/*************************************************************************/ /* tile_map.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "tile_map.h" #include "core/io/marshalls.h" #include "core/math/geometry_2d.h" #include "core/os/os.h" void TileMapPattern::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) { ERR_FAIL_COND_MSG(p_coords.x < 0 || p_coords.y < 0, vformat("Cannot set cell with negative coords in a TileMapPattern. Wrong coords: %s", p_coords)); size = size.max(p_coords + Vector2i(1, 1)); pattern[p_coords] = TileMapCell(p_source_id, p_atlas_coords, p_alternative_tile); } bool TileMapPattern::has_cell(const Vector2i &p_coords) const { return pattern.has(p_coords); } void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) { ERR_FAIL_COND(!pattern.has(p_coords)); pattern.erase(p_coords); if (p_update_size) { size = Vector2i(); for (Map::Element *E = pattern.front(); E; E = E->next()) { size = size.max(E->key() + Vector2i(1, 1)); } } } int TileMapPattern::get_cell_source_id(const Vector2i &p_coords) const { ERR_FAIL_COND_V(!pattern.has(p_coords), -1); return pattern[p_coords].source_id; } Vector2i TileMapPattern::get_cell_atlas_coords(const Vector2i &p_coords) const { ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_ATLAS_COORDS); return pattern[p_coords].get_atlas_coords(); } int TileMapPattern::get_cell_alternative_tile(const Vector2i &p_coords) const { ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_TILE_ALTERNATIVE); return pattern[p_coords].alternative_tile; } TypedArray TileMapPattern::get_used_cells() const { // Returns the cells used in the tilemap. TypedArray a; a.resize(pattern.size()); int i = 0; for (Map::Element *E = pattern.front(); E; E = E->next()) { Vector2i p(E->key().x, E->key().y); a[i++] = p; } return a; } Vector2i TileMapPattern::get_size() const { return size; } void TileMapPattern::set_size(const Vector2i &p_size) { for (Map::Element *E = pattern.front(); E; E = E->next()) { Vector2i coords = E->key(); if (p_size.x <= coords.x || p_size.y <= coords.y) { ERR_FAIL_MSG(vformat("Cannot set pattern size to %s, it contains a tile at %s. Size can only be increased.", p_size, coords)); }; } size = p_size; } bool TileMapPattern::is_empty() const { return pattern.is_empty(); }; void TileMapPattern::clear() { size = Vector2i(); pattern.clear(); }; void TileMapPattern::_bind_methods() { ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(-1), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell); ClassDB::bind_method(D_METHOD("remove_cell", "coords"), &TileMapPattern::remove_cell); ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapPattern::get_cell_source_id); ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMapPattern::get_cell_atlas_coords); ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMapPattern::get_cell_alternative_tile); ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMapPattern::get_used_cells); ClassDB::bind_method(D_METHOD("get_size"), &TileMapPattern::get_size); ClassDB::bind_method(D_METHOD("set_size", "size"), &TileMapPattern::set_size); ClassDB::bind_method(D_METHOD("is_empty"), &TileMapPattern::is_empty); } Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) { // Transform to stacked layout. Vector2i output = p_coords; if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) { SWAP(output.x, output.y); } switch (p_from_layout) { case TileSet::TILE_LAYOUT_STACKED: break; case TileSet::TILE_LAYOUT_STACKED_OFFSET: if (output.y % 2) { output.x -= 1; } break; case TileSet::TILE_LAYOUT_STAIRS_RIGHT: case TileSet::TILE_LAYOUT_STAIRS_DOWN: if ((p_from_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { if (output.y < 0 && bool(output.y % 2)) { output = Vector2i(output.x + output.y / 2 - 1, output.y); } else { output = Vector2i(output.x + output.y / 2, output.y); } } else { if (output.x < 0 && bool(output.x % 2)) { output = Vector2i(output.x / 2 - 1, output.x + output.y * 2); } else { output = Vector2i(output.x / 2, output.x + output.y * 2); } } break; case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: case TileSet::TILE_LAYOUT_DIAMOND_DOWN: if ((p_from_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { if ((output.x + output.y) < 0 && (output.x - output.y) % 2) { output = Vector2i((output.x + output.y) / 2 - 1, output.y - output.x); } else { output = Vector2i((output.x + output.y) / 2, -output.x + output.y); } } else { if ((output.x - output.y) < 0 && (output.x + output.y) % 2) { output = Vector2i((output.x - output.y) / 2 - 1, output.x + output.y); } else { output = Vector2i((output.x - output.y) / 2, output.x + output.y); } } break; } switch (p_to_layout) { case TileSet::TILE_LAYOUT_STACKED: break; case TileSet::TILE_LAYOUT_STACKED_OFFSET: if (output.y % 2) { output.x += 1; } break; case TileSet::TILE_LAYOUT_STAIRS_RIGHT: case TileSet::TILE_LAYOUT_STAIRS_DOWN: if ((p_to_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { if (output.y < 0 && (output.y % 2)) { output = Vector2i(output.x - output.y / 2 + 1, output.y); } else { output = Vector2i(output.x - output.y / 2, output.y); } } else { if (output.y % 2) { if (output.y < 0) { output = Vector2i(2 * output.x + 1, -output.x + output.y / 2 - 1); } else { output = Vector2i(2 * output.x + 1, -output.x + output.y / 2); } } else { output = Vector2i(2 * output.x, -output.x + output.y / 2); } } break; case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: case TileSet::TILE_LAYOUT_DIAMOND_DOWN: if ((p_to_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { if (output.y % 2) { if (output.y > 0) { output = Vector2i(output.x - output.y / 2, output.x + output.y / 2 + 1); } else { output = Vector2i(output.x - output.y / 2 + 1, output.x + output.y / 2); } } else { output = Vector2i(output.x - output.y / 2, output.x + output.y / 2); } } else { if (output.y % 2) { if (output.y < 0) { output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2 - 1); } else { output = Vector2i(output.x + output.y / 2 + 1, -output.x + output.y / 2); } } else { output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2); } } break; } if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) { SWAP(output.x, output.y); } return output; } int TileMap::get_effective_quadrant_size() const { // When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant if (tile_set.is_valid() && tile_set->is_y_sorting()) { return 1; } else { return quadrant_size; } } Vector2i TileMap::_coords_to_quadrant_coords(const Vector2i &p_coords) const { int quadrant_size = get_effective_quadrant_size(); // Rounding down, instead of simply rounding towards zero (truncating) return Vector2i( p_coords.x > 0 ? p_coords.x / quadrant_size : (p_coords.x - (quadrant_size - 1)) / quadrant_size, p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size); } void TileMap::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { pending_update = true; _recreate_quadrants(); } break; case NOTIFICATION_EXIT_TREE: { _clear_quadrants(); } break; } // Transfers the notification to tileset plugins. if (tile_set.is_valid()) { for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) { tile_set->get_tile_set_atlas_plugins()[i]->tilemap_notification(this, p_what); } } } Ref TileMap::get_tileset() const { return tile_set; } void TileMap::set_tileset(const Ref &p_tileset) { if (p_tileset == tile_set) { return; } // Set the tileset, registering to its changes. if (tile_set.is_valid()) { tile_set->disconnect("changed", callable_mp(this, &TileMap::_make_all_quadrants_dirty)); tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed)); } if (!p_tileset.is_valid()) { _clear_quadrants(); } tile_set = p_tileset; if (tile_set.is_valid()) { tile_set->connect("changed", callable_mp(this, &TileMap::_make_all_quadrants_dirty), varray(true)); tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed)); _recreate_quadrants(); } emit_signal("changed"); } int TileMap::get_quadrant_size() const { return quadrant_size; } void TileMap::set_quadrant_size(int p_size) { ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1."); quadrant_size = p_size; _recreate_quadrants(); emit_signal("changed"); } void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) { show_collision = p_show_collision; _recreate_quadrants(); emit_signal("changed"); } TileMap::VisibilityMode TileMap::get_collision_visibility_mode() { return show_collision; } void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) { show_navigation = p_show_navigation; _recreate_quadrants(); emit_signal("changed"); } TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() { return show_navigation; } void TileMap::set_y_sort_enabled(bool p_enable) { Node2D::set_y_sort_enabled(p_enable); _recreate_quadrants(); emit_signal("changed"); } void TileMap::update_dirty_quadrants() { if (!pending_update) { return; } if (!is_inside_tree() || !tile_set.is_valid()) { pending_update = false; return; } // Update the coords cache. for (SelfList *q = dirty_quadrant_list.first(); q; q = q->next()) { q->self()->map_to_world.clear(); q->self()->world_to_map.clear(); for (Set::Element *E = q->self()->cells.front(); E; E = E->next()) { Vector2i pk = E->get(); Vector2i pk_world_coords = map_to_world(pk); q->self()->map_to_world[pk] = pk_world_coords; q->self()->world_to_map[pk_world_coords] = pk; } } // Call the update_dirty_quadrant method on plugins. for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) { tile_set->get_tile_set_atlas_plugins()[i]->update_dirty_quadrants(this, dirty_quadrant_list); } // Redraw the debug canvas_items. RenderingServer *rs = RenderingServer::get_singleton(); for (SelfList *q = dirty_quadrant_list.first(); q; q = q->next()) { rs->canvas_item_clear(q->self()->debug_canvas_item); Transform2D xform; xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size())); rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform); for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) { tile_set->get_tile_set_atlas_plugins()[i]->draw_quadrant_debug(this, q->self()); } } // Clear the list while (dirty_quadrant_list.first()) { dirty_quadrant_list.remove(dirty_quadrant_list.first()); } pending_update = false; _recompute_rect_cache(); } void TileMap::_recompute_rect_cache() { // Compute the displayed area of the tilemap. #ifdef DEBUG_ENABLED if (!rect_cache_dirty) { return; } Rect2 r_total; for (Map::Element *E = quadrant_map.front(); E; E = E->next()) { Rect2 r; r.position = map_to_world(E->key() * get_effective_quadrant_size()); r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size())); r.expand_to(map_to_world((E->key() + Vector2i(1, 1)) * get_effective_quadrant_size())); r.expand_to(map_to_world((E->key() + Vector2i(0, 1)) * get_effective_quadrant_size())); if (E == quadrant_map.front()) { r_total = r; } else { r_total = r_total.merge(r); } } rect_cache = r_total; item_rect_changed(); rect_cache_dirty = false; #endif } Map::Element *TileMap::_create_quadrant(const Vector2i &p_qk) { TileMapQuadrant q; q.coords = p_qk; rect_cache_dirty = true; // Create the debug canvas item. RenderingServer *rs = RenderingServer::get_singleton(); q.debug_canvas_item = rs->canvas_item_create(); rs->canvas_item_set_z_index(q.debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1); rs->canvas_item_set_parent(q.debug_canvas_item, get_canvas_item()); // Call the create_quadrant method on plugins if (tile_set.is_valid()) { for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) { tile_set->get_tile_set_atlas_plugins()[i]->create_quadrant(this, &q); } } return quadrant_map.insert(p_qk, q); } void TileMap::_erase_quadrant(Map::Element *Q) { // Remove a quadrant. TileMapQuadrant *q = &(Q->get()); // Call the cleanup_quadrant method on plugins. if (tile_set.is_valid()) { for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) { tile_set->get_tile_set_atlas_plugins()[i]->cleanup_quadrant(this, q); } } // Remove the quadrant from the dirty_list if it is there. if (q->dirty_list_element.in_list()) { dirty_quadrant_list.remove(&(q->dirty_list_element)); } // Free the debug canvas item. RenderingServer *rs = RenderingServer::get_singleton(); rs->free(q->debug_canvas_item); quadrant_map.erase(Q); rect_cache_dirty = true; } void TileMap::_make_all_quadrants_dirty(bool p_update) { // Make all quandrants dirty, then trigger an update later. for (Map::Element *E = quadrant_map.front(); E; E = E->next()) { if (!E->value().dirty_list_element.in_list()) { dirty_quadrant_list.add(&E->value().dirty_list_element); } } if (pending_update) { return; } pending_update = true; if (!is_inside_tree()) { return; } if (p_update) { call_deferred("update_dirty_quadrants"); } } void TileMap::_make_quadrant_dirty(Map::Element *Q, bool p_update) { // Make the given quadrant dirty, then trigger an update later. TileMapQuadrant &q = Q->get(); if (!q.dirty_list_element.in_list()) { dirty_quadrant_list.add(&q.dirty_list_element); } if (pending_update) { return; } pending_update = true; if (!is_inside_tree()) { return; } if (p_update) { call_deferred("update_dirty_quadrants"); } } void TileMap::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) { // Set the current cell tile (using integer position). Vector2i pk(p_coords); Map::Element *E = tile_map.find(pk); int source_id = p_source_id; Vector2i atlas_coords = p_atlas_coords; int alternative_tile = p_alternative_tile; if ((source_id == -1 || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) && (source_id != -1 || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) { WARN_PRINT("Setting a cell a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly."); source_id = -1; atlas_coords = TileSetSource::INVALID_ATLAS_COORDS; alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; } if (!E && source_id == -1) { return; // Nothing to do, the tile is already empty. } // Get the quadrant Vector2i qk = _coords_to_quadrant_coords(pk); Map::Element *Q = quadrant_map.find(qk); if (source_id == -1) { // Erase existing cell in the tile map. tile_map.erase(pk); // Erase existing cell in the quadrant. ERR_FAIL_COND(!Q); TileMapQuadrant &q = Q->get(); q.cells.erase(pk); // Remove or make the quadrant dirty. if (q.cells.size() == 0) { _erase_quadrant(Q); } else { _make_quadrant_dirty(Q); } used_size_cache_dirty = true; } else { if (!E) { // Insert a new cell in the tile map. E = tile_map.insert(pk, TileMapCell()); // Create a new quadrant if needed, then insert the cell if needed. if (!Q) { Q = _create_quadrant(qk); } TileMapQuadrant &q = Q->get(); q.cells.insert(pk); } else { ERR_FAIL_COND(!Q); // TileMapQuadrant should exist... if (E->get().source_id == source_id && E->get().get_atlas_coords() == atlas_coords && E->get().alternative_tile == alternative_tile) { return; // Nothing changed. } } TileMapCell &c = E->get(); c.source_id = source_id; c.set_atlas_coords(atlas_coords); c.alternative_tile = alternative_tile; _make_quadrant_dirty(Q); used_size_cache_dirty = true; } } int TileMap::get_cell_source_id(const Vector2i &p_coords) const { // Get a cell source id from position const Map::Element *E = tile_map.find(p_coords); if (!E) { return -1; } return E->get().source_id; } Vector2i TileMap::get_cell_atlas_coords(const Vector2i &p_coords) const { // Get a cell source id from position const Map::Element *E = tile_map.find(p_coords); if (!E) { return TileSetSource::INVALID_ATLAS_COORDS; } return E->get().get_atlas_coords(); } int TileMap::get_cell_alternative_tile(const Vector2i &p_coords) const { // Get a cell source id from position const Map::Element *E = tile_map.find(p_coords); if (!E) { return TileSetSource::INVALID_TILE_ALTERNATIVE; } return E->get().alternative_tile; } TileMapPattern *TileMap::get_pattern(TypedArray p_coords_array) { ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr); TileMapPattern *output = memnew(TileMapPattern); if (p_coords_array.is_empty()) { return output; } Vector2i min = Vector2i(p_coords_array[0]); for (int i = 1; i < p_coords_array.size(); i++) { min = min.min(p_coords_array[i]); } Vector coords_in_pattern_array; coords_in_pattern_array.resize(p_coords_array.size()); Vector2i ensure_positive_offset; for (int i = 0; i < p_coords_array.size(); i++) { Vector2i coords = p_coords_array[i]; Vector2i coords_in_pattern = coords - min; if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) { if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) { coords_in_pattern.x -= 1; if (coords_in_pattern.x < 0) { ensure_positive_offset.x = 1; } } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) { coords_in_pattern.y -= 1; if (coords_in_pattern.y < 0) { ensure_positive_offset.y = 1; } } } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) { coords_in_pattern.x += 1; } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) { coords_in_pattern.y += 1; } } } coords_in_pattern_array.write[i] = coords_in_pattern; } for (int i = 0; i < coords_in_pattern_array.size(); i++) { Vector2i coords = p_coords_array[i]; Vector2i coords_in_pattern = coords_in_pattern_array[i]; output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(coords), get_cell_atlas_coords(coords), get_cell_alternative_tile(coords)); } return output; } Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern) { ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i()); Vector2i output = p_position_in_tilemap + p_coords_in_pattern; if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) { if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) { output.x += 1; } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) { output.y += 1; } } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) { output.x -= 1; } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) { output.y -= 1; } } } return output; } void TileMap::set_pattern(Vector2i p_position, const TileMapPattern *p_pattern) { ERR_FAIL_COND(!tile_set.is_valid()); TypedArray used_cells = p_pattern->get_used_cells(); for (int i = 0; i < used_cells.size(); i++) { Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern); set_cell(coords, p_pattern->get_cell_source_id(coords), p_pattern->get_cell_atlas_coords(coords), p_pattern->get_cell_alternative_tile(coords)); } } TileMapCell TileMap::get_cell(const Vector2i &p_coords) const { if (!tile_map.has(p_coords)) { return TileMapCell(); } else { return tile_map.find(p_coords)->get(); } } Map &TileMap::get_quadrant_map() { return quadrant_map; } void TileMap::fix_invalid_tiles() { ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open."); Set coords; for (Map::Element *E = tile_map.front(); E; E = E->next()) { TileSetSource *source = *tile_set->get_source(E->get().source_id); if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) { coords.insert(E->key()); } } for (Set::Element *E = coords.front(); E; E = E->next()) { set_cell(E->get(), -1, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); } } void TileMap::_recreate_quadrants() { // Clear then recreate all quadrants. _clear_quadrants(); for (Map::Element *E = tile_map.front(); E; E = E->next()) { Vector2i qk = _coords_to_quadrant_coords(Vector2i(E->key().x, E->key().y)); Map::Element *Q = quadrant_map.find(qk); if (!Q) { Q = _create_quadrant(qk); dirty_quadrant_list.add(&Q->get().dirty_list_element); } Vector2i pk = E->key(); Q->get().cells.insert(pk); _make_quadrant_dirty(Q, false); } update_dirty_quadrants(); } void TileMap::_clear_quadrants() { // Clear quadrants. while (quadrant_map.size()) { _erase_quadrant(quadrant_map.front()); } // Clear the dirty quadrants list. while (dirty_quadrant_list.first()) { dirty_quadrant_list.remove(dirty_quadrant_list.first()); } } void TileMap::clear() { // Remove all tiles. _clear_quadrants(); tile_map.clear(); used_size_cache_dirty = true; } void TileMap::_set_tile_data(const Vector &p_data) { // Set data for a given tile from raw data. ERR_FAIL_COND(format > FORMAT_3); int c = p_data.size(); const int *r = p_data.ptr(); int offset = (format >= FORMAT_2) ? 3 : 2; clear(); #ifdef DISABLE_DEPRECATED ERR_FAIL_COND_MSG(format != FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", format)); #endif for (int i = 0; i < c; i += offset) { const uint8_t *ptr = (const uint8_t *)&r[i]; uint8_t local[12]; for (int j = 0; j < ((format >= FORMAT_2) ? 12 : 8); j++) { local[j] = ptr[j]; } #ifdef BIG_ENDIAN_ENABLED SWAP(local[0], local[3]); SWAP(local[1], local[2]); SWAP(local[4], local[7]); SWAP(local[5], local[6]); //TODO: ask someone to check this... if (FORMAT >= FORMAT_2) { SWAP(local[8], local[11]); SWAP(local[9], local[10]); } #endif int16_t x = decode_uint16(&local[0]); int16_t y = decode_uint16(&local[2]); if (format == FORMAT_3) { uint16_t source_id = decode_uint16(&local[4]); uint16_t atlas_coords_x = decode_uint16(&local[6]); uint16_t atlas_coords_y = decode_uint32(&local[8]); uint16_t alternative_tile = decode_uint16(&local[10]); set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile); } else { #ifndef DISABLE_DEPRECATED uint32_t v = decode_uint32(&local[4]); v &= (1 << 29) - 1; // We generate an alternative tile number out of the the flags // An option should create the alternative in the tileset for compatibility bool flip_h = v & (1 << 29); bool flip_v = v & (1 << 30); bool transpose = v & (1 << 31); int16_t coord_x = 0; int16_t coord_y = 0; if (format == FORMAT_2) { coord_x = decode_uint16(&local[8]); coord_y = decode_uint16(&local[10]); } int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2); if (tile_set.is_valid()) { v = tile_set->compatibility_get_source_for_tile_id(v); } set_cell(Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile); #endif } } } Vector TileMap::_get_tile_data() const { // Export tile data to raw format Vector data; data.resize(tile_map.size() * 3); int *w = data.ptrw(); // Save in highest format int idx = 0; for (const Map::Element *E = tile_map.front(); E; E = E->next()) { uint8_t *ptr = (uint8_t *)&w[idx]; encode_uint16((int16_t)(E->key().x), &ptr[0]); encode_uint16((int16_t)(E->key().y), &ptr[2]); encode_uint16(E->get().source_id, &ptr[4]); encode_uint16(E->get().coord_x, &ptr[6]); encode_uint16(E->get().coord_y, &ptr[8]); encode_uint16(E->get().alternative_tile, &ptr[10]); idx += 3; } return data; } #ifdef TOOLS_ENABLED Rect2 TileMap::_edit_get_rect() const { // Return the visible rect of the tilemap if (pending_update) { const_cast(this)->update_dirty_quadrants(); } else { const_cast(this)->_recompute_rect_cache(); } return rect_cache; } #endif bool TileMap::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "format") { if (p_value.get_type() == Variant::INT) { format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading return true; } } else if (p_name == "tile_data") { if (p_value.is_array()) { _set_tile_data(p_value); return true; } return false; } return false; } bool TileMap::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "format") { r_ret = FORMAT_3; // When saving, always save highest format return true; } else if (p_name == "tile_data") { r_ret = _get_tile_data(); return true; } return false; } void TileMap::_get_property_list(List *p_list) const { PropertyInfo p(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL); p_list->push_back(p); p = PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL); p_list->push_back(p); } Vector2 TileMap::map_to_world(const Vector2i &p_pos) const { // SHOULD RETURN THE CENTER OF THE TILE ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2()); Vector2 ret = p_pos; TileSet::TileShape tile_shape = tile_set->get_tile_shape(); TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis(); if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap. // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { switch (tile_set->get_tile_layout()) { case TileSet::TILE_LAYOUT_STACKED: ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 0 ? 0.0 : 0.5), ret.y); break; case TileSet::TILE_LAYOUT_STACKED_OFFSET: ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 1 ? 