/*************************************************************************/ /* marker_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "marker_2d.h" void Marker2D::_draw_cross() { const real_t extents = get_gizmo_extents(); // Add more points to create a "hard stop" in the color gradient. PackedVector2Array points_x = { Point2(+extents, 0), Point2(), Point2(), Point2(-extents, 0) }; PackedVector2Array points_y = { Point2(0, +extents), Point2(), Point2(), Point2(0, -extents) }; // Use the axis color which is brighter for the positive axis. // Use a darkened axis color for the negative axis. // This makes it possible to see in which direction the Marker3D node is rotated // (which can be important depending on how it's used). // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`). const Color color_x = Color(0.96, 0.20, 0.32); PackedColorArray colors_x = { color_x, color_x, color_x.lerp(Color(0, 0, 0), 0.5), color_x.lerp(Color(0, 0, 0), 0.5) }; draw_multiline_colors(points_x, colors_x); const Color color_y = Color(0.53, 0.84, 0.01); PackedColorArray colors_y = { color_y, color_y, color_y.lerp(Color(0, 0, 0), 0.5), color_y.lerp(Color(0, 0, 0), 0.5) }; draw_multiline_colors(points_y, colors_y); } #ifdef TOOLS_ENABLED Rect2 Marker2D::_edit_get_rect() const { real_t extents = get_gizmo_extents(); return Rect2(Point2(-extents, -extents), Size2(extents * 2, extents * 2)); } bool Marker2D::_edit_use_rect() const { return false; } #endif void Marker2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { queue_redraw(); } break; case NOTIFICATION_DRAW: { if (!is_inside_tree()) { break; } if (Engine::get_singleton()->is_editor_hint()) { _draw_cross(); } } break; } } void Marker2D::set_gizmo_extents(real_t p_extents) { gizmo_extents = p_extents; queue_redraw(); } real_t Marker2D::get_gizmo_extents() const { return gizmo_extents; } void Marker2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gizmo_extents", "extents"), &Marker2D::set_gizmo_extents); ClassDB::bind_method(D_METHOD("get_gizmo_extents"), &Marker2D::get_gizmo_extents); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gizmo_extents", PROPERTY_HINT_RANGE, "0,1000,0.1,or_greater,suffix:px"), "set_gizmo_extents", "get_gizmo_extents"); } Marker2D::Marker2D() { }