/*************************************************************************/ /* screen_button.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "screen_button.h" #include "os/os.h" #include "input_map.h" #include "os/input.h" void TouchScreenButton::set_texture(const Ref& p_texture) { texture=p_texture; update(); } Ref TouchScreenButton::get_texture() const{ return texture; } void TouchScreenButton::set_texture_pressed(const Ref& p_texture_pressed) { texture_pressed=p_texture_pressed; update(); } Ref TouchScreenButton::get_texture_pressed() const{ return texture_pressed; } void TouchScreenButton::set_bitmask(const Ref& p_bitmask){ bitmask=p_bitmask; } Ref TouchScreenButton::get_bitmask() const{ return bitmask; } void TouchScreenButton::_notification(int p_what) { switch(p_what) { case NOTIFICATION_DRAW: { if (!is_inside_scene()) return; if (!get_scene()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility==VISIBILITY_TOUCHSCREEN_ONLY) return; if (finger_pressed!=-1) { if (texture_pressed.is_valid()) draw_texture(texture_pressed,Point2()); else if (texture.is_valid()) draw_texture(texture,Point2()); } else { if (texture.is_valid()) draw_texture(texture,Point2()); } } break; case NOTIFICATION_ENTER_SCENE: { if (!get_scene()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility==VISIBILITY_TOUCHSCREEN_ONLY) return; update(); set_process_input(true); if (action.operator String()!="" && InputMap::get_singleton()->has_action(action)) { action_id=InputMap::get_singleton()->get_action_id(action); } else { action_id=-1; } } break; } } bool TouchScreenButton::is_pressed() const{ return finger_pressed!=-1; } void TouchScreenButton::set_action(const String& p_action) { action=p_action; if (action.operator String()!="" && InputMap::get_singleton()->has_action(action)) { action_id=InputMap::get_singleton()->get_action_id(action); } else { action_id=-1; } } String TouchScreenButton::get_action() const { return action; } void TouchScreenButton::_input(const InputEvent& p_event) { if (!get_scene()) return; if (passby_press) { if (p_event.type==InputEvent::SCREEN_TOUCH && !p_event.screen_touch.pressed && finger_pressed==p_event.screen_touch.index) { emit_signal("released"); if (action_id!=-1) { Input::get_singleton()->action_release(action); InputEvent ie; ie.type=InputEvent::ACTION; ie.ID=0; ie.action.action=action_id; ie.action.pressed=false; get_scene()->input_event(ie); } finger_pressed=-1; update(); } if ((p_event.type==InputEvent::SCREEN_TOUCH && p_event.screen_touch.pressed)|| p_event.type==InputEvent::SCREEN_DRAG) { if (finger_pressed==-1 || p_event.screen_touch.index==finger_pressed) { Point2 coord = (get_viewport_transform() * get_global_transform()).affine_inverse().xform(Point2(p_event.screen_touch.x,p_event.screen_touch.y)); bool touched=false; if (bitmask.is_valid()) { if (Rect2(Point2(),bitmask->get_size()).has_point(coord)) { if (bitmask->get_bit(coord)) touched=true; } } else { touched=Rect2(Point2(),texture->get_size()).has_point(coord); } if (touched) { if (finger_pressed==-1) { finger_pressed=p_event.screen_touch.index; //emit change stuff emit_signal("pressed"); if (action_id!=-1) { Input::get_singleton()->action_press(action); InputEvent ie; ie.type=InputEvent::ACTION; ie.ID=0; ie.action.action=action_id; ie.action.pressed=true; get_scene()->input_event(ie); } update(); } } else { if (finger_pressed!=-1) { emit_signal("released"); if (action_id!=-1) { Input::get_singleton()->action_release(action); InputEvent ie; ie.type=InputEvent::ACTION; ie.ID=0; ie.action.action=action_id; ie.action.pressed=false; get_scene()->input_event(ie); } finger_pressed=-1; update(); } } } } } else { if (p_event.type==InputEvent::SCREEN_TOUCH) { if (p_event.screen_touch.pressed) { if (!is_visible()) return; if (finger_pressed!