/*************************************************************************/ /* remote_transform_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef REMOTE_TRANSFORM_2D_H #define REMOTE_TRANSFORM_2D_H #include "scene/2d/node_2d.h" class RemoteTransform2D : public Node2D { GDCLASS(RemoteTransform2D, Node2D); NodePath remote_node; ObjectID cache; bool use_global_coordinates = true; bool update_remote_position = true; bool update_remote_rotation = true; bool update_remote_scale = true; void _update_remote(); void _update_cache(); //void _node_exited_scene(); protected: static void _bind_methods(); void _notification(int p_what); public: void set_remote_node(const NodePath &p_remote_node); NodePath get_remote_node() const; void set_use_global_coordinates(const bool p_enable); bool get_use_global_coordinates() const; void set_update_position(const bool p_update); bool get_update_position() const; void set_update_rotation(const bool p_update); bool get_update_rotation() const; void set_update_scale(const bool p_update); bool get_update_scale() const; void force_update_cache(); TypedArray get_configuration_warnings() const override; RemoteTransform2D(); }; #endif // REMOTE_TRANSFORM_2D_H