/*************************************************************************/ /* collision_shape_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "collision_shape_2d.h" #include "collision_object_2d.h" #include "engine.h" #include "scene/resources/capsule_shape_2d.h" #include "scene/resources/circle_shape_2d.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/segment_shape_2d.h" #include "scene/resources/shape_line_2d.h" void CollisionShape2D::_shape_changed() { update(); } void CollisionShape2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_PARENTED: { parent = Object::cast_to(get_parent()); if (parent) { owner_id = parent->create_shape_owner(this); if (shape.is_valid()) { parent->shape_owner_add_shape(owner_id, shape); } parent->shape_owner_set_transform(owner_id, get_transform()); parent->shape_owner_set_disabled(owner_id, disabled); parent->shape_owner_set_one_way_collision(owner_id, one_way_collision); } /*if (Engine::get_singleton()->is_editor_hint()) { //display above all else set_z_as_relative(false); set_z(VS::CANVAS_ITEM_Z_MAX - 1); }*/ } break; case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { if (parent) { parent->shape_owner_set_transform(owner_id, get_transform()); } } break; case NOTIFICATION_UNPARENTED: { if (parent) { parent->remove_shape_owner(owner_id); } owner_id = 0; parent = NULL; } break; /* case NOTIFICATION_TRANSFORM_CHANGED: { if (!is_inside_scene()) break; _update_parent(); } break;*/ case NOTIFICATION_DRAW: { if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; } if (!shape.is_valid()) { break; } rect = Rect2(); Color draw_col = get_tree()->get_debug_collisions_color(); if (disabled) { float g = draw_col.gray(); draw_col.r = g; draw_col.g = g; draw_col.b = g; } shape->draw(get_canvas_item(), draw_col); rect = shape->get_rect(); rect = rect.grow(3); if (one_way_collision) { Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4); dcol.a = 1.0; Vector2 line_to(0, 20); draw_line(Vector2(), line_to, dcol, 3); Vector pts; float tsize = 8; pts.push_back(line_to + (Vector2(0, tsize))); pts.push_back(line_to + (Vector2(0.707 * tsize, 0))); pts.push_back(line_to + (Vector2(-0.707 * tsize, 0))); Vector cols; for (int i = 0; i < 3; i++) cols.push_back(dcol); draw_primitive(pts, cols, Vector()); //small arrow } } break; } } void CollisionShape2D::set_shape(const Ref &p_shape) { if (shape.is_valid()) shape->disconnect("changed", this, "_shape_changed"); shape = p_shape; update(); if (parent) { parent->shape_owner_clear_shapes(owner_id); if (shape.is_valid()) { parent->shape_owner_add_shape(owner_id, shape); } } if (shape.is_valid()) shape->connect("changed", this, "_shape_changed"); update_configuration_warning(); } Ref CollisionShape2D::get_shape() const { return shape; } Rect2 CollisionShape2D::_edit_get_rect() const { return rect; } String CollisionShape2D::get_configuration_warning() const { if (!Object::cast_to(get_parent())) { return TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."); } if (!shape.is_valid()) { return TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"); } return String(); } void CollisionShape2D::set_disabled(bool p_disabled) { disabled = p_disabled; update(); if (parent) { parent->shape_owner_set_disabled(owner_id, p_disabled); } } bool CollisionShape2D::is_disabled() const { return disabled; } void CollisionShape2D::set_one_way_collision(bool p_enable) { one_way_collision = p_enable; update(); if (parent) { parent->shape_owner_set_one_way_collision(owner_id, p_enable); } } bool CollisionShape2D::is_one_way_collision_enabled() const { return one_way_collision; } void CollisionShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape); ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape2D::get_shape); ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionShape2D::set_disabled); ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape2D::is_disabled); ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionShape2D::set_one_way_collision); ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionShape2D::is_one_way_collision_enabled); ClassDB::bind_method(D_METHOD("_shape_changed"), &CollisionShape2D::_shape_changed); ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled"); } CollisionShape2D::CollisionShape2D() { rect = Rect2(-Point2(10, 10), Point2(20, 20)); set_notify_local_transform(true); owner_id = 0; parent = NULL; disabled = false; one_way_collision = false; }