/*************************************************************************/ /* collision_polygon.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef COLLISION_POLYGON_H #define COLLISION_POLYGON_H #include "scene/3d/spatial.h" #include "scene/resources/shape.h" class CollisionObject; class CollisionPolygon : public Spatial { GDCLASS(CollisionPolygon, Spatial); protected: float depth; AABB aabb; Vector polygon; uint32_t owner_id; CollisionObject *parent; bool disabled; void _build_polygon(); protected: void _notification(int p_what); static void _bind_methods(); public: void set_depth(float p_depth); float get_depth() const; void set_polygon(const Vector &p_polygon); Vector get_polygon() const; void set_disabled(bool p_disabled); bool is_disabled() const; virtual AABB get_item_rect() const; String get_configuration_warning() const; CollisionPolygon(); }; #endif // COLLISION_POLYGON_H