/*************************************************************************/
/*  collision_polygon.cpp                                                */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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#include "collision_polygon.h"

#include "collision_object.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/convex_polygon_shape.h"

void CollisionPolygon::_build_polygon() {

	if (!parent)
		return;

	parent->shape_owner_clear_shapes(owner_id);

	if (polygon.size() == 0)
		return;

	Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
	if (decomp.size() == 0)
		return;

	//here comes the sun, lalalala
	//decompose concave into multiple convex polygons and add them

	for (int i = 0; i < decomp.size(); i++) {
		Ref<ConvexPolygonShape> convex = memnew(ConvexPolygonShape);
		PoolVector<Vector3> cp;
		int cs = decomp[i].size();
		cp.resize(cs * 2);
		{
			PoolVector<Vector3>::Write w = cp.write();
			int idx = 0;
			for (int j = 0; j < cs; j++) {

				Vector2 d = decomp[i][j];
				w[idx++] = Vector3(d.x, d.y, depth * 0.5);
				w[idx++] = Vector3(d.x, d.y, -depth * 0.5);
			}
		}

		convex->set_points(cp);
		parent->shape_owner_add_shape(owner_id, convex);
		parent->shape_owner_set_disabled(owner_id, disabled);
	}
}

void CollisionPolygon::_update_in_shape_owner(bool p_xform_only) {

	parent->shape_owner_set_transform(owner_id, get_transform());
	if (p_xform_only)
		return;
	parent->shape_owner_set_disabled(owner_id, disabled);
}

void CollisionPolygon::_notification(int p_what) {

	switch (p_what) {

		case NOTIFICATION_PARENTED: {
			parent = Object::cast_to<CollisionObject>(get_parent());
			if (parent) {
				owner_id = parent->create_shape_owner(this);
				_build_polygon();
				_update_in_shape_owner();
			}
		} break;
		case NOTIFICATION_ENTER_TREE: {

			if (parent) {
				_update_in_shape_owner();
			}

		} break;
		case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {

			if (parent) {
				_update_in_shape_owner(true);
			}

		} break;
		case NOTIFICATION_UNPARENTED: {
			if (parent) {
				parent->remove_shape_owner(owner_id);
			}
			owner_id = 0;
			parent = NULL;
		} break;
	}
}

void CollisionPolygon::set_polygon(const Vector<Point2> &p_polygon) {

	polygon = p_polygon;
	if (parent) {
		_build_polygon();
	}
	update_configuration_warning();
	update_gizmo();
}

Vector<Point2> CollisionPolygon::get_polygon() const {

	return polygon;
}

AABB CollisionPolygon::get_item_rect() const {

	return aabb;
}

void CollisionPolygon::set_depth(float p_depth) {

	depth = p_depth;
	_build_polygon();
	update_gizmo();
}

float CollisionPolygon::get_depth() const {

	return depth;
}

void CollisionPolygon::set_disabled(bool p_disabled) {
	disabled = p_disabled;
	if (parent) {
		parent->shape_owner_set_disabled(owner_id, p_disabled);
	}
}

bool CollisionPolygon::is_disabled() const {
	return disabled;
}

String CollisionPolygon::get_configuration_warning() const {

	if (!Object::cast_to<CollisionObject>(get_parent())) {
		return TTR("CollisionPolygon only serves to provide a collision shape to a CollisionObject derived node. Please only use it as a child of Area, StaticBody, RigidBody, KinematicBody, etc. to give them a shape.");
	}

	if (polygon.empty()) {
		return TTR("An empty CollisionPolygon has no effect on collision.");
	}

	return String();
}

bool CollisionPolygon::_is_editable_3d_polygon() const {
	return true;
}
void CollisionPolygon::_bind_methods() {

	ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CollisionPolygon::set_depth);
	ClassDB::bind_method(D_METHOD("get_depth"), &CollisionPolygon::get_depth);

	ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon::set_polygon);
	ClassDB::bind_method(D_METHOD("get_polygon"), &CollisionPolygon::get_polygon);

	ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionPolygon::set_disabled);
	ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon::is_disabled);

	ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &CollisionPolygon::_is_editable_3d_polygon);

	ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth"), "set_depth", "get_depth");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
	ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
}

CollisionPolygon::CollisionPolygon() {

	aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
	depth = 1.0;
	set_notify_local_transform(true);
	parent = NULL;
	owner_id = 0;
	disabled = false;
}