/*************************************************************************/
/*  mesh_instance_2d.h                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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#ifndef MESH_INSTANCE_2D_H
#define MESH_INSTANCE_2D_H

#include "scene/2d/node_2d.h"

class MeshInstance2D : public Node2D {
	GDCLASS(MeshInstance2D, Node2D);

	Ref<Mesh> mesh;

	Ref<Texture2D> texture;
	Ref<Texture2D> normal_map;

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
#ifdef TOOLS_ENABLED
	virtual Rect2 _edit_get_rect() const override;
#endif

	void set_mesh(const Ref<Mesh> &p_mesh);
	Ref<Mesh> get_mesh() const;

	void set_texture(const Ref<Texture2D> &p_texture);
	Ref<Texture2D> get_texture() const;

	void set_normal_map(const Ref<Texture2D> &p_texture);
	Ref<Texture2D> get_normal_map() const;

	MeshInstance2D();
};

#endif // MESH_INSTANCE_2D_H