/*************************************************************************/ /* tile_map.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "tile_map.h" #include "io/marshalls.h" #include "servers/physics_2d_server.h" #include "method_bind_ext.inc" void TileMap::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_TREE: { pending_update=true; _update_dirty_quadrants(); RID space = get_world_2d()->get_space(); _update_quadrant_transform(); _update_quadrant_space(space); } break; case NOTIFICATION_EXIT_TREE: { _update_quadrant_space(RID()); } break; case NOTIFICATION_TRANSFORM_CHANGED: { //move stuff _update_quadrant_transform(); } break; } } void TileMap::_update_quadrant_space(const RID& p_space) { for (Map::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); Physics2DServer::get_singleton()->body_set_space(q.body,p_space); } } void TileMap::_update_quadrant_transform() { if (!is_inside_tree()) return; Matrix32 global_transform = get_global_transform(); for (Map::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); Matrix32 xform; xform.set_origin( q.pos ); xform = global_transform * xform; Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform); } } void TileMap::set_tileset(const Ref& p_tileset) { if (tile_set.is_valid()) tile_set->disconnect("changed",this,"_recreate_quadrants"); _clear_quadrants(); tile_set=p_tileset; if (tile_set.is_valid()) tile_set->connect("changed",this,"_recreate_quadrants"); else clear(); _recreate_quadrants(); emit_signal("settings_changed"); } Ref TileMap::get_tileset() const { return tile_set; } void TileMap::set_cell_size(Size2 p_size) { ERR_FAIL_COND(p_size.x<1 || p_size.y<1); _clear_quadrants(); cell_size=p_size; _recreate_quadrants(); emit_signal("settings_changed"); } Size2 TileMap::get_cell_size() const { return cell_size; } void TileMap::set_quadrant_size(int p_size) { ERR_FAIL_COND(p_size<1); _clear_quadrants(); quadrant_size=p_size; _recreate_quadrants(); emit_signal("settings_changed"); } int TileMap::get_quadrant_size() const { return quadrant_size; } void TileMap::set_center_x(bool p_enable) { center_x=p_enable; _recreate_quadrants(); emit_signal("settings_changed"); } bool TileMap::get_center_x() const { return center_x; } void TileMap::set_center_y(bool p_enable) { center_y=p_enable; _recreate_quadrants(); emit_signal("settings_changed"); } bool TileMap::get_center_y() const { return center_y; } void TileMap::_update_dirty_quadrants() { if (!pending_update) return; if (!is_inside_tree()) return; if (!tile_set.is_valid()) return; VisualServer *vs = VisualServer::get_singleton(); Physics2DServer *ps = Physics2DServer::get_singleton(); Vector2 tofs = get_cell_draw_offset(); while (dirty_quadrant_list.first()) { Quadrant &q = *dirty_quadrant_list.first()->self(); vs->canvas_item_clear(q.canvas_item); ps->body_clear_shapes(q.body); int shape_idx=0; for(int i=0;i::Element *E=tile_map.find( q.cells[i] ); Cell &c=E->get(); //moment of truth if (!tile_set->has_tile(c.id)) continue; Ref tex = tile_set->tile_get_texture(c.id); Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id); Vector2 offset = _map_to_world(E->key().x, E->key().y) - q.pos + tofs; if (!tex.is_valid()) continue; Rect2 r = tile_set->tile_get_region(c.id); Size2 s = tex->get_size(); if (r==Rect2()) s = tex->get_size(); else { s = r.size; r.pos.x+=fp_adjust; r.pos.y+=fp_adjust; r.size.x-=fp_adjust*2.0; r.size.y-=fp_adjust*2.0; } Rect2 rect; rect.pos=offset.floor(); rect.size=s; rect.size.x+=fp_adjust; rect.size.y+=fp_adjust; if (c.flip_h) rect.size.x=-rect.size.x; if (c.flip_v) rect.size.y=-rect.size.y; rect.pos+=tile_ofs; if (r==Rect2()) { tex->draw_rect(q.canvas_item,rect,false,Color(1,1,1),c.transpose); } else { tex->draw_rect_region(q.canvas_item,rect,r,Color(1,1,1),c.transpose); } Vector< Ref > shapes = tile_set->tile_get_shapes(c.id); for(int i=0;i shape = shapes[i]; if (shape.is_valid()) { Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id); Matrix32 xform; xform.set_origin(offset.floor()); if (c.transpose) { SWAP(xform.elements[0].x, xform.elements[0].y); SWAP(xform.elements[1].x, xform.elements[1].y); SWAP(shape_ofs.x, shape_ofs.y); SWAP(s.x, s.y); } if (c.flip_h) { xform.elements[0].x=-xform.elements[0].x; xform.elements[1].x=-xform.elements[1].x; shape_ofs.x=s.x-shape_ofs.x; } if (c.flip_v) { xform.elements[0].y=-xform.elements[0].y; xform.elements[1].y=-xform.elements[1].y; shape_ofs.y=s.y-shape_ofs.y; } xform.elements[2].x+=shape_ofs.x; xform.elements[2].y+=shape_ofs.y; ps->body_add_shape(q.body,shape->get_rid(),xform); ps->body_set_shape_metadata(q.body,shape_idx++,Vector2(E->key().x,E->key().y)); } } } dirty_quadrant_list.remove( dirty_quadrant_list.first() ); } pending_update=false; if (quadrant_order_dirty) { for (Map::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); if (q.canvas_item.is_valid()) { VS::get_singleton()->canvas_item_raise(q.canvas_item); } } quadrant_order_dirty=false; } _recompute_rect_cache(); } void TileMap::_recompute_rect_cache() { #ifdef DEBUG_ENABLED if (!rect_cache_dirty) return; Rect2 r_total; for (Map::Element *E=quadrant_map.front();E;E=E->next()) { Rect2 r; r.pos=_map_to_world(E->key().x*quadrant_size, E->key().y*quadrant_size); r.expand_to( _map_to_world(E->key().x*quadrant_size+quadrant_size, E->key().y*quadrant_size) ); r.expand_to( _map_to_world(E->key().x*quadrant_size+quadrant_size, E->key().y*quadrant_size+quadrant_size) ); r.expand_to( _map_to_world(E->key().x*quadrant_size, E->key().y*quadrant_size+quadrant_size) ); if (E==quadrant_map.front()) r_total=r; else r_total=r_total.merge(r); } if (r_total==Rect2()) { rect_cache=Rect2(-10,-10,20,20); } else { rect_cache=r_total.grow(MAX(cell_size.x,cell_size.y)*quadrant_size); } item_rect_changed(); rect_cache_dirty=false; #endif } Map::Element *TileMap::_create_quadrant(const PosKey& p_qk) { Matrix32 xform; //xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size); Quadrant q; q.pos = _map_to_world(p_qk.x*quadrant_size,p_qk.y*quadrant_size); xform.set_origin( q.pos ); q.canvas_item = VisualServer::get_singleton()->canvas_item_create(); VisualServer::get_singleton()->canvas_item_set_parent( q.canvas_item, get_canvas_item() ); VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform ); q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC); Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID()); Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer); Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,friction); Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,bounce); if (is_inside_tree()) { xform = get_global_transform() * xform; RID space = get_world_2d()->get_space(); Physics2DServer::get_singleton()->body_set_space(q.body,space); } Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform); rect_cache_dirty=true; quadrant_order_dirty=true; return quadrant_map.insert(p_qk,q); } void TileMap::_erase_quadrant(Map::Element *Q) { Quadrant &q=Q->get(); Physics2DServer::get_singleton()->free(q.body); VisualServer::get_singleton()->free(q.canvas_item); if (q.dirty_list.in_list()) dirty_quadrant_list.remove(&q.dirty_list); quadrant_map.erase(Q); rect_cache_dirty=true; } void TileMap::_make_quadrant_dirty(Map::Element *Q) { Quadrant &q=Q->get(); if (!q.dirty_list.in_list()) dirty_quadrant_list.add(&q.dirty_list); if (pending_update) return; pending_update=true; if (!is_inside_tree()) return; call_deferred("_update_dirty_quadrants"); } void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y,bool p_transpose) { PosKey pk(p_x,p_y); Map::Element *E=tile_map.find(pk); if (!E && p_tile==INVALID_CELL) return; //nothing to do PosKey qk(p_x/quadrant_size,p_y/quadrant_size); if (p_tile==INVALID_CELL) { //erase existing tile_map.erase(pk); Map::Element *Q = quadrant_map.find(qk); ERR_FAIL_COND(!Q); Quadrant &q=Q->get(); q.cells.erase(pk); if (q.cells.size()==0) _erase_quadrant(Q); else _make_quadrant_dirty(Q); return; } Map::Element *Q = quadrant_map.find(qk); if (!E) { E=tile_map.insert(pk,Cell()); if (!Q) { Q=_create_quadrant(qk); } Quadrant &q=Q->get(); q.cells.insert(pk); } else { ERR_FAIL_COND(!Q); // quadrant should exist... if (E->get().id==p_tile && E->get().flip_h==p_flip_x && E->get().flip_v==p_flip_y && E->get().transpose==p_transpose) return; //nothing changed } Cell &c = E->get(); c.id=p_tile; c.flip_h=p_flip_x; c.flip_v=p_flip_y; c.transpose=p_transpose; _make_quadrant_dirty(Q); } int TileMap::get_cell(int p_x,int p_y) const { PosKey pk(p_x,p_y); const Map::Element *E=tile_map.find(pk); if (!E) return INVALID_CELL; return E->get().id; } bool TileMap::is_cell_x_flipped(int p_x,int p_y) const { PosKey pk(p_x,p_y); const Map::Element *E=tile_map.find(pk); if (!E) return false; return E->get().flip_h; } bool TileMap::is_cell_y_flipped(int p_x,int p_y) const { PosKey pk(p_x,p_y); const Map::Element *E=tile_map.find(pk); if (!E) return false; return E->get().flip_v; } bool TileMap::is_cell_transposed(int p_x,int p_y) const { PosKey pk(p_x,p_y); const Map::Element *E=tile_map.find(pk); if (!E) return false; return E->get().transpose; } void TileMap::_recreate_quadrants() { _clear_quadrants(); for (Map::Element *E=tile_map.front();E;E=E->next()) { PosKey qk(E->key().x/quadrant_size,E->key().y/quadrant_size); Map::Element *Q=quadrant_map.find(qk); if (!Q) { Q=_create_quadrant(qk); dirty_quadrant_list.add(&Q->get().dirty_list); } Q->get().cells.insert(E->key()); _make_quadrant_dirty(Q); } } void TileMap::_clear_quadrants() { while (quadrant_map.size()) { _erase_quadrant( quadrant_map.front() ); } } void TileMap::clear() { _clear_quadrants(); tile_map.clear(); } void TileMap::_set_tile_data(const DVector& p_data) { int c=p_data.size(); DVector::Read r = p_data.read(); for(int i=0;i4000 || y>4000) // continue; set_cell(x,y,v,flip_h,flip_v,transpose); } } DVector TileMap::_get_tile_data() const { DVector data; data.resize(tile_map.size()*2); DVector::Write w = data.write(); int idx=0; for(const Map::Element *E=tile_map.front();E;E=E->next()) { uint8_t *ptr = (uint8_t*)&w[idx]; encode_uint16(E->key().x,&ptr[0]); encode_uint16(E->key().y,&ptr[2]); uint32_t val = E->get().id; if (E->get().flip_h) val|=(1<<29); if (E->get().flip_v) val|=(1<<30); if (E->get().transpose) val|=(1<<31); encode_uint32(val,&ptr[4]); idx+=2; } w = DVector::Write(); return data; } Rect2 TileMap::get_item_rect() const { const_cast(this)->_update_dirty_quadrants(); return rect_cache; } void TileMap::set_collision_layer_mask(uint32_t p_layer) { collision_layer=p_layer; for (Map::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer); } } bool TileMap::get_collision_use_kinematic() const{ return use_kinematic; } void TileMap::set_collision_use_kinematic(bool p_use_kinematic) { _clear_quadrants(); use_kinematic=p_use_kinematic; _recreate_quadrants(); } void TileMap::set_collision_friction(float p_friction) { friction=p_friction; for (Map::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,p_friction); } } float TileMap::get_collision_friction() const{ return friction; } void TileMap::set_collision_bounce(float p_bounce){ bounce=p_bounce; for (Map::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,p_bounce); } } float TileMap::get_collision_bounce() const{ return bounce; } uint32_t TileMap::get_collision_layer_mask() const { return collision_layer; } void TileMap::set_mode(Mode p_mode) { _clear_quadrants(); mode=p_mode; _recreate_quadrants(); emit_signal("settings_changed"); } TileMap::Mode TileMap::get_mode() const { return mode; } void TileMap::set_half_offset(HalfOffset p_half_offset) { _clear_quadrants(); half_offset=p_half_offset; _recreate_quadrants(); emit_signal("settings_changed"); } Vector2 TileMap::get_cell_draw_offset() const { switch(mode) { case MODE_SQUARE: { return Vector2(); } break; case MODE_ISOMETRIC: { return Vector2(-cell_size.x*0.5,0); } break; case MODE_CUSTOM: { Vector2 min; min.x = MIN(custom_transform[0].x,min.x); min.y = MIN(custom_transform[0].y,min.y); min.x = MIN(custom_transform[1].x,min.x); min.y = MIN(custom_transform[1].y,min.y); return min; } break; } return Vector2(); } TileMap::HalfOffset TileMap::get_half_offset() const { return half_offset; } Matrix32 TileMap::get_cell_transform() const { switch(mode) { case MODE_SQUARE: { Matrix32 m; m[0]*=cell_size.x; m[1]*=cell_size.y; return m; } break; case MODE_ISOMETRIC: { //isometric only makes sense when y is positive in both x and y vectors, otherwise //the drawing of tiles will overlap Matrix32 m; m[0]=Vector2(cell_size.x*0.5,cell_size.y*0.5); m[1]=Vector2(-cell_size.x*0.5,cell_size.y*0.5); return m; } break; case MODE_CUSTOM: { return custom_transform; } break; } return Matrix32(); } void TileMap::set_custom_transform(const Matrix32& p_xform) { _clear_quadrants(); custom_transform=p_xform; _recreate_quadrants(); emit_signal("settings_changed"); } Matrix32 TileMap::get_custom_transform() const{ return custom_transform; } Vector2 TileMap::_map_to_world(int x,int y,bool p_ignore_ofs) const { Vector2 ret = get_cell_transform().xform(Vector2(x,y)); if (!p_ignore_ofs) { switch(half_offset) { case HALF_OFFSET_X: { if (ABS(y)&1) { ret+=get_cell_transform()[0]*0.5; } } break; case HALF_OFFSET_Y: { if (ABS(x)&1) { ret+=get_cell_transform()[1]*0.5; } } break; default: {} } } return ret; } Vector2 TileMap::map_to_world(const Vector2& p_pos,bool p_ignore_ofs) const { return _map_to_world(p_pos.x,p_pos.y,p_ignore_ofs); } Vector2 TileMap::world_to_map(const Vector2& p_pos) const{ Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos); switch(half_offset) { case HALF_OFFSET_X: { if (int(ret.y)&1) { ret.x-=0.5; } } break; case HALF_OFFSET_Y: { if (int(ret.x)&1) { ret.y-=0.5; } } break; default: {} } return ret.floor(); } void TileMap::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_tileset","tileset:TileSet"),&TileMap::set_tileset); ObjectTypeDB::bind_method(_MD("get_tileset:TileSet"),&TileMap::get_tileset); ObjectTypeDB::bind_method(_MD("set_mode","mode"),&TileMap::set_mode); ObjectTypeDB::bind_method(_MD("get_mode"),&TileMap::get_mode); ObjectTypeDB::bind_method(_MD("set_half_offset","half_offset"),&TileMap::set_half_offset); ObjectTypeDB::bind_method(_MD("get_half_offset"),&TileMap::get_half_offset); ObjectTypeDB::bind_method(_MD("set_custom_transform","custom_transform"),&TileMap::set_custom_transform); ObjectTypeDB::bind_method(_MD("get_custom_transform"),&TileMap::get_custom_transform); ObjectTypeDB::bind_method(_MD("set_cell_size","size"),&TileMap::set_cell_size); ObjectTypeDB::bind_method(_MD("get_cell_size"),&TileMap::get_cell_size); ObjectTypeDB::bind_method(_MD("_set_old_cell_size","size"),&TileMap::_set_old_cell_size); ObjectTypeDB::bind_method(_MD("_get_old_cell_size"),&TileMap::_get_old_cell_size); ObjectTypeDB::bind_method(_MD("set_quadrant_size","size"),&TileMap::set_quadrant_size); ObjectTypeDB::bind_method(_MD("get_quadrant_size"),&TileMap::get_quadrant_size); ObjectTypeDB::bind_method(_MD("set_center_x","enable"),&TileMap::set_center_x); ObjectTypeDB::bind_method(_MD("get_center_x"),&TileMap::get_center_x); ObjectTypeDB::bind_method(_MD("set_center_y","enable"),&TileMap::set_center_y); ObjectTypeDB::bind_method(_MD("get_center_y"),&TileMap::get_center_y); ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic); ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic); ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask); ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask); ObjectTypeDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction); ObjectTypeDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction); ObjectTypeDB::bind_method(_MD("set_collision_bounce","value"),&TileMap::set_collision_bounce); ObjectTypeDB::bind_method(_MD("get_collision_bounce"),&TileMap::get_collision_bounce); ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y","transpose"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false),DEFVAL(false)); ObjectTypeDB::bind_method(_MD("get_cell","x","y"),&TileMap::get_cell); ObjectTypeDB::bind_method(_MD("is_cell_x_flipped","x","y"),&TileMap::is_cell_x_flipped); ObjectTypeDB::bind_method(_MD("is_cell_y_flipped","x","y"),&TileMap::is_cell_y_flipped); ObjectTypeDB::bind_method(_MD("clear"),&TileMap::clear); ObjectTypeDB::bind_method(_MD("map_to_world","mappos","ignore_half_ofs"),&TileMap::map_to_world,DEFVAL(false)); ObjectTypeDB::bind_method(_MD("world_to_map","worldpos"),&TileMap::world_to_map); ObjectTypeDB::bind_method(_MD("_clear_quadrants"),&TileMap::_clear_quadrants); ObjectTypeDB::bind_method(_MD("_recreate_quadrants"),&TileMap::_recreate_quadrants); ObjectTypeDB::bind_method(_MD("_update_dirty_quadrants"),&TileMap::_update_dirty_quadrants); ObjectTypeDB::bind_method(_MD("_set_tile_data"),&TileMap::_set_tile_data); ObjectTypeDB::bind_method(_MD("_get_tile_data"),&TileMap::_get_tile_data); ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Square,Isometric,Custom"),_SCS("set_mode"),_SCS("get_mode")); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_set",PROPERTY_HINT_RESOURCE_TYPE,"TileSet"),_SCS("set_tileset"),_SCS("get_tileset")); ADD_PROPERTY( PropertyInfo(Variant::INT,"cell_size",PROPERTY_HINT_RANGE,"1,8192,1",0),_SCS("_set_old_cell_size"),_SCS("_get_old_cell_size")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"cell/size",PROPERTY_HINT_RANGE,"1,8192,1"),_SCS("set_cell_size"),_SCS("get_cell_size")); ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size")); ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"cell/custom_transform"),_SCS("set_custom_transform"),_SCS("get_custom_transform")); ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/half_offset",PROPERTY_HINT_ENUM,"Offset X,Offset Y,Disabled"),_SCS("set_half_offset"),_SCS("get_half_offset")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce")); ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask")); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data")); ADD_SIGNAL(MethodInfo("settings_changed")); BIND_CONSTANT( INVALID_CELL ); BIND_CONSTANT( MODE_SQUARE ); BIND_CONSTANT( MODE_ISOMETRIC ); BIND_CONSTANT( MODE_CUSTOM ); BIND_CONSTANT( HALF_OFFSET_X ); BIND_CONSTANT( HALF_OFFSET_Y ); BIND_CONSTANT( HALF_OFFSET_DISABLED ); } TileMap::TileMap() { rect_cache_dirty=true; pending_update=false; quadrant_order_dirty=false; quadrant_size=16; cell_size=Size2(64,64); center_x=false; center_y=false; collision_layer=1; friction=1; bounce=0; mode=MODE_SQUARE; half_offset=HALF_OFFSET_DISABLED; use_kinematic=false; fp_adjust=0.01; fp_adjust=0.01; } TileMap::~TileMap() { clear(); }