/*************************************************************************/ /* sprite.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "sprite.h" #include "core/core_string_names.h" #include "os/os.h" #include "scene/main/viewport.h" #include "scene/scene_string_names.h" Dictionary Sprite::_edit_get_state() const { Dictionary state = Node2D::_edit_get_state(); state["offset"] = offset; return state; } void Sprite::_edit_set_state(const Dictionary &p_state) { Node2D::_edit_set_state(p_state); set_offset(p_state["offset"]); } void Sprite::_edit_set_pivot(const Point2 &p_pivot) { set_offset(get_offset() - p_pivot); set_position(get_transform().xform(p_pivot)); } Point2 Sprite::_edit_get_pivot() const { return Vector2(); } bool Sprite::_edit_use_pivot() const { return true; } void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const { Size2 s; r_filter_clip = false; if (region) { s = region_rect.size; r_src_rect = region_rect; r_filter_clip = region_filter_clip; } else { s = Size2(texture->get_size()); s = s / Size2(hframes, vframes); r_src_rect.size = s; r_src_rect.position.x = float(frame % hframes) * s.x; r_src_rect.position.y = float(frame / hframes) * s.y; } Point2 ofs = offset; if (centered) ofs -= s / 2; if (Engine::get_singleton()->get_use_pixel_snap()) { ofs = ofs.floor(); } r_dst_rect = Rect2(ofs, s); if (hflip) r_dst_rect.size.x = -r_dst_rect.size.x; if (vflip) r_dst_rect.size.y = -r_dst_rect.size.y; } void Sprite::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { if (texture.is_null()) return; RID ci = get_canvas_item(); /* texture->draw(ci,Point2()); break; */ Rect2 src_rect, dst_rect; bool filter_clip; _get_rects(src_rect, dst_rect, filter_clip); texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, normal_map, filter_clip); } break; } } void Sprite::set_texture(const Ref &p_texture) { if (p_texture == texture) return; texture = p_texture; update(); emit_signal("texture_changed"); item_rect_changed(); _change_notify("texture"); } void Sprite::set_normal_map(const Ref &p_texture) { normal_map = p_texture; update(); } Ref Sprite::get_normal_map() const { return normal_map; } Ref Sprite::get_texture() const { return texture; } void Sprite::set_centered(bool p_center) { centered = p_center; update(); item_rect_changed(); } bool Sprite::is_centered() const { return centered; } void Sprite::set_offset(const Point2 &p_offset) { offset = p_offset; update(); item_rect_changed(); _change_notify("offset"); } Point2 Sprite::get_offset() const { return offset; } void Sprite::set_flip_h(bool p_flip) { hflip = p_flip; update(); } bool Sprite::is_flipped_h() const { return hflip; } void Sprite::set_flip_v(bool p_flip) { vflip = p_flip; update(); } bool Sprite::is_flipped_v() const { return vflip; } void Sprite::set_region(bool p_region) { if (p_region == region) return; region = p_region; update(); } bool Sprite::is_region() const { return region; } void Sprite::set_region_rect(const Rect2 &p_region_rect) { if (region_rect == p_region_rect) return; region_rect = p_region_rect; if (region) item_rect_changed(); _change_notify("region_rect"); } Rect2 Sprite::get_region_rect() const { return region_rect; } void Sprite::set_region_filter_clip(bool p_enable) { region_filter_clip = p_enable; update(); } bool Sprite::is_region_filter_clip_enabled() const { return region_filter_clip; } void Sprite::set_frame(int p_frame) { ERR_FAIL_INDEX(p_frame, vframes * hframes); if (frame != p_frame) item_rect_changed(); frame = p_frame; _change_notify("frame"); emit_signal(SceneStringNames::get_singleton()->frame_changed); } int Sprite::get_frame() const { return frame; } void Sprite::set_vframes(int p_amount) { ERR_FAIL_COND(p_amount < 1); vframes = p_amount; update(); item_rect_changed(); _change_notify(); } int Sprite::get_vframes() const { return vframes; } void Sprite::set_hframes(int p_amount) { ERR_FAIL_COND(p_amount < 1); hframes = p_amount; update(); item_rect_changed(); _change_notify(); } int Sprite::get_hframes() const { return hframes; } bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { if (texture.is_null()) return false; Rect2 src_rect, dst_rect; bool filter_clip; _get_rects(src_rect, dst_rect, filter_clip); if (!dst_rect.has_point(p_point)) return false; Vector2 q = ((p_point - dst_rect.position) / dst_rect.size) * src_rect.size + src_rect.position; Ref image = texture->get_data(); ERR_FAIL_COND_V(image.is_null(), false); image->lock(); const Color c = image->get_pixel((int)q.x, (int)q.y); image->unlock(); return c.a > 0.01; } Rect2 Sprite::get_rect() const { if (texture.is_null()) return Rect2(0, 0, 1, 1); /* if (texture.is_null()) return CanvasItem::_edit_get_rect(); */ Size2i s; if (region) { s = region_rect.size; } else { s = texture->get_size(); s = s / Point2(hframes, vframes); } Point2 ofs = offset; if (centered) ofs -= s / 2; if (s == Size2(0, 0)) s = Size2(1, 1); return Rect2(ofs, s); } void Sprite::_validate_property(PropertyInfo &property) const { if (property.name == "frame") { property.hint = PROPERTY_HINT_SPRITE_FRAME; property.hint_string = "0," + itos(vframes * hframes - 1) + ",1"; } } void Sprite::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &Sprite::get_texture); ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Sprite::set_normal_map); ClassDB::bind_method(D_METHOD("get_normal_map"), &Sprite::get_normal_map); ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite::set_centered); ClassDB::bind_method(D_METHOD("is_centered"), &Sprite::is_centered); ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Sprite::set_offset); ClassDB::bind_method(D_METHOD("get_offset"), &Sprite::get_offset); ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &Sprite::set_flip_h); ClassDB::bind_method(D_METHOD("is_flipped_h"), &Sprite::is_flipped_h); ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite::set_flip_v); ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite::is_flipped_v); ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite::set_region); ClassDB::bind_method(D_METHOD("is_region"), &Sprite::is_region); ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite::set_region_rect); ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite::get_region_rect); ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite::set_region_filter_clip); ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite::is_region_filter_clip_enabled); ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite::set_frame); ClassDB::bind_method(D_METHOD("get_frame"), &Sprite::get_frame); ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite::set_vframes); ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite::get_vframes); ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite::set_hframes); ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite::get_hframes); ClassDB::bind_method(D_METHOD("get_rect"), &Sprite::get_rect); ADD_SIGNAL(MethodInfo("frame_changed")); ADD_SIGNAL(MethodInfo("texture_changed")); ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map"); ADD_GROUP("Offset", ""); ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered"); ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v"); ADD_GROUP("Animation", ""); ADD_PROPERTYNO(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTYNO(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame"); ADD_GROUP("Region", "region_"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region"); ADD_PROPERTYNZ(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled"); } Sprite::Sprite() { centered = true; hflip = false; vflip = false; region = false; region_filter_clip = false; frame = 0; vframes = 1; hframes = 1; }