0.0 : 0.5), ret.y); break; case TileSet::TILE_LAYOUT_STAIRS_RIGHT: ret = Vector2(ret.x + ret.y / 2, ret.y); break; case TileSet::TILE_LAYOUT_STAIRS_DOWN: ret = Vector2(ret.x / 2, ret.y * 2 + ret.x); break; case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: ret = Vector2((ret.x + ret.y) / 2, ret.y - ret.x); break; case TileSet::TILE_LAYOUT_DIAMOND_DOWN: ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x); break; } } else { // TILE_OFFSET_AXIS_VERTICAL switch (tile_set->get_tile_layout()) { case TileSet::TILE_LAYOUT_STACKED: ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5)); break; case TileSet::TILE_LAYOUT_STACKED_OFFSET: ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 1 ? 0.0 : 0.5)); break; case TileSet::TILE_LAYOUT_STAIRS_RIGHT: ret = Vector2(ret.x * 2 + ret.y, ret.y / 2); break; case TileSet::TILE_LAYOUT_STAIRS_DOWN: ret = Vector2(ret.x, ret.y + ret.x / 2); break; case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: ret = Vector2(ret.x + ret.y, (ret.y - ret.x) / 2); break; case TileSet::TILE_LAYOUT_DIAMOND_DOWN: ret = Vector2(ret.x - ret.y, (ret.y + ret.x) / 2); break; } } } // Multiply by the overlapping ratio double overlapping_ratio = 1.0; if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { overlapping_ratio = 0.5; } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { overlapping_ratio = 0.75; } ret.y *= overlapping_ratio; } else { // TILE_OFFSET_AXIS_VERTICAL if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { overlapping_ratio = 0.5; } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { overlapping_ratio = 0.75; } ret.x *= overlapping_ratio; } return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size(); } Vector2i TileMap::world_to_map(const Vector2 &p_pos) const { ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i()); Vector2 ret = p_pos; ret /= tile_set->get_tile_size(); TileSet::TileShape tile_shape = tile_set->get_tile_shape(); TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis(); TileSet::TileLayout tile_layout = tile_set->get_tile_layout(); // Divide by the overlapping ratio double overlapping_ratio = 1.0; if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { overlapping_ratio = 0.5; } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { overlapping_ratio = 0.75; } ret.y /= overlapping_ratio; } else { // TILE_OFFSET_AXIS_VERTICAL if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { overlapping_ratio = 0.5; } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { overlapping_ratio = 0.75; } ret.x /= overlapping_ratio; } // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the world position accordingly. if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap. // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { // Smart floor of the position Vector2 raw_pos = ret; if (Math::posmod(Math::floor(ret.y), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) { ret = Vector2(Math::floor(ret.x + 0.5) - 0.5, Math::floor(ret.y)); } else { ret = ret.floor(); } // Compute the tile offset, and if we might the output for a neighbour top tile Vector2 in_tile_pos = raw_pos - ret; bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0; bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0; switch (tile_layout) { case TileSet::TILE_LAYOUT_STACKED: ret = ret.floor(); if (in_top_left_triangle) { ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : -1, -1); } else if (in_top_right_triangle) { ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 1 : 0, -1); } break; case TileSet::TILE_LAYOUT_STACKED_OFFSET: ret = ret.floor(); if (in_top_left_triangle) { ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? -1 : 0, -1); } else if (in_top_right_triangle) { ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : 1, -1); } break; case TileSet::TILE_LAYOUT_STAIRS_RIGHT: ret = Vector2(ret.x - ret.y / 2, ret.y).floor(); if (in_top_left_triangle) { ret += Vector2i(0, -1); } else if (in_top_right_triangle) { ret += Vector2i(1, -1); } break; case TileSet::TILE_LAYOUT_STAIRS_DOWN: ret = Vector2(ret.x * 2, ret.y / 2 - ret.x).floor(); if (in_top_left_triangle) { ret += Vector2i(-1, 0); } else if (in_top_right_triangle) { ret += Vector2i(1, -1); } break; case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: ret = Vector2(ret.x - ret.y / 2, ret.y / 2 + ret.x).floor(); if (in_top_left_triangle) { ret += Vector2i(0, -1); } else if (in_top_right_triangle) { ret += Vector2i(1, 0); } break; case TileSet::TILE_LAYOUT_DIAMOND_DOWN: ret = Vector2(ret.x + ret.y / 2, ret.y / 2 - ret.x).floor(); if (in_top_left_triangle) { ret += Vector2i(-1, 0); } else if (in_top_right_triangle) { ret += Vector2i(0, -1); } break; } } else { // TILE_OFFSET_AXIS_VERTICAL // Smart floor of the position Vector2 raw_pos = ret; if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) { ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5); } else { ret = ret.floor(); } // Compute the tile offset, and if we might the output for a neighbour top tile Vector2 in_tile_pos = raw_pos - ret; bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0; bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0; switch (tile_layout) { case TileSet::TILE_LAYOUT_STACKED: ret = ret.floor(); if (in_top_left_triangle) { ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1); } else if (in_bottom_left_triangle) { ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0); } break; case TileSet::TILE_LAYOUT_STACKED_OFFSET: ret = ret.floor(); if (in_top_left_triangle) { ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0); } else if (in_bottom_left_triangle) { ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1); } break; case TileSet::TILE_LAYOUT_STAIRS_RIGHT: ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor(); if (in_top_left_triangle) { ret += Vector2i(0, -1); } else if (in_bottom_left_triangle) { ret += Vector2i(-1, 1); } break; case TileSet::TILE_LAYOUT_STAIRS_DOWN: ret = Vector2(ret.x, ret.y - ret.x / 2).floor(); if (in_top_left_triangle) { ret += Vector2i(-1, 0); } else if (in_bottom_left_triangle) { ret += Vector2i(-1, 1); } break; case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: ret = Vector2(ret.x / 2 - ret.y, ret.y + ret.x / 2).floor(); if (in_top_left_triangle) { ret += Vector2i(0, -1); } else if (in_bottom_left_triangle) { ret += Vector2i(-1, 0); } break; case TileSet::TILE_LAYOUT_DIAMOND_DOWN: ret = Vector2(ret.x / 2 + ret.y, ret.y - ret.x / 2).floor(); if (in_top_left_triangle) { ret += Vector2i(-1, 0); } else if (in_bottom_left_triangle) { ret += Vector2i(0, 1); } break; } } } else { ret = (ret + Vector2(0.00005, 0.00005)).floor(); } return Vector2i(ret); } bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const { ERR_FAIL_COND_V(!tile_set.is_valid(), false); TileSet::TileShape shape = tile_set->get_tile_shape(); if (shape == TileSet::TILE_SHAPE_SQUARE) { return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER || p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; } else { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; } else { return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; } } } Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const { ERR_FAIL_COND_V(!tile_set.is_valid(), p_coords); TileSet::TileShape shape = tile_set->get_tile_shape(); if (shape == TileSet::TILE_SHAPE_SQUARE) { switch (p_cell_neighbor) { case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: return p_coords + Vector2i(1, 0); case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: return p_coords + Vector2i(1, 1); case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: return p_coords + Vector2i(0, 1); case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: return p_coords + Vector2i(-1, 1); case TileSet::CELL_NEIGHBOR_LEFT_SIDE: return p_coords + Vector2i(-1, 0); case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: return p_coords + Vector2i(-1, -1); case TileSet::CELL_NEIGHBOR_TOP_SIDE: return p_coords + Vector2i(0, -1); case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: return p_coords + Vector2i(1, -1); default: ERR_FAIL_V(p_coords); } } else { // Half-offset shapes (square and hexagon) switch (tile_set->get_tile_layout()) { case TileSet::TILE_LAYOUT_STACKED: { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { bool is_offset = p_coords.y % 2; if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { return p_coords + Vector2i(1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(is_offset ? 1 : 0, 1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { return p_coords + Vector2i(0, 2); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(is_offset ? 0 : -1, 1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { return p_coords + Vector2i(-1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(is_offset ? 0 : -1, -1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { return p_coords + Vector2i(0, -2); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(is_offset ? 1 : 0, -1); } else { ERR_FAIL_V(p_coords); } } else { bool is_offset = p_coords.x % 2; if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { return p_coords + Vector2i(0, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(1, is_offset ? 1 : 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { return p_coords + Vector2i(2, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, is_offset ? 0 : -1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { return p_coords + Vector2i(0, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(-1, is_offset ? 0 : -1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { return p_coords + Vector2i(-2, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, is_offset ? 1 : 0); } else { ERR_FAIL_V(p_coords); } } } break; case TileSet::TILE_LAYOUT_STACKED_OFFSET: { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { bool is_offset = p_coords.y % 2; if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { return p_coords + Vector2i(1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(is_offset ? 0 : 1, 1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { return p_coords + Vector2i(0, 2); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(is_offset ? -1 : 0, 1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { return p_coords + Vector2i(-1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(is_offset ? -1 : 0, -1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { return p_coords + Vector2i(0, -2); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(is_offset ? 0 : 1, -1); } else { ERR_FAIL_V(p_coords); } } else { bool is_offset = p_coords.x % 2; if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { return p_coords + Vector2i(0, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(1, is_offset ? 0 : 1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { return p_coords + Vector2i(2, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, is_offset ? -1 : 0); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { return p_coords + Vector2i(0, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(-1, is_offset ? -1 : 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { return p_coords + Vector2i(-2, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, is_offset ? 