/*************************************************************************/
/*  parallax_layer.h                                                     */
/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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#ifndef PARALLAX_LAYER_H
#define PARALLAX_LAYER_H

#include "scene/2d/node_2d.h"

class ParallaxLayer : public Node2D {
	GDCLASS(ParallaxLayer, Node2D);

	Point2 orig_offset;
	Point2 orig_scale;
	Size2 motion_scale;
	Vector2 motion_offset;
	Vector2 mirroring;
	void _update_mirroring();

	Point2 screen_offset;

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void set_motion_offset(const Size2 &p_offset);
	Size2 get_motion_offset() const;

	void set_motion_scale(const Size2 &p_scale);
	Size2 get_motion_scale() const;

	void set_mirroring(const Size2 &p_mirroring);
	Size2 get_mirroring() const;

	void set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset);

	virtual String get_configuration_warning() const override;
	ParallaxLayer();
};

#endif // PARALLAX_LAYER_H