/**************************************************************************/ /* fog_volume.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "fog_volume.h" #include "scene/resources/environment.h" /////////////////////////// void FogVolume::_bind_methods() { ClassDB::bind_method(D_METHOD("set_size", "size"), &FogVolume::set_size); ClassDB::bind_method(D_METHOD("get_size"), &FogVolume::get_size); ClassDB::bind_method(D_METHOD("set_shape", "shape"), &FogVolume::set_shape); ClassDB::bind_method(D_METHOD("get_shape"), &FogVolume::get_shape); ClassDB::bind_method(D_METHOD("set_material", "material"), &FogVolume::set_material); ClassDB::bind_method(D_METHOD("get_material"), &FogVolume::get_material); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Ellipsoid (Local),Cone (Local),Cylinder (Local),Box (Local),World (Global)"), "set_shape", "get_shape"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "FogMaterial,ShaderMaterial"), "set_material", "get_material"); } void FogVolume::_validate_property(PropertyInfo &p_property) const { if (p_property.name == "size" && shape == RS::FOG_VOLUME_SHAPE_WORLD) { p_property.usage = PROPERTY_USAGE_NONE; return; } } #ifndef DISABLE_DEPRECATED bool FogVolume::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "extents") { // Compatibility with Godot 3.x. set_size((Vector3)p_value * 2); return true; } return false; } bool FogVolume::_get(const StringName &p_name, Variant &r_property) const { if (p_name == "extents") { // Compatibility with Godot 3.x. r_property = size / 2; return true; } return false; } #endif // DISABLE_DEPRECATED void FogVolume::set_size(const Vector3 &p_size) { size = p_size; size.x = MAX(0.0, size.x); size.y = MAX(0.0, size.y); size.z = MAX(0.0, size.z); RS::get_singleton()->fog_volume_set_size(_get_volume(), size); update_gizmos(); } Vector3 FogVolume::get_size() const { return size; } void FogVolume::set_shape(RS::FogVolumeShape p_type) { shape = p_type; RS::get_singleton()->fog_volume_set_shape(_get_volume(), shape); RS::get_singleton()->instance_set_ignore_culling(get_instance(), shape == RS::FOG_VOLUME_SHAPE_WORLD); update_gizmos(); notify_property_list_changed(); } RS::FogVolumeShape FogVolume::get_shape() const { return shape; } void FogVolume::set_material(const Ref &p_material) { material = p_material; RID material_rid; if (material.is_valid()) { material_rid = material->get_rid(); } RS::get_singleton()->fog_volume_set_material(_get_volume(), material_rid); update_gizmos(); } Ref FogVolume::get_material() const { return material; } AABB FogVolume::get_aabb() const { if (shape != RS::FOG_VOLUME_SHAPE_WORLD) { return AABB(-size / 2, size); } return AABB(); } PackedStringArray FogVolume::get_configuration_warnings() const { PackedStringArray warnings = Node::get_configuration_warnings(); Ref environment = get_viewport()->find_world_3d()->get_environment(); if (environment.is_valid() && !environment->is_volumetric_fog_enabled()) { warnings.push_back(("Fog Volumes need volumetric fog to be enabled in the scene's Environment in order to be visible.")); } return warnings; } FogVolume::FogVolume() { volume = RS::get_singleton()->fog_volume_create(); RS::get_singleton()->fog_volume_set_shape(volume, RS::FOG_VOLUME_SHAPE_BOX); set_base(volume); } FogVolume::~FogVolume() { ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(volume); }