/*************************************************************************/
/*  visibility_notifier_2d.h                                             */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/*************************************************************************/
#ifndef VISIBILITY_NOTIFIER_2D_H
#define VISIBILITY_NOTIFIER_2D_H

#include "scene/2d/node_2d.h"

class Viewport;
class VisibilityNotifier2D : public Node2D {

	GDCLASS(VisibilityNotifier2D, Node2D);

	Set<Viewport *> viewports;

	Rect2 rect;

protected:
	friend class SpatialIndexer2D;

	void _enter_viewport(Viewport *p_viewport);
	void _exit_viewport(Viewport *p_viewport);

	virtual void _screen_enter() {}
	virtual void _screen_exit() {}

	void _notification(int p_what);
	static void _bind_methods();

public:
	virtual Rect2 _edit_get_rect() const;

	void set_rect(const Rect2 &p_rect);
	Rect2 get_rect() const;

	bool is_on_screen() const;

	VisibilityNotifier2D();
};

class VisibilityEnabler2D : public VisibilityNotifier2D {

	GDCLASS(VisibilityEnabler2D, VisibilityNotifier2D);

public:
	enum Enabler {
		ENABLER_PAUSE_ANIMATIONS,
		ENABLER_FREEZE_BODIES,
		ENABLER_PAUSE_PARTICLES,
		ENABLER_PARENT_PROCESS,
		ENABLER_PARENT_PHYSICS_PROCESS,
		ENABLER_PAUSE_ANIMATED_SPRITES,
		ENABLER_MAX
	};

protected:
	virtual void _screen_enter();
	virtual void _screen_exit();

	bool visible;

	void _find_nodes(Node *p_node);

	Map<Node *, Variant> nodes;
	void _node_removed(Node *p_node);
	bool enabler[ENABLER_MAX];

	void _change_node_state(Node *p_node, bool p_enabled);

	void _notification(int p_what);
	static void _bind_methods();

public:
	void set_enabler(Enabler p_enabler, bool p_enable);
	bool is_enabler_enabled(Enabler p_enabler) const;

	String get_configuration_warning() const;

	VisibilityEnabler2D();
};

VARIANT_ENUM_CAST(VisibilityEnabler2D::Enabler);

#endif // VISIBILITY_NOTIFIER_2D_H