/*************************************************************************/
/*  fog_volume.h                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifndef FOG_VOLUME_H
#define FOG_VOLUME_H

#include "core/templates/rid.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/main/node.h"
#include "scene/main/viewport.h"
#include "scene/resources/material.h"

class FogVolume : public VisualInstance3D {
	GDCLASS(FogVolume, VisualInstance3D);

	Vector3 extents = Vector3(1, 1, 1);
	Ref<Material> material;
	RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX;

	RID volume;

protected:
	_FORCE_INLINE_ RID _get_volume() { return volume; }
	static void _bind_methods();
	void _validate_property(PropertyInfo &p_property) const;

public:
	void set_extents(const Vector3 &p_extents);
	Vector3 get_extents() const;

	void set_shape(RS::FogVolumeShape p_type);
	RS::FogVolumeShape get_shape() const;

	void set_material(const Ref<Material> &p_material);
	Ref<Material> get_material() const;

	virtual AABB get_aabb() const override;
	PackedStringArray get_configuration_warnings() const override;

	FogVolume();
	~FogVolume();
};

#endif // FOG_VOLUME_H