0 : 1); } else { ERR_FAIL_V(p_coords); } } } break; case TileSet::TILE_LAYOUT_STAIRS_RIGHT: case TileSet::TILE_LAYOUT_STAIRS_DOWN: { if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { return p_coords + Vector2i(1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(0, 1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { return p_coords + Vector2i(-1, 2); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, 1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { return p_coords + Vector2i(-1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(0, -1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { return p_coords + Vector2i(1, -2); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, -1); } else { ERR_FAIL_V(p_coords); } } else { if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { return p_coords + Vector2i(0, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(1, 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { return p_coords + Vector2i(2, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, -1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { return p_coords + Vector2i(0, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(-1, 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { return p_coords + Vector2i(-2, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, 1); } else { ERR_FAIL_V(p_coords); } } } else { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { return p_coords + Vector2i(2, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(1, 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { return p_coords + Vector2i(0, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, 1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { return p_coords + Vector2i(-2, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(-1, 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { return p_coords + Vector2i(0, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, -1); } else { ERR_FAIL_V(p_coords); } } else { if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { return p_coords + Vector2i(-1, 2); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(0, 1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { return p_coords + Vector2i(1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, -1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { return p_coords + Vector2i(1, -2); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(0, -1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { return p_coords + Vector2i(-1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, 1); } else { ERR_FAIL_V(p_coords); } } } } break; case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: case TileSet::TILE_LAYOUT_DIAMOND_DOWN: { if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { return p_coords + Vector2i(1, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(0, 1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { return p_coords + Vector2i(-1, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, 0); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { return p_coords + Vector2i(-1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(0, -1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { return p_coords + Vector2i(1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, 0); } else { ERR_FAIL_V(p_coords); } } else { if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { return p_coords + Vector2i(1, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(1, 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { return p_coords + Vector2i(1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(0, -1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { return p_coords + Vector2i(-1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(-1, 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { return p_coords + Vector2i(-1, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(0, 1); } else { ERR_FAIL_V(p_coords); } } } else { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { return p_coords + Vector2i(1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(1, 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { return p_coords + Vector2i(1, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(0, 1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { return p_coords + Vector2i(-1, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(-1, 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { return p_coords + Vector2i(-1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(0, -1); } else { ERR_FAIL_V(p_coords); } } else { if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { return p_coords + Vector2i(-1, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(0, 1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { return p_coords + Vector2i(1, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, 0); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { return p_coords + Vector2i(1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(0, -1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { return p_coords + Vector2i(-1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, 0); } else { ERR_FAIL_V(p_coords); } } } } break; default: ERR_FAIL_V(p_coords); } } } TypedArray TileMap::get_used_cells() const { // Returns the cells used in the tilemap. TypedArray a; a.resize(tile_map.size()); int i = 0; for (Map::Element *E = tile_map.front(); E; E = E->next()) { Vector2i p(E->key().x, E->key().y); a[i++] = p; } return a; } Rect2 TileMap::get_used_rect() { // Not const because of cache // Return the rect of the currently used area if (used_size_cache_dirty) { if (tile_map.size() > 0) { used_size_cache = Rect2(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0); for (Map::Element *E = tile_map.front(); E; E = E->next()) { used_size_cache.expand_to(Vector2(E->key().x, E->key().y)); } used_size_cache.size += Vector2(1, 1); } else { used_size_cache = Rect2(); } used_size_cache_dirty = false; } return used_size_cache; } // --- Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems --- void TileMap::set_light_mask(int p_light_mask) { // Occlusion: set light mask. CanvasItem::set_light_mask(p_light_mask); for (Map::Element *E = quadrant_map.front(); E; E = E->next()) { for (List::Element *F = E->get().canvas_items.front(); F; F = F->next()) { RenderingServer::get_singleton()->canvas_item_set_light_mask(F->get(), get_light_mask()); } } } void TileMap::set_material(const Ref &p_material) { // Set material for the whole tilemap. CanvasItem::set_material(p_material); // Update material for the whole tilemap. for (Map::Element *E = quadrant_map.front(); E; E = E->next()) { TileMapQuadrant &q = E->get(); for (List::Element *F = q.canvas_items.front(); F; F = F->next()) { RS::get_singleton()->canvas_item_set_use_parent_material(F->get(), get_use_parent_material() || get_material().is_valid()); } } } void TileMap::set_use_parent_material(bool p_use_parent_material) { // Set use_parent_material for the whole tilemap. CanvasItem::set_use_parent_material(p_use_parent_material); // Update use_parent_material for the whole tilemap. for (Map::Element *E = quadrant_map.front(); E; E = E->next()) { TileMapQuadrant &q = E->get(); for (List::Element *F = q.canvas_items.front(); F; F = F->next()) { RS::get_singleton()->canvas_item_set_use_parent_material(F->get(), get_use_parent_material() || get_material().is_valid()); } } } void TileMap::set_texture_filter(TextureFilter p_texture_filter) { // Set a default texture filter for the whole tilemap CanvasItem::set_texture_filter(p_texture_filter); for (Map::Element *F = quadrant_map.front(); F; F = F->next()) { TileMapQuadrant &q = F->get(); for (List::Element *E = q.canvas_items.front(); E; E = E->next()) { RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(E->get(), RS::CanvasItemTextureFilter(p_texture_filter)); _make_quadrant_dirty(F); } } } void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) { // Set a default texture repeat for the whole tilemap CanvasItem::set_texture_repeat(p_texture_repeat); for (Map::Element *F = quadrant_map.front(); F; F = F->next()) { TileMapQuadrant &q = F->get(); for (List::Element *E = q.canvas_items.front(); E; E = E->next()) { RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(E->get(), RS::CanvasItemTextureRepeat(p_texture_repeat)); _make_quadrant_dirty(F); } } } TypedArray TileMap::get_surrounding_tiles(Vector2i coords) { if (!tile_set.is_valid()) { return TypedArray(); } TypedArray around; TileSet::TileShape shape = tile_set->get_tile_shape(); if (shape == TileSet::TILE_SHAPE_SQUARE) { around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE)); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)); } else { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)); } else { around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)); } } return around; } void TileMap::draw_cells_outline(Control *p_control, Set p_cells, Color p_color, Transform2D p_transform) { if (!tile_set.is_valid()) { return; } // Create a set. Vector2i tile_size = tile_set->get_tile_size(); Vector uvs; if (tile_set->get_tile_shape() == TileSet::TILE_SHAPE_SQUARE) { uvs.append(Vector2(1.0, 0.0)); uvs.append(Vector2(1.0, 1.0)); uvs.append(Vector2(0.0, 1.0)); uvs.append(Vector2(0.0, 0.0)); } else { float overlap = 0.0; switch (tile_set->get_tile_shape()) { case TileSet::TILE_SHAPE_ISOMETRIC: overlap = 0.5; break; case TileSet::TILE_SHAPE_HEXAGON: overlap = 0.25; break; case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE: overlap = 0.0; break; default: break; } uvs.append(Vector2(1.0, overlap)); uvs.append(Vector2(1.0, 1.0 - overlap)); uvs.append(Vector2(0.5, 1.0)); uvs.append(Vector2(0.0, 1.0 - overlap)); uvs.append(Vector2(0.0, overlap)); uvs.append(Vector2(0.5, 0.0)); if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) { for (int i = 0; i < uvs.size(); i++) { uvs.write[i] = Vector2(uvs[i].y, uvs[i].x); } } } for (Set::Element *E = p_cells.front(); E; E = E->next()) { Vector2 top_left = map_to_world(E->get()) - tile_size / 2; TypedArray surrounding_tiles = get_surrounding_tiles(E->get()); for (int i = 0; i < surrounding_tiles.size(); i++) { if (!p_cells.has(surrounding_tiles[i])) { p_control->draw_line(p_transform.xform(top_left + uvs[i] * tile_size), p_transform.xform(top_left + uvs[(i + 1) % uvs.size()] * tile_size), p_color); } } } } void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset); ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset); ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size); ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size); ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "show_collision"), &TileMap::set_collision_visibility_mode); ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode); ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "show_navigation"), &TileMap::set_navigation_visibility_mode); ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode); ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(-1), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMap::get_cell_source_id); ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMap::get_cell_atlas_coords); ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMap::get_cell_alternative_tile); ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles); ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles); ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear); ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells); ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect); ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &TileMap::map_to_world); ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map); ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell); ClassDB::bind_method(D_METHOD("update_dirty_quadrants"), &TileMap::update_dirty_quadrants); ClassDB::bind_method(D_METHOD("_set_tile_data"), &TileMap::_set_tile_data); ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMap::_get_tile_data); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "show_collision", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "show_navigation", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode"); ADD_PROPERTY_DEFAULT("format", FORMAT_1); ADD_SIGNAL(MethodInfo("changed")); BIND_ENUM_CONSTANT(VISIBILITY_MODE_DEFAULT); BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_HIDE); BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_SHOW); } void TileMap::_tile_set_changed() { emit_signal("changed"); _make_all_quadrants_dirty(true); } TileMap::TileMap() { set_notify_transform(true); set_notify_local_transform(false); } TileMap::~TileMap() { if (tile_set.is_valid()) { tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed)); } _clear_quadrants(); }