=-1) return; //already fingering Point2 coord = (get_viewport_transform() * get_global_transform()).affine_inverse().xform(Point2(p_event.screen_touch.x,p_event.screen_touch.y)); bool touched=false; if (bitmask.is_valid()) { if (Rect2(Point2(),bitmask->get_size()).has_point(coord)) { if (bitmask->get_bit(coord)) touched=true; } } else { touched=Rect2(Point2(),texture->get_size()).has_point(coord); } if (touched) { finger_pressed=p_event.screen_touch.index; //emit change stuff emit_signal("pressed"); if (action_id!=-1) { Input::get_singleton()->action_press(action); InputEvent ie; ie.type=InputEvent::ACTION; ie.ID=0; ie.action.action=action_id; ie.action.pressed=true; get_scene()->input_event(ie); } update(); } } else { if (p_event.screen_touch.index==finger_pressed) { //untouch emit_signal("released"); if (action_id!=-1) { Input::get_singleton()->action_release(action); InputEvent ie; ie.type=InputEvent::ACTION; ie.ID=0; ie.action.action=action_id; ie.action.pressed=false; get_scene()->input_event(ie); } finger_pressed=-1; update(); } } } } } Rect2 TouchScreenButton::get_item_rect() const { if (texture.is_null()) return Rect2(0,0,1,1); //if (texture.is_null()) // return CanvasItem::get_item_rect(); return Rect2(Size2(),texture->get_size()); } void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) { visibility=p_mode; update(); } TouchScreenButton::VisibilityMode TouchScreenButton::get_visibility_mode() const { return visibility; } void TouchScreenButton::set_passby_press(bool p_enable) { passby_press=p_enable; } bool TouchScreenButton::is_passby_press_enabled() const{ return passby_press; } void TouchScreenButton::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_texture","texture"),&TouchScreenButton::set_texture); ObjectTypeDB::bind_method(_MD("get_texture"),&TouchScreenButton::get_texture); ObjectTypeDB::bind_method(_MD("set_texture_pressed","texture_pressed"),&TouchScreenButton::set_texture_pressed); ObjectTypeDB::bind_method(_MD("get_texture_pressed"),&TouchScreenButton::get_texture_pressed); ObjectTypeDB::bind_method(_MD("set_bitmask","bitmask"),&TouchScreenButton::set_bitmask); ObjectTypeDB::bind_method(_MD("get_bitmask"),&TouchScreenButton::get_bitmask); ObjectTypeDB::bind_method(_MD("set_action","action"),&TouchScreenButton::set_action); ObjectTypeDB::bind_method(_MD("get_action"),&TouchScreenButton::get_action); ObjectTypeDB::bind_method(_MD("set_visibility_mode","mode"),&TouchScreenButton::set_visibility_mode); ObjectTypeDB::bind_method(_MD("get_visibility_mode"),&TouchScreenButton::get_visibility_mode); ObjectTypeDB::bind_method(_MD("set_passby_press","enabled"),&TouchScreenButton::set_passby_press); ObjectTypeDB::bind_method(_MD("is_passby_press_enabled"),&TouchScreenButton::is_passby_press_enabled); ObjectTypeDB::bind_method(_MD("is_pressed"),&TouchScreenButton::is_pressed); ObjectTypeDB::bind_method(_MD("_input"),&TouchScreenButton::_input); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture")); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"pressed",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture_pressed"),_SCS("get_texture_pressed")); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"bitmask",PROPERTY_HINT_RESOURCE_TYPE,"BitMap"),_SCS("set_bitmask"),_SCS("get_bitmask")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"passby_press"),_SCS("set_passby_press"),_SCS("is_passby_press_enabled")); ADD_PROPERTY( PropertyInfo(Variant::STRING,"action"),_SCS("set_action"),_SCS("get_action")); ADD_PROPERTY( PropertyInfo(Variant::INT,"visibility_mode",PROPERTY_HINT_ENUM,"Always,TouchScreen Only"),_SCS("set_visibility_mode"),_SCS("get_visibility_mode")); ADD_SIGNAL( MethodInfo("pressed" ) ); ADD_SIGNAL( MethodInfo("release" ) ); } TouchScreenButton::TouchScreenButton() { finger_pressed=-1; action_id=-1; passby_press=false; visibility=VISIBILITY_ALWAYS; }