/*************************************************************************/ /* polygon_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef POLYGON_2D_H #define POLYGON_2D_H #include "scene/2d/node_2d.h" class Polygon2D : public Node2D { GDCLASS(Polygon2D, Node2D); PoolVector polygon; PoolVector uv; PoolVector vertex_colors; Color color; Ref texture; Size2 tex_scale; Vector2 tex_ofs; bool tex_tile; float tex_rot; bool invert; float invert_border; Vector2 offset; mutable bool rect_cache_dirty; mutable Rect2 item_rect; void _set_texture_rotationd(float p_rot); float _get_texture_rotationd() const; protected: void _notification(int p_what); static void _bind_methods(); public: void set_polygon(const PoolVector &p_polygon); PoolVector get_polygon() const; void set_uv(const PoolVector &p_uv); PoolVector get_uv() const; void set_color(const Color &p_color); Color get_color() const; void set_vertex_colors(const PoolVector &p_colors); PoolVector get_vertex_colors() const; void set_texture(const Ref &p_texture); Ref get_texture() const; void set_texture_offset(const Vector2 &p_offset); Vector2 get_texture_offset() const; void set_texture_rotation(float p_rot); float get_texture_rotation() const; void set_texture_scale(const Size2 &p_scale); Size2 get_texture_scale() const; void set_invert(bool p_rot); bool get_invert() const; void set_invert_border(float p_border); float get_invert_border() const; void set_offset(const Vector2 &p_offset); Vector2 get_offset() const; //editor stuff virtual void edit_set_pivot(const Point2 &p_pivot); virtual Point2 edit_get_pivot() const; virtual bool edit_has_pivot() const; virtual Rect2 get_item_rect() const; Polygon2D(); }; #endif // POLYGON_2D_H