/*************************************************************************/ /* sprite.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "sprite.h" #include "core/core_string_names.h" #include "scene/scene_string_names.h" void Sprite::edit_set_pivot(const Point2& p_pivot) { set_offset(p_pivot); } Point2 Sprite::edit_get_pivot() const { return get_offset(); } bool Sprite::edit_has_pivot() const { return true; } void Sprite::_notification(int p_what) { switch(p_what) { case NOTIFICATION_DRAW: { if (texture.is_null()) return; RID ci = get_canvas_item(); /* texture->draw(ci,Point2()); break; */ Size2i s; Rect2i src_rect; if (region) { s=region_rect.size; src_rect=region_rect; } else { s = texture->get_size(); s=s/Size2i(hframes,vframes); src_rect.size=s; src_rect.pos.x+=(frame%hframes)*s.x; src_rect.pos.y+=(frame/hframes)*s.y; } Point2i ofs=offset; if (centered) ofs-=s/2; Rect2i dst_rect(ofs,s); if (hflip) dst_rect.size.x=-dst_rect.size.x; if (vflip) dst_rect.size.y=-dst_rect.size.y; texture->draw_rect_region(ci,dst_rect,src_rect,modulate); } break; } } void Sprite::set_texture(const Ref& p_texture) { if (p_texture==texture) return; if (texture.is_valid()) { texture->disconnect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->update); } texture=p_texture; if (texture.is_valid()) { texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites texture->connect(CoreStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->update); } update(); item_rect_changed(); } Ref Sprite::get_texture() const { return texture; } void Sprite::set_centered(bool p_center) { centered=p_center; update(); item_rect_changed(); } bool Sprite::is_centered() const { return centered; } void Sprite::set_offset(const Point2& p_offset) { offset=p_offset; update(); item_rect_changed(); } Point2 Sprite::get_offset() const { return offset; } void Sprite::set_flip_h(bool p_flip) { hflip=p_flip; update(); } bool Sprite::is_flipped_h() const { return hflip; } void Sprite::set_flip_v(bool p_flip) { vflip=p_flip; update(); } bool Sprite::is_flipped_v() const { return vflip; } void Sprite::set_region(bool p_region) { if (p_region==region) return; region=p_region; update(); } bool Sprite::is_region() const{ return region; } void Sprite::set_region_rect(const Rect2& p_region_rect) { bool changed=region_rect!=p_region_rect; region_rect=p_region_rect; if (region && changed) { update(); item_rect_changed(); } } Rect2 Sprite::get_region_rect() const { return region_rect; } void Sprite::set_frame(int p_frame) { ERR_FAIL_INDEX(p_frame,vframes*hframes); if (frame != p_frame) item_rect_changed(); frame=p_frame; } int Sprite::get_frame() const { return frame; } void Sprite::set_vframes(int p_amount) { ERR_FAIL_COND(p_amount<1); vframes=p_amount; update(); item_rect_changed(); _change_notify("frame"); } int Sprite::get_vframes() const { return vframes; } void Sprite::set_hframes(int p_amount) { ERR_FAIL_COND(p_amount<1); hframes=p_amount; update(); item_rect_changed(); _change_notify("frame"); } int Sprite::get_hframes() const { return hframes; } void Sprite::set_modulate(const Color& p_color) { modulate=p_color; update(); } Color Sprite::get_modulate() const{ return modulate; } Rect2 Sprite::get_item_rect() const { if (texture.is_null()) return Rect2(0,0,1,1); //if (texture.is_null()) // return CanvasItem::get_item_rect(); Size2i s; if (region) { s=region_rect.size; } else { s = texture->get_size(); s=s/Point2(hframes,vframes); } Point2i ofs=offset; if (centered) ofs-=s/2; if (s==Size2(0,0)) s=Size2(1,1); return Rect2(ofs,s); } void Sprite::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_texture","texture:Texture"),&Sprite::set_texture); ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&Sprite::get_texture); ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Sprite::set_centered); ObjectTypeDB::bind_method(_MD("is_centered"),&Sprite::is_centered); ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Sprite::set_offset); ObjectTypeDB::bind_method(_MD("get_offset"),&Sprite::get_offset); ObjectTypeDB::bind_method(_MD("set_flip_h","flip_h"),&Sprite::set_flip_h); ObjectTypeDB::bind_method(_MD("is_flipped_h"),&Sprite::is_flipped_h); ObjectTypeDB::bind_method(_MD("set_flip_v","flip_v"),&Sprite::set_flip_v); ObjectTypeDB::bind_method(_MD("is_flipped_v"),&Sprite::is_flipped_v); ObjectTypeDB::bind_method(_MD("set_region","enabled"),&Sprite::set_region); ObjectTypeDB::bind_method(_MD("is_region"),&Sprite::is_region); ObjectTypeDB::bind_method(_MD("set_region_rect","rect"),&Sprite::set_region_rect); ObjectTypeDB::bind_method(_MD("get_region_rect"),&Sprite::get_region_rect); ObjectTypeDB::bind_method(_MD("set_frame","frame"),&Sprite::set_frame); ObjectTypeDB::bind_method(_MD("get_frame"),&Sprite::get_frame); ObjectTypeDB::bind_method(_MD("set_vframes","vframes"),&Sprite::set_vframes); ObjectTypeDB::bind_method(_MD("get_vframes"),&Sprite::get_vframes); ObjectTypeDB::bind_method(_MD("set_hframes","hframes"),&Sprite::set_hframes); ObjectTypeDB::bind_method(_MD("get_hframes"),&Sprite::get_hframes); ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&Sprite::set_modulate); ObjectTypeDB::bind_method(_MD("get_modulate"),&Sprite::get_modulate); ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_texture"),_SCS("get_texture")); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered")); ADD_PROPERTY( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset")); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h")); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v")); ADD_PROPERTY( PropertyInfo( Variant::INT, "vframes"), _SCS("set_vframes"),_SCS("get_vframes")); ADD_PROPERTY( PropertyInfo( Variant::INT, "hframes"), _SCS("set_hframes"),_SCS("get_hframes")); ADD_PROPERTY( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame")); ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate")); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "region"), _SCS("set_region"),_SCS("is_region")); ADD_PROPERTY( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect")); } Sprite::Sprite() { centered=true; hflip=false; vflip=false; region=false; frame=0; vframes=1; hframes=1; modulate=Color(1,1,1,1); }