/*************************************************************************/
/*  path_texture.cpp                                                     */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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/* "Software"), to deal in the Software without restriction, including   */
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/*************************************************************************/

#include "path_texture.h"

void PathTexture::set_begin_texture(const Ref<Texture> &p_texture) {

	begin = p_texture;
	update();
}

Ref<Texture> PathTexture::get_begin_texture() const {

	return begin;
}

void PathTexture::set_repeat_texture(const Ref<Texture> &p_texture) {

	repeat = p_texture;
	update();
}
Ref<Texture> PathTexture::get_repeat_texture() const {

	return repeat;
}

void PathTexture::set_end_texture(const Ref<Texture> &p_texture) {

	end = p_texture;
	update();
}
Ref<Texture> PathTexture::get_end_texture() const {

	return end;
}

void PathTexture::set_subdivisions(int p_amount) {

	ERR_FAIL_INDEX(p_amount, 32);
	subdivs = p_amount;
	update();
}

int PathTexture::get_subdivisions() const {

	return subdivs;
}

void PathTexture::set_overlap(int p_amount) {

	overlap = p_amount;
	update();
}
int PathTexture::get_overlap() const {

	return overlap;
}

PathTexture::PathTexture() {

	overlap = 0;
	subdivs = 1;
}