAL ) { set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); blend_splits=false; } void OmniLight::set_shadow_mode(ShadowMode p_mode) { shadow_mode=p_mode; VS::get_singleton()->light_omni_set_shadow_mode(light,VS::LightOmniShadowMode(p_mode)); } OmniLight::ShadowMode OmniLight::get_shadow_mode() const{ return shadow_mode; } void OmniLight::set_shadow_detail(ShadowDetail p_detail){ shadow_detail=p_detail; VS::get_singleton()->light_omni_set_shadow_detail(light,VS::LightOmniShadowDetail(p_detail)); } OmniLight::ShadowDetail OmniLight::get_shadow_detail() const{ return shadow_detail; } void OmniLight::_bind_methods() { ClassDB::bind_method( D_METHOD("set_shadow_mode","mode"),&OmniLight::set_shadow_mode); ClassDB::bind_method( D_METHOD("get_shadow_mode"),&OmniLight::get_shadow_mode); ClassDB::bind_method( D_METHOD("set_shadow_detail","detail"),&OmniLight::set_shadow_detail); ClassDB::bind_method( D_METHOD("get_shadow_detail"),&OmniLight::get_shadow_detail); ADD_GROUP("Omni","omni_"); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "omni_range",PROPERTY_HINT_RANGE,"0,65536,0.1"), "set_param", "get_param", PARAM_RANGE); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "omni_attenuation",PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION); ADD_PROPERTY( PropertyInfo( Variant::INT, "omni_shadow_mode",PROPERTY_HINT_ENUM,"Dual Paraboloid,Cube"), "set_shadow_mode", "get_shadow_mode"); ADD_PROPERTY( PropertyInfo( Variant::INT, "omni_shadow_detail",PROPERTY_HINT_ENUM,"Vertical,Horizontal"), "set_shadow_detail", "get_shadow_detail"); } OmniLight::OmniLight() : Light( VisualServer::LIGHT_OMNI ) { set_shadow_mode(SHADOW_DUAL_PARABOLOID); set_shadow_detail(SHADOW_DETAIL_HORIZONTAL); } void SpotLight::_bind_methods() { ADD_GROUP("Spot","spot_"); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_range",PROPERTY_HINT_RANGE,"0,65536,0.1"), "set_param", "get_param", PARAM_RANGE); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_attenuation",PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_angle",PROPERTY_HINT_RANGE,"0,180,0.1"), "set_param", "get_param", PARAM_SPOT_ANGLE); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "spot_angle_attenuation",PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_SPOT_ATTENUATION); }