/*************************************************************************/ /* navigation_polygon.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "navigation_polygon.h" #include "core_string_names.h" #include "engine.h" #include "navigation2d.h" #include "thirdparty/misc/triangulator.h" void NavigationPolygon::set_vertices(const PoolVector &p_vertices) { vertices = p_vertices; } PoolVector NavigationPolygon::get_vertices() const { return vertices; } void NavigationPolygon::_set_polygons(const Array &p_array) { polygons.resize(p_array.size()); for (int i = 0; i < p_array.size(); i++) { polygons[i].indices = p_array[i]; } } Array NavigationPolygon::_get_polygons() const { Array ret; ret.resize(polygons.size()); for (int i = 0; i < ret.size(); i++) { ret[i] = polygons[i].indices; } return ret; } void NavigationPolygon::_set_outlines(const Array &p_array) { outlines.resize(p_array.size()); for (int i = 0; i < p_array.size(); i++) { outlines[i] = p_array[i]; } } Array NavigationPolygon::_get_outlines() const { Array ret; ret.resize(outlines.size()); for (int i = 0; i < ret.size(); i++) { ret[i] = outlines[i]; } return ret; } void NavigationPolygon::add_polygon(const Vector &p_polygon) { Polygon polygon; polygon.indices = p_polygon; polygons.push_back(polygon); } void NavigationPolygon::add_outline_at_index(const PoolVector &p_outline, int p_index) { outlines.insert(p_index, p_outline); } int NavigationPolygon::get_polygon_count() const { return polygons.size(); } Vector NavigationPolygon::get_polygon(int p_idx) { ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector()); return polygons[p_idx].indices; } void NavigationPolygon::clear_polygons() { polygons.clear(); } void NavigationPolygon::add_outline(const PoolVector &p_outline) { outlines.push_back(p_outline); } int NavigationPolygon::get_outline_count() const { return outlines.size(); } void NavigationPolygon::set_outline(int p_idx, const PoolVector &p_outline) { ERR_FAIL_INDEX(p_idx, outlines.size()); outlines[p_idx] = p_outline; } void NavigationPolygon::remove_outline(int p_idx) { ERR_FAIL_INDEX(p_idx, outlines.size()); outlines.remove(p_idx); } PoolVector NavigationPolygon::get_outline(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, outlines.size(), PoolVector()); return outlines[p_idx]; } void NavigationPolygon::clear_outlines() { outlines.clear(); } void NavigationPolygon::make_polygons_from_outlines() { List in_poly, out_poly; Vector2 outside_point(-1e10, -1e10); for (int i = 0; i < outlines.size(); i++) { PoolVector ol = outlines[i]; int olsize = ol.size(); if (olsize < 3) continue; PoolVector::Read r = ol.read(); for (int j = 0; j < olsize; j++) { outside_point.x = MAX(r[j].x, outside_point.x); outside_point.y = MAX(r[j].y, outside_point.y); } } outside_point += Vector2(0.7239784, 0.819238); //avoid precision issues for (int i = 0; i < outlines.size(); i++) { PoolVector ol = outlines[i]; int olsize = ol.size(); if (olsize < 3) continue; PoolVector::Read r = ol.read(); int interscount = 0; //test if this is an outer outline for (int k = 0; k < outlines.size(); k++) { if (i == k) continue; //no self intersect PoolVector ol2 = outlines[k]; int olsize2 = ol2.size(); if (olsize2 < 3) continue; PoolVector::Read r2 = ol2.read(); for (int l = 0; l < olsize2; l++) { if (Geometry::segment_intersects_segment_2d(r[0], outside_point, r2[l], r2[(l + 1) % olsize2], NULL)) { interscount++; } } } bool outer = (interscount % 2) == 0; TriangulatorPoly tp; tp.Init(olsize); for (int j = 0; j < olsize; j++) { tp[j] = r[j]; } if (outer) tp.SetOrientation(TRIANGULATOR_CCW); else { tp.SetOrientation(TRIANGULATOR_CW); tp.SetHole(true); } in_poly.push_back(tp); } TriangulatorPartition tpart; if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed! print_line("convex partition failed!"); return; } polygons.clear(); vertices.resize(0); Map points; for (List::Element *I = out_poly.front(); I; I = I->next()) { TriangulatorPoly &tp = I->get(); struct Polygon p; for (int i = 0; i < tp.GetNumPoints(); i++) { Map::Element *E = points.find(tp[i]); if (!E) { E = points.insert(tp[i], vertices.size()); vertices.push_back(tp[i]); } p.indices.push_back(E->get()); } polygons.push_back(p); } emit_signal(CoreStringNames::get_singleton()->changed); } void NavigationPolygon::_bind_methods() { ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationPolygon::set_vertices); ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationPolygon::get_vertices); ClassDB::bind_method(D_METHOD("add_polygon", "polygon"), &NavigationPolygon::add_polygon); ClassDB::bind_method(D_METHOD("get_polygon_count"), &NavigationPolygon::get_polygon_count); ClassDB::bind_method(D_METHOD("get_polygon", "idx"), &NavigationPolygon::get_polygon); ClassDB::bind_method(D_METHOD("clear_polygons"), &NavigationPolygon::clear_polygons); ClassDB::bind_method(D_METHOD("add_outline", "outline"), &NavigationPolygon::add_outline); ClassDB::bind_method(D_METHOD("add_outline_at_index", "outline", "index"), &NavigationPolygon::add_outline_at_index); ClassDB::bind_method(D_METHOD("get_outline_count"), &NavigationPolygon::get_outline_count); ClassDB::bind_method(D_METHOD("set_outline", "idx", "outline"), &NavigationPolygon::set_outline); ClassDB::bind_method(D_METHOD("get_outline", "idx"), &NavigationPolygon::get_outline); ClassDB::bind_method(D_METHOD("remove_outline", "idx"), &NavigationPolygon::remove_outline); ClassDB::bind_method(D_METHOD("clear_outlines"), &NavigationPolygon::clear_outlines); ClassDB::bind_method(D_METHOD("make_polygons_from_outlines"), &NavigationPolygon::make_polygons_from_outlines); ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationPolygon::_set_polygons); ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationPolygon::_get_polygons); ClassDB::bind_method(D_METHOD("_set_outlines", "outlines"), &NavigationPolygon::_set_outlines); ClassDB::bind_method(D_METHOD("_get_outlines"), &NavigationPolygon::_get_outlines); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_vertices", "get_vertices"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_polygons", "_get_polygons"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_outlines", "_get_outlines"); } NavigationPolygon::NavigationPolygon() { } void NavigationPolygonInstance::set_enabled(bool p_enabled) { if (enabled == p_enabled) return; enabled = p_enabled; if (!is_inside_tree()) return; if (!enabled) { if (nav_id != -1) { navigation->navpoly_remove(nav_id); nav_id = -1; } } else { if (navigation) { if (navpoly.is_valid()) { nav_id = navigation->navpoly_add(navpoly, get_relative_transform_to_parent(navigation), this); } } } if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) update(); //update_gizmo(); } bool NavigationPolygonInstance::is_enabled() const { return enabled; } ///////////////////////////// void NavigationPolygonInstance::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { Node2D *c = this; while (c) { navigation = Object::cast_to(c); if (navigation) { if (enabled && navpoly.is_valid()) { nav_id = navigation->navpoly_add(navpoly, get_relative_transform_to_parent(navigation), this); } break; } c = Object::cast_to(c->get_parent()); } } break; case NOTIFICATION_TRANSFORM_CHANGED: { if (navigation && nav_id != -1) { navigation->navpoly_set_transform(nav_id, get_relative_transform_to_parent(navigation)); } } break; case NOTIFICATION_EXIT_TREE: { if (navigation) { if (nav_id != -1) { navigation->navpoly_remove(nav_id); nav_id = -1; } } navigation = NULL; } break; case NOTIFICATION_DRAW: { if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) { PoolVector verts = navpoly->get_vertices(); int vsize = verts.size(); if (vsize < 3) return; Color color; if (enabled) { color = get_tree()->get_debug_navigation_color(); } else { color = get_tree()->get_debug_navigation_disabled_color(); } Vector colors; Vector vertices; vertices.resize(vsize); colors.resize(vsize); { PoolVector::Read vr = verts.read(); for (int i = 0; i < vsize; i++) { vertices[i] = vr[i]; colors[i] = color; } } Vector indices; for (int i = 0; i < navpoly->get_polygon_count(); i++) { Vector polygon = navpoly->get_polygon(i); for (int j = 2; j < polygon.size(); j++) { int kofs[3] = { 0, j - 1, j }; for (int k = 0; k < 3; k++) { int idx = polygon[kofs[k]]; ERR_FAIL_INDEX(idx, vsize); indices.push_back(idx); } } } VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, vertices, colors); } } break; } } void NavigationPolygonInstance::set_navigation_polygon(const Ref &p_navpoly) { if (p_navpoly == navpoly) return; if (navigation && nav_id != -1) { navigation->navpoly_remove(nav_id); nav_id = -1; } if (navpoly.is_valid()) { navpoly->disconnect(CoreStringNames::get_singleton()->changed, this, "_navpoly_changed"); } navpoly = p_navpoly; if (navpoly.is_valid()) { navpoly->connect(CoreStringNames::get_singleton()->changed, this, "_navpoly_changed"); } if (navigation && navpoly.is_valid() && enabled) { nav_id = navigation->navpoly_add(navpoly, get_relative_transform_to_parent(navigation), this); } //update_gizmo(); _change_notify("navpoly"); update_configuration_warning(); } Ref NavigationPolygonInstance::get_navigation_polygon() const { return navpoly; } void NavigationPolygonInstance::_navpoly_changed() { if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) update(); } String NavigationPolygonInstance::get_configuration_warning() const { if (!is_visible_in_tree() || !is_inside_tree()) return String(); if (!navpoly.is_valid()) { return TTR("A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon."); } const Node2D *c = this; while (c) { if (Object::cast_to(c)) { return String(); } c = Object::cast_to(c->get_parent()); } return TTR("NavigationPolygonInstance must be a child or grandchild to a Navigation2D node. It only provides navigation data."); } void NavigationPolygonInstance::_bind_methods() { ClassDB::bind_method(D_METHOD("set_navigation_polygon", "navpoly"), &NavigationPolygonInstance::set_navigation_polygon); ClassDB::bind_method(D_METHOD("get_navigation_polygon"), &NavigationPolygonInstance::get_navigation_polygon); ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationPolygonInstance::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationPolygonInstance::is_enabled); ClassDB::bind_method(D_METHOD("_navpoly_changed"), &NavigationPolygonInstance::_navpoly_changed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navpoly", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); } NavigationPolygonInstance::NavigationPolygonInstance() { navigation = NULL; nav_id = -1; enabled = true; set_notify_transform(true); }