/**************************************************************************/ /* label_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef LABEL_3D_H #define LABEL_3D_H #include "scene/3d/visual_instance_3d.h" #include "scene/resources/font.h" #include "servers/text_server.h" class Label3D : public GeometryInstance3D { GDCLASS(Label3D, GeometryInstance3D); public: enum DrawFlags { FLAG_SHADED, FLAG_DOUBLE_SIDED, FLAG_DISABLE_DEPTH_TEST, FLAG_FIXED_SIZE, FLAG_MAX }; enum AlphaCutMode { ALPHA_CUT_DISABLED, ALPHA_CUT_DISCARD, ALPHA_CUT_OPAQUE_PREPASS, ALPHA_CUT_HASH, ALPHA_CUT_MAX }; private: real_t pixel_size = 0.005; bool flags[FLAG_MAX] = {}; AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED; float alpha_scissor_threshold = 0.5; float alpha_hash_scale = 1.0; StandardMaterial3D::AlphaAntiAliasing alpha_antialiasing_mode = StandardMaterial3D::ALPHA_ANTIALIASING_OFF; float alpha_antialiasing_edge = 0.0f; AABB aabb; mutable Ref triangle_mesh; RID mesh; struct SurfaceData { PackedVector3Array mesh_vertices; PackedVector3Array mesh_normals; PackedFloat32Array mesh_tangents; PackedColorArray mesh_colors; PackedVector2Array mesh_uvs; PackedInt32Array indices; int offset = 0; float z_shift = 0.0; RID material; }; struct SurfaceKey { uint64_t texture_id; int32_t priority; int32_t outline_size; bool operator==(const SurfaceKey &p_b) const { return (texture_id == p_b.texture_id) && (priority == p_b.priority) && (outline_size == p_b.outline_size); } SurfaceKey(uint64_t p_texture_id, int p_priority, int p_outline_size) { texture_id = p_texture_id; priority = p_priority; outline_size = p_outline_size; } }; struct SurfaceKeyHasher { _FORCE_INLINE_ static uint32_t hash(const SurfaceKey &p_a) { return hash_murmur3_buffer(&p_a, sizeof(SurfaceKey)); } }; HashMap surfaces; HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER; VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_CENTER; String text; String xl_text; bool uppercase = false; TextServer::AutowrapMode autowrap_mode = TextServer::AUTOWRAP_OFF; float width = 500.0; int font_size = 32; Ref font_override; mutable Ref theme_font; Color modulate = Color(1, 1, 1, 1); Point2 lbl_offset; int outline_render_priority = -1; int render_priority = 0; int outline_size = 12; Color outline_modulate = Color(0, 0, 0, 1); float line_spacing = 0.f; String language; TextServer::Direction text_direction = TextServer::DIRECTION_AUTO; TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; Array st_args; RID text_rid; Vector lines_rid; RID base_material; StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED; StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; bool pending_update = false; bool dirty_lines = true; bool dirty_font = true; bool dirty_text = true; void _generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, const Color &p_modulate, int p_priority = 0, int p_outline_size = 0); protected: GDVIRTUAL2RC(TypedArray, _structured_text_parser, Array, String) void _notification(int p_what); static void _bind_methods(); void _validate_property(PropertyInfo &p_property) const; void _im_update(); void _font_changed(); void _queue_update(); void _shape(); public: void set_horizontal_alignment(HorizontalAlignment p_alignment); HorizontalAlignment get_horizontal_alignment() const; void set_vertical_alignment(VerticalAlignment p_alignment); VerticalAlignment get_vertical_alignment() const; void set_render_priority(int p_priority); int get_render_priority() const; void set_outline_render_priority(int p_priority); int get_outline_render_priority() const; void set_text(const String &p_string); String get_text() const; void set_text_direction(TextServer::Direction p_text_direction); TextServer::Direction get_text_direction() const; void set_language(const String &p_language); String get_language() const; void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser); TextServer::StructuredTextParser get_structured_text_bidi_override() const; void set_structured_text_bidi_override_options(Array p_args); Array get_structured_text_bidi_override_options() const; void set_uppercase(bool p_uppercase); bool is_uppercase() const; void set_font(const Ref &p_font); Ref get_font() const; Ref _get_font_or_default() const; void set_font_size(int p_size); int get_font_size() const; void set_outline_size(int p_size); int get_outline_size() const; void set_line_spacing(float p_size); float get_line_spacing() const; void set_modulate(const Color &p_color); Color get_modulate() const; void set_outline_modulate(const Color &p_color); Color get_outline_modulate() const; void set_autowrap_mode(TextServer::AutowrapMode p_mode); TextServer::AutowrapMode get_autowrap_mode() const; void set_width(float p_width); float get_width() const; void set_pixel_size(real_t p_amount); real_t get_pixel_size() const; void set_offset(const Point2 &p_offset); Point2 get_offset() const; void set_draw_flag(DrawFlags p_flag, bool p_enable); bool get_draw_flag(DrawFlags p_flag) const; void set_alpha_cut_mode(AlphaCutMode p_mode); AlphaCutMode get_alpha_cut_mode() const; void set_alpha_scissor_threshold(float p_threshold); float get_alpha_scissor_threshold() const; void set_alpha_hash_scale(float p_hash_scale); float get_alpha_hash_scale() const; void set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa); BaseMaterial3D::AlphaAntiAliasing get_alpha_antialiasing() const; void set_alpha_antialiasing_edge(float p_edge); float get_alpha_antialiasing_edge() const; void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode); StandardMaterial3D::BillboardMode get_billboard_mode() const; void set_texture_filter(StandardMaterial3D::TextureFilter p_filter); StandardMaterial3D::TextureFilter get_texture_filter() const; virtual AABB get_aabb() const override; Ref generate_triangle_mesh() const; Label3D(); ~Label3D(); }; VARIANT_ENUM_CAST(Label3D::DrawFlags); VARIANT_ENUM_CAST(Label3D::AlphaCutMode); #endif // LABEL_3D_H