/*************************************************************************/ /* node_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "node_2d.h" #include "servers/visual_server.h" #include "scene/gui/control.h" #include "scene/main/viewport.h" #include "message_queue.h" void Node2D::edit_set_pivot(const Point2& p_pivot) { } Point2 Node2D::edit_get_pivot() const { return Point2(); } bool Node2D::edit_has_pivot() const { return false; } Variant Node2D::edit_get_state() const { Array state; state.push_back(get_position()); state.push_back(get_rotation()); state.push_back(get_scale()); return state; } void Node2D::edit_set_state(const Variant& p_state) { Array state = p_state; ERR_FAIL_COND( state.size() != 3); pos = state[0]; angle = state[1]; _scale = state[2]; _update_transform(); _change_notify("transform/rot"); _change_notify("transform/scale"); _change_notify("transform/pos"); } void Node2D::edit_set_rect(const Rect2& p_edit_rect) { Rect2 r = get_item_rect(); Vector2 zero_offset; if (r.size.x!=0) zero_offset.x = -r.pos.x / r.size.x; if (r.size.y!=0) zero_offset.y = -r.pos.y / r.size.y; Size2 new_scale(1,1); if (r.size.x!=0) new_scale.x = p_edit_rect.size.x / r.size.x; if (r.size.y!=0) new_scale.y = p_edit_rect.size.y / r.size.y; Point2 new_pos = p_edit_rect.pos + p_edit_rect.size*zero_offset;//p_edit_rect.pos - r.pos; Matrix32 postxf; postxf.set_rotation_and_scale(angle,_scale); new_pos = postxf.xform(new_pos); pos+=new_pos; _scale*=new_scale; _update_transform(); _change_notify("transform/scale"); _change_notify("transform/pos"); } void Node2D::edit_rotate(float p_rot) { angle+=p_rot; _update_transform(); _change_notify("transform/rot"); } void Node2D::_update_xform_values() { pos=_mat.elements[2]; angle=_mat.get_rotation(); _scale=_mat.get_scale(); _xform_dirty=false; } void Node2D::_update_transform() { Matrix32 mat(angle,pos); _mat.set_rotation_and_scale(angle,_scale); _mat.elements[2]=pos; VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(),_mat); if (!is_inside_tree()) return; _notify_transform(); } void Node2D::set_position(const Point2& p_pos) { if (_xform_dirty) ((Node2D*)this)->_update_xform_values(); pos=p_pos; _update_transform(); _change_notify("transform/pos"); } void Node2D::set_rotation(float p_radians) { if (_xform_dirty) ((Node2D*)this)->_update_xform_values(); angle=p_radians; _update_transform(); _change_notify("transform/rot"); } void Node2D::set_rotation_in_degrees(float p_degrees) { set_rotation(Math::deg2rad(p_degrees)); } // Kept for compatibility after rename to set_rotd. // Could be removed after a couple releases. void Node2D::_set_rotd(float p_degrees) { WARN_PRINT("Deprecated method Node2D._set_rotd(): This method was renamed to set_rotd. Please adapt your code accordingly, as the old method will be obsoleted."); set_rotation_in_degrees(p_degrees); } void Node2D::set_scale(const Size2& p_scale) { if (_xform_dirty) ((Node2D*)this)->_update_xform_values(); _scale=p_scale; if (_scale.x==0) _scale.x=CMP_EPSILON; if (_scale.y==0) _scale.y=CMP_EPSILON; _update_transform(); _change_notify("transform/scale"); } Point2 Node2D::get_position() const { if (_xform_dirty) ((Node2D*)this)->_update_xform_values(); return pos; } float Node2D::get_rotation() const { if (_xform_dirty) ((Node2D*)this)->_update_xform_values(); return angle; } float Node2D::get_rotation_in_degrees() const { return Math::rad2deg(get_rotation()); } // Kept for compatibility after rename to get_rotd. // Could be removed after a couple releases. float Node2D::_get_rotd() const { WARN_PRINT("Deprecated method Node2D._get_rotd(): This method was renamed to get_rotd. Please adapt your code accordingly, as the old method will be obsoleted."); return get_rotation_in_degrees(); } Size2 Node2D::get_scale() const { if (_xform_dirty) ((Node2D*)this)->_update_xform_values(); return _scale; } void Node2D::_notification(int p_what) { switch(p_what) { } } Matrix32 Node2D::get_transform() const { return _mat; } Rect2 Node2D::get_item_rect() const { if (get_script_instance()) { Variant::CallError err; Rect2 r = get_script_instance()->call("_get_item_rect",NULL,0,err); if (err.error==Variant::CallError::CALL_OK) return r; } return Rect2(Point2(-32,-32),Size2(64,64)); } void Node2D::rotate(float p_radians) { set_rotation( get_rotation() + p_radians); } void Node2D::translate(const Vector2& p_amount) { set_position( get_position() + p_amount ); } void Node2D::global_translate(const Vector2& p_amount) { set_global_position( get_global_position() + p_amount ); } void Node2D::scale(const Size2& p_amount) { set_scale( get_scale() * p_amount ); } void Node2D::move_x(float p_delta,bool p_scaled){ Matrix32 t = get_transform(); Vector2 m = t[0]; if (!p_scaled) m.normalize(); set_position(t[2]+m*p_delta); } void Node2D::move_y(float p_delta,bool p_scaled){ Matrix32 t = get_transform(); Vector2 m = t[1]; if (!p_scaled) m.normalize(); set_position(t[2]+m*p_delta); } Point2 Node2D::get_global_position() const { return get_global_transform().get_origin(); } void Node2D::set_global_position(const Point2& p_pos) { Matrix32 inv; CanvasItem *pi = get_parent_item(); if (pi) { inv = pi->get_global_transform().affine_inverse(); set_position(inv.xform(p_pos)); } else { set_position(p_pos); } } float Node2D::get_global_rotation() const { return get_global_transform().get_rotation(); } void Node2D::set_global_rotation(float p_radians) { CanvasItem *pi = get_parent_item(); if (pi) { const float parent_global_rot = pi->get_global_transform().get_rotation(); set_rotation(p_radians - parent_global_rot); } else { set_rotation(p_radians); } } float Node2D::get_global_rotation_in_degrees() const { return Math::rad2deg(get_global_rotation()); } void Node2D::set_global_rotation_in_degrees(float p_degrees) { set_global_rotation(Math::deg2rad(p_degrees)); } Size2 Node2D::get_global_scale() const { return get_global_transform().get_scale(); } void Node2D::set_global_scale(const Size2& p_scale) { CanvasItem *pi = get_parent_item(); if (pi) { const Size2 parent_global_scale = pi->get_global_transform().get_scale(); set_scale(p_scale - parent_global_scale); } else { set_scale(p_scale); } } void Node2D::set_transform(const Matrix32& p_transform) { _mat=p_transform; _xform_dirty=true; VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(),_mat); if (!is_inside_tree()) return; _notify_transform(); } void Node2D::set_global_transform(const Matrix32& p_transform) { CanvasItem *pi = get_parent_item(); if (pi) set_transform( pi->get_global_transform().affine_inverse() * p_transform); else set_transform(p_transform); } void Node2D::set_z(int p_z) { ERR_FAIL_COND(p_zVS::CANVAS_ITEM_Z_MAX); z=p_z; VS::get_singleton()->canvas_item_set_z(get_canvas_item(),z); } void Node2D::set_z_as_relative(bool p_enabled) { if (z_relative==p_enabled) return; z_relative=p_enabled; VS::get_singleton()->canvas_item_set_z_as_relative_to_parent(get_canvas_item(),p_enabled); } bool Node2D::is_z_relative() const { return z_relative; } int Node2D::get_z() const{ return z; } Matrix32 Node2D::get_relative_transform_to_parent(const Node *p_parent) const { if (p_parent==this) return Matrix32(); Node2D *parent_2d = get_parent()->cast_to(); ERR_FAIL_COND_V(!parent_2d,Matrix32()); if (p_parent==parent_2d) return get_transform(); else return parent_2d->get_relative_transform_to_parent(p_parent) * get_transform(); } void Node2D::look_at(const Vector2& p_pos) { rotate(get_angle_to(p_pos)); } float Node2D::get_angle_to(const Vector2& p_pos) const { return (get_global_transform().affine_inverse().xform(p_pos)).angle(); } void Node2D::_bind_methods() { // TODO: Obsolete those two methods (old name) properly (GH-4397) ClassDB::bind_method(_MD("_get_rotd"),&Node2D::_get_rotd); ClassDB::bind_method(_MD("_set_rotd","degrees"),&Node2D::_set_rotd); ClassDB::bind_method(_MD("set_position","pos"),&Node2D::set_position); ClassDB::bind_method(_MD("set_rotation","radians"),&Node2D::set_rotation); ClassDB::bind_method(_MD("set_rotation_in_degrees","degrees"),&Node2D::set_rotation_in_degrees); ClassDB::bind_method(_MD("set_scale","scale"),&Node2D::set_scale); ClassDB::bind_method(_MD("get_position"),&Node2D::get_position); ClassDB::bind_method(_MD("get_rotation"),&Node2D::get_rotation); ClassDB::bind_method(_MD("get_rotation_in_degrees"),&Node2D::get_rotation_in_degrees); ClassDB::bind_method(_MD("get_scale"),&Node2D::get_scale); ClassDB::bind_method(_MD("rotate","radians"),&Node2D::rotate); ClassDB::bind_method(_MD("move_local_x","delta","scaled"),&Node2D::move_x,DEFVAL(false)); ClassDB::bind_method(_MD("move_local_y","delta","scaled"),&Node2D::move_y,DEFVAL(false)); ClassDB::bind_method(_MD("translate","offset"),&Node2D::translate); ClassDB::bind_method(_MD("global_translate","offset"),&Node2D::global_translate); ClassDB::bind_method(_MD("scale","ratio"),&Node2D::scale); ClassDB::bind_method(_MD("set_global_position","pos"),&Node2D::set_global_position); ClassDB::bind_method(_MD("get_global_position"),&Node2D::get_global_position); ClassDB::bind_method(_MD("set_global_rotation","radians"),&Node2D::set_global_rotation); ClassDB::bind_method(_MD("get_global_rotation"),&Node2D::get_global_rotation); ClassDB::bind_method(_MD("set_global_rotation_in_degrees","degrees"),&Node2D::set_global_rotation_in_degrees); ClassDB::bind_method(_MD("get_global_rotation_in_degrees"),&Node2D::get_global_rotation_in_degrees); ClassDB::bind_method(_MD("set_global_scale","scale"),&Node2D::set_global_scale); ClassDB::bind_method(_MD("get_global_scale"),&Node2D::get_global_scale); ClassDB::bind_method(_MD("set_transform","xform"),&Node2D::set_transform); ClassDB::bind_method(_MD("set_global_transform","xform"),&Node2D::set_global_transform); ClassDB::bind_method(_MD("look_at","point"),&Node2D::look_at); ClassDB::bind_method(_MD("get_angle_to","point"),&Node2D::get_angle_to); ClassDB::bind_method(_MD("set_z","z"),&Node2D::set_z); ClassDB::bind_method(_MD("get_z"),&Node2D::get_z); ClassDB::bind_method(_MD("set_z_as_relative","enable"),&Node2D::set_z_as_relative); ClassDB::bind_method(_MD("is_z_relative"),&Node2D::is_z_relative); ClassDB::bind_method(_MD("edit_set_pivot","pivot"),&Node2D::edit_set_pivot); ClassDB::bind_method(_MD("get_relative_transform_to_parent","parent"),&Node2D::get_relative_transform_to_parent); ADD_GROUP("Transform",""); ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"position"),_SCS("set_position"),_SCS("get_position")); ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"rotation",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_rotation"),_SCS("get_rotation")); ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"rotation_deg",PROPERTY_HINT_RANGE,"-1440,1440,0.1",PROPERTY_USAGE_EDITOR),_SCS("set_rotation_in_degrees"),_SCS("get_rotation_in_degrees")); ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2,"scale"),_SCS("set_scale"),_SCS("get_scale")); ADD_PROPERTY(PropertyInfo(Variant::MATRIX32,"transform",PROPERTY_HINT_NONE,"",0),_SCS("set_transform"),_SCS("get_transform")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"global_position",PROPERTY_HINT_NONE,"",0),_SCS("set_global_position"),_SCS("get_global_position")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"global_rotation",PROPERTY_HINT_NONE,"",0),_SCS("set_global_rotation"),_SCS("get_global_rotation")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"global_rotation_deg",PROPERTY_HINT_NONE,"",0),_SCS("set_global_rotation_in_degrees"),_SCS("get_global_rotation_in_degrees")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"global_scale",PROPERTY_HINT_NONE,"",0),_SCS("set_global_scale"),_SCS("get_global_scale")); ADD_PROPERTY(PropertyInfo(Variant::MATRIX32,"global_transform",PROPERTY_HINT_NONE,"",0),_SCS("set_global_transform"),_SCS("get_global_transform")); ADD_GROUP("Z",""); ADD_PROPERTYNZ(PropertyInfo(Variant::INT,"z",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z"),_SCS("get_z")); ADD_PROPERTYNO(PropertyInfo(Variant::BOOL,"z_as_relative"),_SCS("set_z_as_relative"),_SCS("is_z_relative")); } Node2D::Node2D() { angle=0; _scale=Vector2(1,1); _xform_dirty=false; z=0; z_relative=true; }