/*************************************************************************/ /* collision_polygon_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "collision_polygon_2d.h" #include "collision_object_2d.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) { if (unparenting) return; CollisionObject2D *co = p_obj->cast_to(); ERR_FAIL_COND(!co); if (polygon.size()==0) return; bool solids=build_mode==BUILD_SOLIDS; if (solids) { //here comes the sun, lalalala //decompose concave into multiple convex polygons and add them Vector< Vector > decomp = Geometry::decompose_polygon(polygon); for(int i=0;i convex = memnew( ConvexPolygonShape2D ); convex->set_points(decomp[i]); co->add_shape(convex,get_transform()); if (trigger) co->set_shape_as_trigger(co->get_shape_count()-1,true); } } else { Ref concave = memnew( ConcavePolygonShape2D ); DVector segments; segments.resize(polygon.size()*2); DVector::Write w=segments.write(); for(int i=0;i::Write(); concave->set_segments(segments); co->add_shape(concave,get_transform()); if (trigger) co->set_shape_as_trigger(co->get_shape_count()-1,true); } //co->add_shape(shape,get_transform()); } void CollisionPolygon2D::_update_parent() { Node *parent = get_parent(); if (!parent) return; CollisionObject2D *co = parent->cast_to(); if (!co) return; co->_update_shapes_from_children(); } void CollisionPolygon2D::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_TREE: { unparenting=false; } break; case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { if (!is_inside_tree()) break; _update_parent(); } break; case NOTIFICATION_DRAW: { for(int i=0;i > decomp = Geometry::decompose_polygon(polygon); #define DEBUG_DECOMPOSE #ifdef DEBUG_DECOMPOSE Color c(0.4,0.9,0.1); for(int i=0;i& p_polygon) { polygon=p_polygon; for(int i=0;i CollisionPolygon2D::get_polygon() const { return polygon; } void CollisionPolygon2D::set_build_mode(BuildMode p_mode) { ERR_FAIL_INDEX(p_mode,2); build_mode=p_mode; _update_parent(); } CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const{ return build_mode; } Rect2 CollisionPolygon2D::get_item_rect() const { return aabb; } void CollisionPolygon2D::set_trigger(bool p_trigger) { trigger=p_trigger; _update_parent(); } bool CollisionPolygon2D::is_trigger() const{ return trigger; } void CollisionPolygon2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionPolygon2D::_add_to_collision_object); ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&CollisionPolygon2D::set_polygon); ObjectTypeDB::bind_method(_MD("get_polygon"),&CollisionPolygon2D::get_polygon); ObjectTypeDB::bind_method(_MD("set_build_mode"),&CollisionPolygon2D::set_build_mode); ObjectTypeDB::bind_method(_MD("get_build_mode"),&CollisionPolygon2D::get_build_mode); ObjectTypeDB::bind_method(_MD("set_trigger"),&CollisionPolygon2D::set_trigger); ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionPolygon2D::is_trigger); ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Solids,Segments"),_SCS("set_build_mode"),_SCS("get_build_mode")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger")); } CollisionPolygon2D::CollisionPolygon2D() { aabb=Rect2(-10,-10,20,20); build_mode=BUILD_SOLIDS; trigger=false; unparenting=false; }