/*************************************************************************/ /* decal.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "decal.h" void Decal::set_extents(const Vector3 &p_extents) { extents = p_extents; RS::get_singleton()->decal_set_extents(decal, p_extents); update_gizmo(); _change_notify("extents"); } Vector3 Decal::get_extents() const { return extents; } void Decal::set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture) { ERR_FAIL_INDEX(p_type, TEXTURE_MAX); textures[p_type] = p_texture; RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); RS::get_singleton()->decal_set_texture(decal, RS::DecalTexture(p_type), texture_rid); } Ref<Texture2D> Decal::get_texture(DecalTexture p_type) const { ERR_FAIL_INDEX_V(p_type, TEXTURE_MAX, Ref<Texture2D>()); return textures[p_type]; } void Decal::set_emission_energy(float p_energy) { emission_energy = p_energy; RS::get_singleton()->decal_set_emission_energy(decal, emission_energy); } float Decal::get_emission_energy() const { return emission_energy; } void Decal::set_albedo_mix(float p_mix) { albedo_mix = p_mix; RS::get_singleton()->decal_set_albedo_mix(decal, albedo_mix); } float Decal::get_albedo_mix() const { return albedo_mix; } void Decal::set_upper_fade(float p_fade) { upper_fade = p_fade; RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade); } float Decal::get_upper_fade() const { return upper_fade; } void Decal::set_lower_fade(float p_fade) { lower_fade = p_fade; RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade); } float Decal::get_lower_fade() const { return lower_fade; } void Decal::set_normal_fade(float p_fade) { normal_fade = p_fade; RS::get_singleton()->decal_set_normal_fade(decal, normal_fade); } float Decal::get_normal_fade() const { return normal_fade; } void Decal::set_modulate(Color p_modulate) { modulate = p_modulate; RS::get_singleton()->decal_set_modulate(decal, p_modulate); } Color Decal::get_modulate() const { return modulate; } void Decal::set_enable_distance_fade(bool p_enable) { distance_fade_enabled = p_enable; RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length); } bool Decal::is_distance_fade_enabled() const { return distance_fade_enabled; } void Decal::set_distance_fade_begin(float p_distance) { distance_fade_begin = p_distance; RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length); } float Decal::get_distance_fade_begin() const { return distance_fade_begin; } void Decal::set_distance_fade_length(float p_length) { distance_fade_length = p_length; RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length); } float Decal::get_distance_fade_length() const { return distance_fade_length; } void Decal::set_cull_mask(uint32_t p_layers) { cull_mask = p_layers; RS::get_singleton()->decal_set_cull_mask(decal, cull_mask); } uint32_t Decal::get_cull_mask() const { return cull_mask; } AABB Decal::get_aabb() const { AABB aabb; aabb.position = -extents; aabb.size = extents * 2.0; return aabb; } Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const { return Vector<Face3>(); } void Decal::_bind_methods() { ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents); ClassDB::bind_method(D_METHOD("get_extents"), &Decal::get_extents); ClassDB::bind_method(D_METHOD("set_texture", "type", "texture"), &Decal::set_texture); ClassDB::bind_method(D_METHOD("get_texture", "type"), &Decal::get_texture); ClassDB::bind_method(D_METHOD("set_emission_energy", "energy"), &Decal::set_emission_energy); ClassDB::bind_method(D_METHOD("get_emission_energy"), &Decal::get_emission_energy); ClassDB::bind_method(D_METHOD("set_albedo_mix", "energy"), &Decal::set_albedo_mix); ClassDB::bind_method(D_METHOD("get_albedo_mix"), &Decal::get_albedo_mix); ClassDB::bind_method(D_METHOD("set_modulate", "color"), &Decal::set_modulate); ClassDB::bind_method(D_METHOD("get_modulate"), &Decal::get_modulate); ClassDB::bind_method(D_METHOD("set_upper_fade", "fade"), &Decal::set_upper_fade); ClassDB::bind_method(D_METHOD("get_upper_fade"), &Decal::get_upper_fade); ClassDB::bind_method(D_METHOD("set_lower_fade", "fade"), &Decal::set_lower_fade); ClassDB::bind_method(D_METHOD("get_lower_fade"), &Decal::get_lower_fade); ClassDB::bind_method(D_METHOD("set_normal_fade", "fade"), &Decal::set_normal_fade); ClassDB::bind_method(D_METHOD("get_normal_fade"), &Decal::get_normal_fade); ClassDB::bind_method(D_METHOD("set_enable_distance_fade", "enable"), &Decal::set_enable_distance_fade); ClassDB::bind_method(D_METHOD("is_distance_fade_enabled"), &Decal::is_distance_fade_enabled); ClassDB::bind_method(D_METHOD("set_distance_fade_begin", "distance"), &Decal::set_distance_fade_begin); ClassDB::bind_method(D_METHOD("get_distance_fade_begin"), &Decal::get_distance_fade_begin); ClassDB::bind_method(D_METHOD("set_distance_fade_length", "distance"), &Decal::set_distance_fade_length); ClassDB::bind_method(D_METHOD("get_distance_fade_length"), &Decal::get_distance_fade_length); ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Decal::set_cull_mask); ClassDB::bind_method(D_METHOD("get_cull_mask"), &Decal::get_cull_mask); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater"), "set_extents", "get_extents"); ADD_GROUP("Textures", "texture_"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_albedo", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ALBEDO); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_NORMAL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_orm", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ORM); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_emission", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION); ADD_GROUP("Parameters", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_emission_energy", "get_emission_energy"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "albedo_mix", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_albedo_mix", "get_albedo_mix"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_fade", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_normal_fade", "get_normal_fade"); ADD_GROUP("Vertical Fade", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "upper_fade", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_upper_fade", "get_upper_fade"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lower_fade", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_lower_fade", "get_lower_fade"); ADD_GROUP("Distance Fade", "distance_fade_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enabled"), "set_enable_distance_fade", "is_distance_fade_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_begin"), "set_distance_fade_begin", "get_distance_fade_begin"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_length"), "set_distance_fade_length", "get_distance_fade_length"); ADD_GROUP("Cull Mask", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); BIND_ENUM_CONSTANT(TEXTURE_ALBEDO); BIND_ENUM_CONSTANT(TEXTURE_NORMAL); BIND_ENUM_CONSTANT(TEXTURE_ORM); BIND_ENUM_CONSTANT(TEXTURE_EMISSION); BIND_ENUM_CONSTANT(TEXTURE_MAX); } Decal::Decal() { extents = Vector3(1, 1, 1); emission_energy = 1.0; modulate = Color(1, 1, 1, 1); albedo_mix = 1.0; cull_mask = (1 << 20) - 1; upper_fade = 0.3; lower_fade = 0.3; normal_fade = 0; distance_fade_enabled = false; distance_fade_begin = 10; distance_fade_length = 1; decal = RenderingServer::get_singleton()->decal_create(); RS::get_singleton()->instance_set_base(get_instance(), decal); } Decal::~Decal() { RS::get_singleton()->free(decal); }