/*************************************************************************/ /* camera_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "camera_3d.h" #include "collision_object_3d.h" #include "core/config/engine.h" #include "core/math/camera_matrix.h" #include "scene/resources/material.h" #include "scene/resources/surface_tool.h" void Camera3D::_update_audio_listener_state() { } void Camera3D::_request_camera_update() { _update_camera(); } void Camera3D::_update_camera_mode() { force_change = true; switch (mode) { case PROJECTION_PERSPECTIVE: { set_perspective(fov, near, far); } break; case PROJECTION_ORTHOGONAL: { set_orthogonal(size, near, far); } break; case PROJECTION_FRUSTUM: { set_frustum(size, frustum_offset, near, far); } break; } } void Camera3D::_validate_property(PropertyInfo &p_property) const { if (p_property.name == "fov") { if (mode != PROJECTION_PERSPECTIVE) { p_property.usage = PROPERTY_USAGE_NOEDITOR; } } else if (p_property.name == "size") { if (mode != PROJECTION_ORTHOGONAL && mode != PROJECTION_FRUSTUM) { p_property.usage = PROPERTY_USAGE_NOEDITOR; } } else if (p_property.name == "frustum_offset") { if (mode != PROJECTION_FRUSTUM) { p_property.usage = PROPERTY_USAGE_NOEDITOR; } } } void Camera3D::_update_camera() { if (!is_inside_tree()) { return; } RenderingServer::get_singleton()->camera_set_transform(camera, get_camera_transform()); // here goes listener stuff /* if (viewport_ptr && is_inside_scene() && is_current()) get_viewport()->_camera_transform_changed_notify(); */ if (get_tree()->is_node_being_edited(this) || !is_current()) { return; } get_viewport()->_camera_transform_changed_notify(); } void Camera3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { // Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD // and Spatial will handle it first, including clearing its reference to the Viewport, // therefore making it impossible to subclasses to access it viewport = get_viewport(); ERR_FAIL_COND(!viewport); bool first_camera = viewport->_camera_add(this); if (current || first_camera) { viewport->_camera_set(this); } } break; case NOTIFICATION_TRANSFORM_CHANGED: { _request_camera_update(); if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { velocity_tracker->update_position(get_global_transform().origin); } } break; case NOTIFICATION_EXIT_WORLD: { if (!get_tree()->is_node_being_edited(this)) { if (is_current()) { clear_current(); current = true; //keep it true } else { current = false; } } if (viewport) { viewport->_camera_remove(this); viewport = nullptr; } } break; case NOTIFICATION_BECAME_CURRENT: { if (viewport) { viewport->find_world_3d()->_register_camera(this); } } break; case NOTIFICATION_LOST_CURRENT: { if (viewport) { viewport->find_world_3d()->_remove_camera(this); } } break; } } Transform3D Camera3D::get_camera_transform() const { Transform3D tr = get_global_transform().orthonormalized(); tr.origin += tr.basis.get_axis(1) * v_offset; tr.origin += tr.basis.get_axis(0) * h_offset; return tr; } void Camera3D::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE) { return; } fov = p_fovy_degrees; near = p_z_near; far = p_z_far; mode = PROJECTION_PERSPECTIVE; RenderingServer::get_singleton()->camera_set_perspective(camera, fov, near, far); update_gizmo(); force_change = false; } void Camera3D::set_orthogonal(float p_size, float p_z_near, float p_z_far) { if (!force_change && size == p_size && p_z_near == near && p_z_far == far && mode == PROJECTION_ORTHOGONAL) { return; } size = p_size; near = p_z_near; far = p_z_far; mode = PROJECTION_ORTHOGONAL; force_change = false; RenderingServer::get_singleton()->camera_set_orthogonal(camera, size, near, far); update_gizmo(); } void Camera3D::set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far) { if (!force_change && size == p_size && frustum_offset == p_offset && p_z_near == near && p_z_far == far && mode == PROJECTION_FRUSTUM) { return; } size = p_size; frustum_offset = p_offset; near = p_z_near; far = p_z_far; mode = PROJECTION_FRUSTUM; force_change = false; RenderingServer::get_singleton()->camera_set_frustum(camera, size, frustum_offset, near, far); update_gizmo(); } void Camera3D::set_projection(Camera3D::Projection p_mode) { if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL || p_mode == PROJECTION_FRUSTUM) { mode = p_mode; _update_camera_mode(); notify_property_list_changed(); } } RID Camera3D::get_camera() const { return camera; }; void Camera3D::make_current() { current = true; if (!is_inside_tree()) { return; } get_viewport()->_camera_set(this); //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this); } void Camera3D::clear_current(bool p_enable_next) { current = false; if (!is_inside_tree()) { return; } if (get_viewport()->get_camera() == this) { get_viewport()->_camera_set(nullptr); if (p_enable_next) { get_viewport()->_camera_make_next_current(this); } } } void Camera3D::set_current(bool p_current) { if (p_current) { make_current(); } else { clear_current(); } } bool Camera3D::is_current() const { if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { return get_viewport()->get_camera() == this; } else { return current; } } bool Camera3D::_can_gizmo_scale() const { return false; } Vector3 Camera3D::project_ray_normal(const Point2 &p_pos) const { Vector3 ray = project_local_ray_normal(p_pos); return get_camera_transform().basis.xform(ray).normalized(); }; Vector3 Camera3D::project_local_ray_normal(const Point2 &p_pos) const { ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene."); Size2 viewport_size = get_viewport()->get_camera_rect_size(); Vector2 cpos = get_viewport()->get_camera_coords(p_pos); Vector3 ray; if (mode == PROJECTION_ORTHOGONAL) { ray = Vector3(0, 0, -1); } else { CameraMatrix cm; cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); Vector2 screen_he = cm.get_viewport_half_extents(); ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -near).normalized(); } return ray; }; Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const { ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene."); Size2 viewport_size = get_viewport()->get_camera_rect_size(); Vector2 cpos = get_viewport()->get_camera_coords(p_pos); ERR_FAIL_COND_V(viewport_size.y == 0, Vector3()); if (mode == PROJECTION_PERSPECTIVE) { return get_camera_transform().origin; } else { Vector2 pos = cpos / viewport_size; float vsize, hsize; if (keep_aspect == KEEP_WIDTH) { vsize = size / viewport_size.aspect(); hsize = size; } else { hsize = size * viewport_size.aspect(); vsize = size; } Vector3 ray; ray.x = pos.x * (hsize)-hsize / 2; ray.y = (1.0 - pos.y) * (vsize)-vsize / 2; ray.z = -near; ray = get_camera_transform().xform(ray); return ray; }; }; bool Camera3D::is_position_behind(const Vector3 &p_pos) const { Transform3D t = get_global_transform(); Vector3 eyedir = -t.basis.get_axis(2).normalized(); return eyedir.dot(p_pos - t.origin) < near; } Vector Camera3D::get_near_plane_points() const { ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector(), "Camera is not inside scene."); Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; if (mode == PROJECTION_ORTHOGONAL) { cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); } else { cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); } Vector3 endpoints[8]; cm.get_endpoints(Transform3D(), endpoints); Vector points; points.push_back(Vector3()); for (int i = 0; i < 4; i++) { points.push_back(endpoints[i + 4]); } return points; } Point2 Camera3D::unproject_position(const Vector3 &p_pos) const { ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector2(), "Camera is not inside scene."); Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; if (mode == PROJECTION_ORTHOGONAL) { cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); } else { cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); } Plane p(get_camera_transform().xform_inv(p_pos), 1.0); p = cm.xform4(p); p.normal /= p.d; Point2 res; res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x; res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y; return res; } Vector3 Camera3D::project_position(const Point2 &p_point, float p_z_depth) const { ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene."); if (p_z_depth == 0 && mode != PROJECTION_ORTHOGONAL) { return get_global_transform().origin; } Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; if (mode == PROJECTION_ORTHOGONAL) { cm.set_orthogonal(size, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH); } else { cm.set_perspective(fov, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH); } Vector2 vp_he = cm.get_viewport_half_extents(); Vector2 point; point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0; point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0; point *= vp_he; Vector3 p(point.x, point.y, -p_z_depth); return get_camera_transform().xform(p); } void Camera3D::set_environment(const Ref &p_environment) { environment = p_environment; if (environment.is_valid()) { RS::get_singleton()->camera_set_environment(camera, environment->get_rid()); } else { RS::get_singleton()->camera_set_environment(camera, RID()); } _update_camera_mode(); } Ref Camera3D::get_environment() const { return environment; } void Camera3D::set_effects(const Ref &p_effects) { effects = p_effects; if (effects.is_valid()) { RS::get_singleton()->camera_set_camera_effects(camera, effects->get_rid()); } else { RS::get_singleton()->camera_set_camera_effects(camera, RID()); } _update_camera_mode(); } Ref Camera3D::get_effects() const { return effects; } void Camera3D::set_keep_aspect_mode(KeepAspect p_aspect) { keep_aspect = p_aspect; RenderingServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH); _update_camera_mode(); notify_property_list_changed(); } Camera3D::KeepAspect Camera3D::get_keep_aspect_mode() const { return keep_aspect; } void Camera3D::set_doppler_tracking(DopplerTracking p_tracking) { if (doppler_tracking == p_tracking) { return; } doppler_tracking = p_tracking; if (p_tracking != DOPPLER_TRACKING_DISABLED) { velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP); if (is_inside_tree()) { velocity_tracker->reset(get_global_transform().origin); } } _update_camera_mode(); } Camera3D::DopplerTracking Camera3D::get_doppler_tracking() const { return doppler_tracking; } void Camera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("project_ray_normal", "screen_point"), &Camera3D::project_ray_normal); ClassDB::bind_method(D_METHOD("project_local_ray_normal", "screen_point"), &Camera3D::project_local_ray_normal); ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera3D::project_ray_origin); ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera3D::unproject_position); ClassDB::bind_method(D_METHOD("is_position_behind", "world_point"), &Camera3D::is_position_behind); ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera3D::project_position); ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera3D::set_perspective); ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera3D::set_orthogonal); ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera3D::set_frustum); ClassDB::bind_method(D_METHOD("make_current"), &Camera3D::make_current); ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera3D::clear_current, DEFVAL(true)); ClassDB::bind_method(D_METHOD("set_current"), &Camera3D::set_current); ClassDB::bind_method(D_METHOD("is_current"), &Camera3D::is_current); ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera3D::get_camera_transform); ClassDB::bind_method(D_METHOD("get_fov"), &Camera3D::get_fov); ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera3D::get_frustum_offset); ClassDB::bind_method(D_METHOD("get_size"), &Camera3D::get_size); ClassDB::bind_method(D_METHOD("get_far"), &Camera3D::get_far); ClassDB::bind_method(D_METHOD("get_near"), &Camera3D::get_near); ClassDB::bind_method(D_METHOD("set_fov"), &Camera3D::set_fov); ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera3D::set_frustum_offset); ClassDB::bind_method(D_METHOD("set_size"), &Camera3D::set_size); ClassDB::bind_method(D_METHOD("set_far"), &Camera3D::set_far); ClassDB::bind_method(D_METHOD("set_near"), &Camera3D::set_near); ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection); ClassDB::bind_method(D_METHOD("set_projection"), &Camera3D::set_projection); ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset); ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera3D::get_h_offset); ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera3D::set_v_offset); ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera3D::get_v_offset); ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Camera3D::set_cull_mask); ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera3D::get_cull_mask); ClassDB::bind_method(D_METHOD("set_environment", "env"), &Camera3D::set_environment); ClassDB::bind_method(D_METHOD("get_environment"), &Camera3D::get_environment); ClassDB::bind_method(D_METHOD("set_effects", "env"), &Camera3D::set_effects); ClassDB::bind_method(D_METHOD("get_effects"), &Camera3D::get_effects); ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera3D::set_keep_aspect_mode); ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera3D::get_keep_aspect_mode); ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera3D::set_doppler_tracking); ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera3D::get_doppler_tracking); ClassDB::bind_method(D_METHOD("get_frustum"), &Camera3D::get_frustum); ClassDB::bind_method(D_METHOD("is_position_in_frustum", "world_point"), &Camera3D::is_position_in_frustum); ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera3D::get_camera); ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera3D::set_cull_mask_bit); ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera3D::get_cull_mask_bit); //ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current ); ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_effects", "get_effects"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking"); ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_near", "get_near"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_far", "get_far"); BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE); BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL); BIND_ENUM_CONSTANT(PROJECTION_FRUSTUM); BIND_ENUM_CONSTANT(KEEP_WIDTH); BIND_ENUM_CONSTANT(KEEP_HEIGHT); BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED); BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP); BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP); } float Camera3D::get_fov() const { return fov; } float Camera3D::get_size() const { return size; } float Camera3D::get_near() const { return near; } Vector2 Camera3D::get_frustum_offset() const { return frustum_offset; } float Camera3D::get_far() const { return far; } Camera3D::Projection Camera3D::get_projection() const { return mode; } void Camera3D::set_fov(float p_fov) { ERR_FAIL_COND(p_fov < 1 || p_fov > 179); fov = p_fov; _update_camera_mode(); } void Camera3D::set_size(float p_size) { ERR_FAIL_COND(p_size < 0.1 || p_size > 16384); size = p_size; _update_camera_mode(); } void Camera3D::set_near(float p_near) { near = p_near; _update_camera_mode(); } void Camera3D::set_frustum_offset(Vector2 p_offset) { frustum_offset = p_offset; _update_camera_mode(); } void Camera3D::set_far(float p_far) { far = p_far; _update_camera_mode(); } void Camera3D::set_cull_mask(uint32_t p_layers) { layers = p_layers; RenderingServer::get_singleton()->camera_set_cull_mask(camera, layers); _update_camera_mode(); } uint32_t Camera3D::get_cull_mask() const { return layers; } void Camera3D::set_cull_mask_bit(int p_layer, bool p_enable) { ERR_FAIL_INDEX(p_layer, 32); if (p_enable) { set_cull_mask(layers | (1 << p_layer)); } else { set_cull_mask(layers & (~(1 << p_layer))); } } bool Camera3D::get_cull_mask_bit(int p_layer) const { ERR_FAIL_INDEX_V(p_layer, 32, false); return (layers & (1 << p_layer)); } Vector Camera3D::get_frustum() const { ERR_FAIL_COND_V(!is_inside_world(), Vector()); Size2 viewport_size = get_viewport()->get_visible_rect().size; CameraMatrix cm; if (mode == PROJECTION_PERSPECTIVE) { cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); } else { cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); } return cm.get_projection_planes(get_camera_transform()); } bool Camera3D::is_position_in_frustum(const Vector3 &p_position) const { Vector frustum = get_frustum(); for (int i = 0; i < frustum.size(); i++) { if (frustum[i].is_point_over(p_position)) { return false; } } return true; } void Camera3D::set_v_offset(float p_offset) { v_offset = p_offset; _update_camera(); } float Camera3D::get_v_offset() const { return v_offset; } void Camera3D::set_h_offset(float p_offset) { h_offset = p_offset; _update_camera(); } float Camera3D::get_h_offset() const { return h_offset; } Vector3 Camera3D::get_doppler_tracked_velocity() const { if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { return velocity_tracker->get_tracked_linear_velocity(); } else { return Vector3(); } } Camera3D::Camera3D() { camera = RenderingServer::get_singleton()->camera_create(); set_perspective(75.0, 0.05, 4000.0); RenderingServer::get_singleton()->camera_set_cull_mask(camera, layers); //active=false; velocity_tracker.instantiate(); set_notify_transform(true); set_disable_scale(true); } Camera3D::~Camera3D() { RenderingServer::get_singleton()->free(camera); } //////////////////////////////////////// void ClippedCamera3D::set_margin(float p_margin) { margin = p_margin; } float ClippedCamera3D::get_margin() const { return margin; } void ClippedCamera3D::set_process_callback(ClipProcessCallback p_mode) { if (process_callback == p_mode) { return; } process_callback = p_mode; set_process_internal(process_callback == CLIP_PROCESS_IDLE); set_physics_process_internal(process_callback == CLIP_PROCESS_PHYSICS); } ClippedCamera3D::ClipProcessCallback ClippedCamera3D::get_process_callback() const { return process_callback; } Transform3D ClippedCamera3D::get_camera_transform() const { Transform3D t = Camera3D::get_camera_transform(); t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset; return t; } void ClippedCamera3D::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { Node3D *parent = Object::cast_to(get_parent()); if (!parent) { return; } PhysicsDirectSpaceState3D *dspace = get_world_3d()->get_direct_space_state(); ERR_FAIL_COND(!dspace); // most likely physics set to threads Vector3 cam_fw = -get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized(); Vector3 cam_pos = get_global_transform().origin; Vector3 parent_pos = parent->get_global_transform().origin; Plane parent_plane(parent_pos, cam_fw); if (parent_plane.is_point_over(cam_pos)) { //cam is beyond parent plane return; } Vector3 ray_from = parent_plane.project(cam_pos); clip_offset = 0; //reset by default { //check if points changed Vector local_points = get_near_plane_points(); bool all_equal = true; for (int i = 0; i < 5; i++) { if (points[i] != local_points[i]) { all_equal = false; break; } } if (!all_equal) { PhysicsServer3D::get_singleton()->shape_set_data(pyramid_shape, local_points); points = local_points; } } Transform3D xf = get_global_transform(); xf.origin = ray_from; xf.orthonormalize(); float closest_safe = 1.0f, closest_unsafe = 1.0f; if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, closest_safe, closest_unsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) { clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe); } _update_camera(); } if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { update_gizmo(); } } void ClippedCamera3D::set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } uint32_t ClippedCamera3D::get_collision_mask() const { return collision_mask; } void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) { ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { mask |= 1 << p_bit; } else { mask &= ~(1 << p_bit); } set_collision_mask(mask); } bool ClippedCamera3D::get_collision_mask_bit(int p_bit) const { ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); return get_collision_mask() & (1 << p_bit); } void ClippedCamera3D::add_exception_rid(const RID &p_rid) { exclude.insert(p_rid); } void ClippedCamera3D::add_exception(const Object *p_object) { ERR_FAIL_NULL(p_object); const CollisionObject3D *co = Object::cast_to(p_object); if (!co) { return; } add_exception_rid(co->get_rid()); } void ClippedCamera3D::remove_exception_rid(const RID &p_rid) { exclude.erase(p_rid); } void ClippedCamera3D::remove_exception(const Object *p_object) { ERR_FAIL_NULL(p_object); const CollisionObject3D *co = Object::cast_to(p_object); if (!co) { return; } remove_exception_rid(co->get_rid()); } void ClippedCamera3D::clear_exceptions() { exclude.clear(); } float ClippedCamera3D::get_clip_offset() const { return clip_offset; } void ClippedCamera3D::set_clip_to_areas(bool p_clip) { clip_to_areas = p_clip; } bool ClippedCamera3D::is_clip_to_areas_enabled() const { return clip_to_areas; } void ClippedCamera3D::set_clip_to_bodies(bool p_clip) { clip_to_bodies = p_clip; } bool ClippedCamera3D::is_clip_to_bodies_enabled() const { return clip_to_bodies; } void ClippedCamera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera3D::set_margin); ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera3D::get_margin); ClassDB::bind_method(D_METHOD("set_process_callback", "process_callback"), &ClippedCamera3D::set_process_callback); ClassDB::bind_method(D_METHOD("get_process_callback"), &ClippedCamera3D::get_process_callback); ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera3D::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera3D::get_collision_mask); ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera3D::set_collision_mask_bit); ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera3D::get_collision_mask_bit); ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera3D::add_exception_rid); ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera3D::add_exception); ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera3D::remove_exception_rid); ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera3D::remove_exception); ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera3D::set_clip_to_areas); ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera3D::is_clip_to_areas_enabled); ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera3D::get_clip_offset); ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera3D::set_clip_to_bodies); ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera3D::is_clip_to_bodies_enabled); ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera3D::clear_exceptions); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_GROUP("Clip To", "clip_to"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_areas", "is_clip_to_areas_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_bodies", "is_clip_to_bodies_enabled"); BIND_ENUM_CONSTANT(CLIP_PROCESS_PHYSICS); BIND_ENUM_CONSTANT(CLIP_PROCESS_IDLE); } ClippedCamera3D::ClippedCamera3D() { set_physics_process_internal(true); set_notify_local_transform(Engine::get_singleton()->is_editor_hint()); points.resize(5); pyramid_shape = PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONVEX_POLYGON); } ClippedCamera3D::~ClippedCamera3D() { PhysicsServer3D::get_singleton()->free(pyramid_shape); }