/*************************************************************************/ /* light_occluder_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "light_occluder_2d.h" void OccluderPolygon2D::set_polygon(const PoolVector &p_polygon) { polygon = p_polygon; VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, p_polygon, closed); emit_changed(); } PoolVector OccluderPolygon2D::get_polygon() const { return polygon; } void OccluderPolygon2D::set_closed(bool p_closed) { if (closed == p_closed) return; closed = p_closed; if (polygon.size()) VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, polygon, closed); emit_changed(); } bool OccluderPolygon2D::is_closed() const { return closed; } void OccluderPolygon2D::set_cull_mode(CullMode p_mode) { cull = p_mode; VS::get_singleton()->canvas_occluder_polygon_set_cull_mode(occ_polygon, VS::CanvasOccluderPolygonCullMode(p_mode)); } OccluderPolygon2D::CullMode OccluderPolygon2D::get_cull_mode() const { return cull; } RID OccluderPolygon2D::get_rid() const { return occ_polygon; } void OccluderPolygon2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_closed", "closed"), &OccluderPolygon2D::set_closed); ClassDB::bind_method(D_METHOD("is_closed"), &OccluderPolygon2D::is_closed); ClassDB::bind_method(D_METHOD("set_cull_mode", "cull_mode"), &OccluderPolygon2D::set_cull_mode); ClassDB::bind_method(D_METHOD("get_cull_mode"), &OccluderPolygon2D::get_cull_mode); ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &OccluderPolygon2D::set_polygon); ClassDB::bind_method(D_METHOD("get_polygon"), &OccluderPolygon2D::get_polygon); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "closed"), "set_closed", "is_closed"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mode", PROPERTY_HINT_ENUM, "Disabled,ClockWise,CounterClockWise"), "set_cull_mode", "get_cull_mode"); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); BIND_CONSTANT(CULL_DISABLED); BIND_CONSTANT(CULL_CLOCKWISE); BIND_CONSTANT(CULL_COUNTER_CLOCKWISE); } OccluderPolygon2D::OccluderPolygon2D() { occ_polygon = VS::get_singleton()->canvas_occluder_polygon_create(); closed = true; cull = CULL_DISABLED; } OccluderPolygon2D::~OccluderPolygon2D() { VS::get_singleton()->free(occ_polygon); } #ifdef DEBUG_ENABLED void LightOccluder2D::_poly_changed() { update(); } #endif void LightOccluder2D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_CANVAS) { VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, get_canvas()); VS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform()); VS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree()); } if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { VS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform()); } if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { VS::get_singleton()->canvas_light_occluder_set_enabled(occluder, is_visible_in_tree()); } if (p_what == NOTIFICATION_DRAW) { if (get_tree()->is_editor_hint()) { if (occluder_polygon.is_valid()) { PoolVector poly = occluder_polygon->get_polygon(); if (poly.size()) { if (occluder_polygon->is_closed()) { Vector color; color.push_back(Color(0, 0, 0, 0.6)); draw_polygon(Variant(poly), color); } else { int ps = poly.size(); PoolVector::Read r = poly.read(); for (int i = 0; i < ps - 1; i++) { draw_line(r[i], r[i + 1], Color(0, 0, 0, 0.6), 3); } } } } } } if (p_what == NOTIFICATION_EXIT_CANVAS) { VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder, RID()); } } void LightOccluder2D::set_occluder_polygon(const Ref &p_polygon) { #ifdef DEBUG_ENABLED if (occluder_polygon.is_valid()) occluder_polygon->disconnect("changed", this, "_poly_changed"); #endif occluder_polygon = p_polygon; if (occluder_polygon.is_valid()) VS::get_singleton()->canvas_light_occluder_set_polygon(occluder, occluder_polygon->get_rid()); else VS::get_singleton()->canvas_light_occluder_set_polygon(occluder, RID()); #ifdef DEBUG_ENABLED if (occluder_polygon.is_valid()) occluder_polygon->connect("changed", this, "_poly_changed"); update(); #endif } Ref LightOccluder2D::get_occluder_polygon() const { return occluder_polygon; } void LightOccluder2D::set_occluder_light_mask(int p_mask) { mask = p_mask; VS::get_singleton()->canvas_light_occluder_set_light_mask(occluder, mask); } int LightOccluder2D::get_occluder_light_mask() const { return mask; } String LightOccluder2D::get_configuration_warning() const { if (!occluder_polygon.is_valid()) { return TTR("An occluder polygon must be set (or drawn) for this occluder to take effect."); } if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) { return TTR("The occluder polygon for this occluder is empty. Please draw a polygon!"); } return String(); } void LightOccluder2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_occluder_polygon", "polygon:OccluderPolygon2D"), &LightOccluder2D::set_occluder_polygon); ClassDB::bind_method(D_METHOD("get_occluder_polygon:OccluderPolygon2D"), &LightOccluder2D::get_occluder_polygon); ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &LightOccluder2D::set_occluder_light_mask); ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &LightOccluder2D::get_occluder_light_mask); #ifdef DEBUG_ENABLED ClassDB::bind_method("_poly_changed", &LightOccluder2D::_poly_changed); #endif ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"), "set_occluder_polygon", "get_occluder_polygon"); ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask"); } LightOccluder2D::LightOccluder2D() { occluder = VS::get_singleton()->canvas_light_occluder_create(); mask = 1; set_notify_transform(true); } LightOccluder2D::~LightOccluder2D() { VS::get_singleton()->free(occluder); }