/*************************************************************************/ /* fog_volume.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef FOG_VOLUME_H #define FOG_VOLUME_H #include "core/templates/rid.h" #include "scene/3d/visual_instance_3d.h" #include "scene/main/node.h" #include "scene/main/viewport.h" #include "scene/resources/material.h" class FogVolume : public VisualInstance3D { GDCLASS(FogVolume, VisualInstance3D); Vector3 extents = Vector3(1, 1, 1); Ref<Material> material; RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX; RID volume; protected: _FORCE_INLINE_ RID _get_volume() { return volume; } static void _bind_methods(); void _validate_property(PropertyInfo &p_property) const; public: void set_extents(const Vector3 &p_extents); Vector3 get_extents() const; void set_shape(RS::FogVolumeShape p_type); RS::FogVolumeShape get_shape() const; void set_material(const Ref<Material> &p_material); Ref<Material> get_material() const; virtual AABB get_aabb() const override; PackedStringArray get_configuration_warnings() const override; FogVolume(); ~FogVolume(); }; #endif // FOG_VOLUME_H