/*************************************************************************/ /* navigation_region_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "navigation_region_2d.h" #include "core/core_string_names.h" #include "scene/resources/world_2d.h" #include "servers/navigation_server_2d.h" #include "servers/navigation_server_3d.h" void NavigationRegion2D::set_enabled(bool p_enabled) { if (enabled == p_enabled) { return; } enabled = p_enabled; if (!is_inside_tree()) { return; } if (!enabled) { NavigationServer2D::get_singleton()->region_set_map(region, RID()); NavigationServer2D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); } else { NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); } #ifdef DEBUG_ENABLED if (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) { queue_redraw(); } #endif // DEBUG_ENABLED } bool NavigationRegion2D::is_enabled() const { return enabled; } void NavigationRegion2D::set_navigation_layers(uint32_t p_navigation_layers) { if (navigation_layers == p_navigation_layers) { return; } navigation_layers = p_navigation_layers; NavigationServer2D::get_singleton()->region_set_navigation_layers(region, navigation_layers); } uint32_t NavigationRegion2D::get_navigation_layers() const { return navigation_layers; } void NavigationRegion2D::set_navigation_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive."); uint32_t _navigation_layers = get_navigation_layers(); if (p_value) { _navigation_layers |= 1 << (p_layer_number - 1); } else { _navigation_layers &= ~(1 << (p_layer_number - 1)); } set_navigation_layers(_navigation_layers); } bool NavigationRegion2D::get_navigation_layer_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive."); return get_navigation_layers() & (1 << (p_layer_number - 1)); } void NavigationRegion2D::set_enter_cost(real_t p_enter_cost) { ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive."); if (Math::is_equal_approx(enter_cost, p_enter_cost)) { return; } enter_cost = p_enter_cost; NavigationServer2D::get_singleton()->region_set_enter_cost(region, enter_cost); } real_t NavigationRegion2D::get_enter_cost() const { return enter_cost; } void NavigationRegion2D::set_travel_cost(real_t p_travel_cost) { ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive."); if (Math::is_equal_approx(travel_cost, p_travel_cost)) { return; } travel_cost = p_travel_cost; NavigationServer2D::get_singleton()->region_set_travel_cost(region, travel_cost); } real_t NavigationRegion2D::get_travel_cost() const { return travel_cost; } RID NavigationRegion2D::get_region_rid() const { return region; } #ifdef TOOLS_ENABLED Rect2 NavigationRegion2D::_edit_get_rect() const { return navigation_polygon.is_valid() ? navigation_polygon->_edit_get_rect() : Rect2(); } bool NavigationRegion2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return navigation_polygon.is_valid() ? navigation_polygon->_edit_is_selected_on_click(p_point, p_tolerance) : false; } #endif void NavigationRegion2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { if (enabled) { NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); } } break; case NOTIFICATION_TRANSFORM_CHANGED: { NavigationServer2D::get_singleton()->region_set_transform(region, get_global_transform()); } break; case NOTIFICATION_EXIT_TREE: { NavigationServer2D::get_singleton()->region_set_map(region, RID()); if (enabled) { NavigationServer2D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); } } break; case NOTIFICATION_DRAW: { #ifdef DEBUG_ENABLED if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer3D::get_singleton()->get_debug_enabled()) && navigation_polygon.is_valid()) { Vector verts = navigation_polygon->get_vertices(); if (verts.size() < 3) { return; } Color color; if (enabled) { color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(); } else { color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color(); } Color doors_color = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connection_color(); RandomPCG rand; for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) { // An array of vertices for this polygon. Vector polygon = navigation_polygon->get_polygon(i); Vector vertices; vertices.resize(polygon.size()); for (int j = 0; j < polygon.size(); j++) { ERR_FAIL_INDEX(polygon[j], verts.size()); vertices.write[j] = verts[polygon[j]]; } // Generate the polygon color, slightly randomly modified from the settings one. Color random_variation_color; random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.1, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.2); random_variation_color.a = color.a; Vector colors; colors.push_back(random_variation_color); RS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), vertices, colors); } // Draw the region Transform2D xform = get_global_transform(); const NavigationServer2D *ns = NavigationServer2D::get_singleton(); real_t radius = ns->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0; for (int i = 0; i < ns->region_get_connections_count(region); i++) { // Two main points Vector2 a = ns->region_get_connection_pathway_start(region, i); a = xform.affine_inverse().xform(a); Vector2 b = ns->region_get_connection_pathway_end(region, i); b = xform.affine_inverse().xform(b); draw_line(a, b, doors_color); // Draw a circle to illustrate the margins. real_t angle = a.angle_to_point(b); draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color); draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color); } } #endif // DEBUG_ENABLED } break; } } void NavigationRegion2D::set_navigation_polygon(const Ref &p_navigation_polygon) { if (p_navigation_polygon == navigation_polygon) { return; } if (navigation_polygon.is_valid()) { navigation_polygon->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NavigationRegion2D::_navigation_polygon_changed)); } navigation_polygon = p_navigation_polygon; NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, p_navigation_polygon); if (navigation_polygon.is_valid()) { navigation_polygon->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &NavigationRegion2D::_navigation_polygon_changed)); } _navigation_polygon_changed(); update_configuration_warnings(); } Ref NavigationRegion2D::get_navigation_polygon() const { return navigation_polygon; } void NavigationRegion2D::_navigation_polygon_changed() { if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) { queue_redraw(); } if (navigation_polygon.is_valid()) { NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, navigation_polygon); } } void NavigationRegion2D::_map_changed(RID p_map) { #ifdef DEBUG_ENABLED if (is_inside_tree() && get_world_2d()->get_navigation_map() == p_map) { queue_redraw(); } #endif // DEBUG_ENABLED } PackedStringArray NavigationRegion2D::get_configuration_warnings() const { PackedStringArray warnings = Node2D::get_configuration_warnings(); if (is_visible_in_tree() && is_inside_tree()) { if (!navigation_polygon.is_valid()) { warnings.push_back(RTR("A NavigationMesh resource must be set or created for this node to work. Please set a property or draw a polygon.")); } } return warnings; } void NavigationRegion2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_navigation_polygon", "navigation_polygon"), &NavigationRegion2D::set_navigation_polygon); ClassDB::bind_method(D_METHOD("get_navigation_polygon"), &NavigationRegion2D::get_navigation_polygon); ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion2D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion2D::is_enabled); ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationRegion2D::set_navigation_layers); ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationRegion2D::get_navigation_layers); ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationRegion2D::set_navigation_layer_value); ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationRegion2D::get_navigation_layer_value); ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion2D::get_region_rid); ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationRegion2D::set_enter_cost); ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationRegion2D::get_enter_cost); ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationRegion2D::set_travel_cost); ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationRegion2D::get_travel_cost); ClassDB::bind_method(D_METHOD("_navigation_polygon_changed"), &NavigationRegion2D::_navigation_polygon_changed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navigation_polygon", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost"); } NavigationRegion2D::NavigationRegion2D() { set_notify_transform(true); region = NavigationServer2D::get_singleton()->region_create(); NavigationServer2D::get_singleton()->region_set_owner_id(region, get_instance_id()); NavigationServer2D::get_singleton()->region_set_enter_cost(region, get_enter_cost()); NavigationServer2D::get_singleton()->region_set_travel_cost(region, get_travel_cost()); #ifdef DEBUG_ENABLED NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); #endif // DEBUG_ENABLED } NavigationRegion2D::~NavigationRegion2D() { NavigationServer2D::get_singleton()->free(region); #ifdef DEBUG_ENABLED NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); #endif // DEBUG_ENABLED }