/*************************************************************************/ /* collision_shape_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef COLLISION_SHAPE_2D_H #define COLLISION_SHAPE_2D_H #include "scene/2d/node_2d.h" #include "scene/resources/shape_2d.h" class CollisionShape2D : public Node2D { OBJ_TYPE(CollisionShape2D,Node2D); Ref<Shape2D> shape; Rect2 rect; bool trigger; void _shape_changed(); protected: void _update_parent(); void _notification(int p_what); static void _bind_methods(); void _add_to_collision_object(Object *p_obj); public: void set_shape(const Ref<Shape2D>& p_shape); Ref<Shape2D> get_shape() const; virtual Rect2 get_item_rect() const; void set_trigger(bool p_trigger); bool is_trigger() const; CollisionShape2D(); }; #endif // COLLISION_SHAPE_2D_H