#ifndef AUDIO_STREAM_PLAYER_3D_H #define AUDIO_STREAM_PLAYER_3D_H #include "scene/3d/spatial.h" #include "scene/3d/spatial_velocity_tracker.h" #include "servers/audio/audio_filter_sw.h" #include "servers/audio/audio_stream.h" #include "servers/audio_server.h" class Camera; class AudioStreamPlayer3D : public Spatial { GDCLASS(AudioStreamPlayer3D, Spatial) public: enum AttenuationModel { ATTENUATION_INVERSE_DISTANCE, ATTENUATION_INVERSE_SQUARE_DISTANCE, ATTENUATION_LOGARITHMIC, }; enum OutOfRangeMode { OUT_OF_RANGE_MIX, OUT_OF_RANGE_PAUSE, }; enum DopplerTracking { DOPPLER_TRACKING_DISABLED, DOPPLER_TRACKING_IDLE_STEP, DOPPLER_TRACKING_FIXED_STEP }; private: enum { MAX_OUTPUTS = 8, MAX_INTERSECT_AREAS = 32 }; struct Output { AudioFilterSW filter; AudioFilterSW::Processor filter_process[6]; AudioFrame vol[4]; float filter_gain; float pitch_scale; int bus_index; int reverb_bus_index; AudioFrame reverb_vol[4]; Viewport *viewport; //pointer only used for reference to previous mix Output() { filter_gain = 0; viewport = NULL; reverb_bus_index = -1; bus_index = -1; } }; Output outputs[MAX_OUTPUTS]; volatile int output_count; volatile bool output_ready; //these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks) Output prev_outputs[MAX_OUTPUTS]; int prev_output_count; Ref stream_playback; Ref stream; Vector mix_buffer; volatile float setseek; volatile bool active; volatile float setplay; AttenuationModel attenuation_model; float unit_db; float unit_size; float max_db; bool autoplay; StringName bus; void _mix_audio(); static void _mix_audios(void *self) { reinterpret_cast(self)->_mix_audio(); } void _set_playing(bool p_enable); bool _is_active() const; void _bus_layout_changed(); uint32_t area_mask; bool emission_angle_enabled; float emission_angle; float emission_angle_filter_attenuation_db; float attenuation_filter_cutoff_hz; float attenuation_filter_db; float max_distance; Ref velocity_tracker; DopplerTracking doppler_tracking; OutOfRangeMode out_of_range_mode; float _get_attenuation_db(float p_distance) const; protected: void _validate_property(PropertyInfo &property) const; void _notification(int p_what); static void _bind_methods(); public: void set_stream(Ref p_stream); Ref get_stream() const; void set_unit_db(float p_volume); float get_unit_db() const; void set_unit_size(float p_volume); float get_unit_size() const; void set_max_db(float p_boost); float get_max_db() const; void play(float p_from_pos = 0.0); void seek(float p_seconds); void stop(); bool is_playing() const; float get_pos(); void set_bus(const StringName &p_bus); StringName get_bus() const; void set_autoplay(bool p_enable); bool is_autoplay_enabled(); void set_max_distance(float p_metres); float get_max_distance() const; void set_area_mask(uint32_t p_mask); uint32_t get_area_mask() const; void set_emission_angle_enabled(bool p_enable); bool is_emission_angle_enabled() const; void set_emission_angle(float p_angle); float get_emission_angle() const; void set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db); float get_emission_angle_filter_attenuation_db() const; void set_attenuation_filter_cutoff_hz(float p_hz); float get_attenuation_filter_cutoff_hz() const; void set_attenuation_filter_db(float p_db); float get_attenuation_filter_db() const; void set_attenuation_model(AttenuationModel p_model); AttenuationModel get_attenuation_model() const; void set_out_of_range_mode(OutOfRangeMode p_mode); OutOfRangeMode get_out_of_range_mode() const; void set_doppler_tracking(DopplerTracking p_tracking); DopplerTracking get_doppler_tracking() const; AudioStreamPlayer3D(); ~AudioStreamPlayer3D(); }; VARIANT_ENUM_CAST(AudioStreamPlayer3D::AttenuationModel) VARIANT_ENUM_CAST(AudioStreamPlayer3D::OutOfRangeMode) VARIANT_ENUM_CAST(AudioStreamPlayer3D::DopplerTracking) #endif // AUDIO_STREAM_PLAYER_3D_H