/*************************************************************************/
/*  position_2d.h                                                        */
/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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#ifndef POSITION_2D_H
#define POSITION_2D_H

#include "scene/2d/node_2d.h"

class Position2D : public Node2D {
	GDCLASS(Position2D, Node2D);

	void _draw_cross();

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
#ifdef TOOLS_ENABLED
	virtual Rect2 _edit_get_rect() const override;
	virtual bool _edit_use_rect() const override;
#endif

	void set_gizmo_extents(real_t p_extents);
	real_t get_gizmo_extents() const;

	Position2D();
};

#endif // POSITION_2D_H