/*************************************************************************/ /* area.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "area.h" #include "scene/scene_string_names.h" #include "servers/physics_server.h" void Area::set_space_override_mode(SpaceOverride p_mode) { space_override=p_mode; PhysicsServer::get_singleton()->area_set_space_override_mode(get_rid(),PhysicsServer::AreaSpaceOverrideMode(p_mode)); } Area::SpaceOverride Area::get_space_override_mode() const{ return space_override; } void Area::set_gravity_is_point(bool p_enabled){ gravity_is_point=p_enabled; PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT,p_enabled); } bool Area::is_gravity_a_point() const{ return gravity_is_point; } void Area::set_gravity_vector(const Vector3& p_vec){ gravity_vec=p_vec; PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_GRAVITY_VECTOR,p_vec); } Vector3 Area::get_gravity_vector() const{ return gravity_vec; } void Area::set_gravity(real_t p_gravity){ gravity=p_gravity; PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_GRAVITY,p_gravity); } real_t Area::get_gravity() const{ return gravity; } void Area::set_density(real_t p_density){ density=p_density; PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_DENSITY,p_density); } real_t Area::get_density() const{ return density; } void Area::set_priority(real_t p_priority){ priority=p_priority; PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_PRIORITY,p_priority); } real_t Area::get_priority() const{ return priority; } void Area::_body_enter_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = obj ? obj->cast_to() : NULL; ERR_FAIL_COND(!node); Map::Element *E=body_map.find(p_id); ERR_FAIL_COND(!E); ERR_FAIL_COND(E->get().in_tree); E->get().in_tree=true; emit_signal(SceneStringNames::get_singleton()->body_enter,node); for(int i=0;iget().shapes.size();i++) { emit_signal(SceneStringNames::get_singleton()->body_enter_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape); } } void Area::_body_exit_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = obj ? obj->cast_to() : NULL; ERR_FAIL_COND(!node); Map::Element *E=body_map.find(p_id); ERR_FAIL_COND(!E); ERR_FAIL_COND(!E->get().in_tree); E->get().in_tree=false; emit_signal(SceneStringNames::get_singleton()->body_exit,node); for(int i=0;iget().shapes.size();i++) { emit_signal(SceneStringNames::get_singleton()->body_exit_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape); } } void Area::_body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape) { bool body_in = p_status==PhysicsServer::AREA_BODY_ADDED; ObjectID objid=p_instance; Object *obj = ObjectDB::get_instance(objid); Node *node = obj ? obj->cast_to() : NULL; Map::Element *E=body_map.find(objid); ERR_FAIL_COND(!body_in && !E); if (body_in) { if (!E) { E = body_map.insert(objid,BodyState()); E->get().rc=0; E->get().in_tree=node && node->is_inside_tree(); if (node) { node->connect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_body_enter_tree,make_binds(objid)); node->connect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_body_exit_tree,make_binds(objid)); if (E->get().in_tree) { emit_signal(SceneStringNames::get_singleton()->body_enter,node); } } } E->get().rc++; if (node) E->get().shapes.insert(ShapePair(p_body_shape,p_area_shape)); if (E->get().in_tree) { emit_signal(SceneStringNames::get_singleton()->body_enter_shape,objid,node,p_body_shape,p_area_shape); } } else { E->get().rc--; if (node) E->get().shapes.erase(ShapePair(p_body_shape,p_area_shape)); bool eraseit=false; if (E->get().rc==0) { if (node) { node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_body_enter_tree); node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_body_exit_tree); if (E->get().in_tree) emit_signal(SceneStringNames::get_singleton()->body_exit,obj); } eraseit=true; } if (node && E->get().in_tree) { emit_signal(SceneStringNames::get_singleton()->body_exit_shape,objid,obj,p_body_shape,p_area_shape); } if (eraseit) body_map.erase(E); } } void Area::_clear_monitoring() { Map bmcopy = body_map; body_map.clear(); //disconnect all monitored stuff for (Map::Element *E=bmcopy.front();E;E=E->next()) { Object *obj = ObjectDB::get_instance(E->key()); Node *node = obj ? obj->cast_to() : NULL; ERR_CONTINUE(!node); if (!E->get().in_tree) continue; for(int i=0;iget().shapes.size();i++) { emit_signal(SceneStringNames::get_singleton()->body_exit_shape,E->key(),node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape); } emit_signal(SceneStringNames::get_singleton()->body_exit,obj); node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_body_enter_tree); node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_body_exit_tree); } } void Area::_notification(int p_what) { if (p_what==NOTIFICATION_EXIT_TREE) { _clear_monitoring(); } } void Area::set_enable_monitoring(bool p_enable) { if (p_enable==monitoring) return; monitoring=p_enable; if (monitoring) { PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(),this,"_body_inout"); } else { PhysicsServer::get_singleton()->area_set_monitor_callback(get_rid(),NULL,StringName()); _clear_monitoring(); } } bool Area::is_monitoring_enabled() const { return monitoring; } Array Area::get_overlapping_bodies() const { ERR_FAIL_COND_V(!monitoring,Array()); Array ret; ret.resize(body_map.size()); int idx=0; for (const Map::Element *E=body_map.front();E;E=E->next()) { Object *obj = ObjectDB::get_instance(E->key()); if (!obj) { ret.resize( ret.size() -1 ); //ops } else { ret[idx++]=obj; } } return ret; } void Area::_bind_methods() { ObjectTypeDB::bind_method(_MD("_body_enter_tree","id"),&Area::_body_enter_tree); ObjectTypeDB::bind_method(_MD("_body_exit_tree","id"),&Area::_body_exit_tree); ObjectTypeDB::bind_method(_MD("set_space_override_mode","enable"),&Area::set_space_override_mode); ObjectTypeDB::bind_method(_MD("get_space_override_mode"),&Area::get_space_override_mode); ObjectTypeDB::bind_method(_MD("set_gravity_is_point","enable"),&Area::set_gravity_is_point); ObjectTypeDB::bind_method(_MD("is_gravity_a_point"),&Area::is_gravity_a_point); ObjectTypeDB::bind_method(_MD("set_gravity_vector","vector"),&Area::set_gravity_vector); ObjectTypeDB::bind_method(_MD("get_gravity_vector"),&Area::get_gravity_vector); ObjectTypeDB::bind_method(_MD("set_gravity","gravity"),&Area::set_gravity); ObjectTypeDB::bind_method(_MD("get_gravity"),&Area::get_gravity); ObjectTypeDB::bind_method(_MD("set_density","density"),&Area::set_density); ObjectTypeDB::bind_method(_MD("get_density"),&Area::get_density); ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area::set_priority); ObjectTypeDB::bind_method(_MD("get_priority"),&Area::get_priority); ObjectTypeDB::bind_method(_MD("set_enable_monitoring","enable"),&Area::set_enable_monitoring); ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"),&Area::is_monitoring_enabled); ObjectTypeDB::bind_method(_MD("get_overlapping_bodies"),&Area::get_overlapping_bodies); ObjectTypeDB::bind_method(_MD("_body_inout"),&Area::_body_inout); ADD_SIGNAL( MethodInfo("body_enter_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape"))); ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape"))); ADD_SIGNAL( MethodInfo("body_enter",PropertyInfo(Variant::OBJECT,"body"))); ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body"))); ADD_PROPERTY( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Replace"),_SCS("set_space_override_mode"),_SCS("get_space_override_mode")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gravity_point"),_SCS("set_gravity_is_point"),_SCS("is_gravity_a_point")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"gravity_vec"),_SCS("set_gravity_vector"),_SCS("get_gravity_vector")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.01"),_SCS("set_gravity"),_SCS("get_gravity")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"density",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_density"),_SCS("get_density")); ADD_PROPERTY( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled")); } Area::Area() : CollisionObject(PhysicsServer::get_singleton()->area_create(),true) { space_override=SPACE_OVERRIDE_DISABLED; set_gravity(9.8);; set_gravity_vector(Vector3(0,-1,0)); gravity_is_point=false; density=0.1; priority=0; monitoring=false; set_ray_pickable(false); set_enable_monitoring(true); } Area::~Area() { }