#ifndef BAKED_INDIRECT_LIGHT_H #define BAKED_INDIRECT_LIGHT_H #include "multimesh_instance.h" #include "scene/3d/light.h" #include "scene/3d/visual_instance.h" class BakedLightmapData : public Resource { GDCLASS(BakedLightmapData, Resource); RID baked_light; AABB bounds; float energy; int cell_subdiv; Transform cell_space_xform; struct User { NodePath path; Ref lightmap; int instance_index; }; Vector users; void _set_user_data(const Array &p_data); Array _get_user_data() const; protected: static void _bind_methods(); public: void set_bounds(const AABB &p_bounds); AABB get_bounds() const; void set_octree(const PoolVector &p_octree); PoolVector get_octree() const; void set_cell_space_transform(const Transform &p_xform); Transform get_cell_space_transform() const; void set_cell_subdiv(int p_cell_subdiv); int get_cell_subdiv() const; void set_energy(float p_energy); float get_energy() const; void add_user(const NodePath &p_path, const Ref &p_lightmap, int p_instance = -1); int get_user_count() const; NodePath get_user_path(int p_user) const; Ref get_user_lightmap(int p_user) const; int get_user_instance(int p_user) const; void clear_users(); virtual RID get_rid() const; BakedLightmapData(); ~BakedLightmapData(); }; class BakedLightmap : public VisualInstance { GDCLASS(BakedLightmap, VisualInstance); public: enum Subdiv { SUBDIV_128, SUBDIV_256, SUBDIV_512, SUBDIV_1024, SUBDIV_MAX }; enum BakeQuality { BAKE_QUALITY_LOW, BAKE_QUALITY_MEDIUM, BAKE_QUALITY_HIGH }; enum BakeMode { BAKE_MODE_CONE_TRACE, BAKE_MODE_RAY_TRACE, }; enum BakeError { BAKE_ERROR_OK, BAKE_ERROR_NO_SAVE_PATH, BAKE_ERROR_NO_MESHES, BAKE_ERROR_CANT_CREATE_IMAGE, BAKE_ERROR_USER_ABORTED }; typedef void (*BakeBeginFunc)(int); typedef bool (*BakeStepFunc)(int, const String &); typedef void (*BakeEndFunc)(); private: Subdiv bake_subdiv; Subdiv capture_subdiv; Vector3 extents; float propagation; float energy; BakeQuality bake_quality; BakeMode bake_mode; bool hdr; String image_path; Ref light_data; struct PlotMesh { Ref override_material; Vector > instance_materials; Ref mesh; Transform local_xform; NodePath path; int instance_idx; }; struct PlotLight { Light *light; Transform local_xform; }; void _find_meshes_and_lights(Node *p_at_node, List &plot_meshes, List &plot_lights); void _debug_bake(); void _assign_lightmaps(); void _clear_lightmaps(); static bool _bake_time(void *ud, float p_secs, float p_progress); struct BakeTimeData { String text; int pass; uint64_t last_step; }; protected: static void _bind_methods(); void _notification(int p_what); public: static BakeBeginFunc bake_begin_function; static BakeStepFunc bake_step_function; static BakeEndFunc bake_end_function; void set_light_data(const Ref &p_data); Ref get_light_data() const; void set_bake_subdiv(Subdiv p_subdiv); Subdiv get_bake_subdiv() const; void set_capture_subdiv(Subdiv p_subdiv); Subdiv get_capture_subdiv() const; void set_extents(const Vector3 &p_extents); Vector3 get_extents() const; void set_propagation(float p_propagation); float get_propagation() const; void set_energy(float p_energy); float get_energy() const; void set_bake_quality(BakeQuality p_quality); BakeQuality get_bake_quality() const; void set_bake_mode(BakeMode p_mode); BakeMode get_bake_mode() const; void set_hdr(bool p_enable); bool is_hdr() const; void set_image_path(const String &p_path); String get_image_path() const; AABB get_aabb() const; PoolVector get_faces(uint32_t p_usage_flags) const; BakeError bake(Node *p_from_node, bool p_create_visual_debug = false); BakedLightmap(); }; VARIANT_ENUM_CAST(BakedLightmap::Subdiv); VARIANT_ENUM_CAST(BakedLightmap::BakeQuality); VARIANT_ENUM_CAST(BakedLightmap::BakeMode); VARIANT_ENUM_CAST(BakedLightmap::BakeError); #endif // BAKED_INDIRECT_LIGHT_H