/*************************************************************************/ /* collision_object_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "collision_object_2d.h" #include "scene/scene_string_names.h" #include "servers/physics_2d_server.h" void CollisionObject2D::_update_shapes_from_children() { shapes.clear(); for (int i = 0; i < get_child_count(); i++) { Node *n = get_child(i); n->call("_add_to_collision_object", this); } _update_shapes(); } void CollisionObject2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { if (area) Physics2DServer::get_singleton()->area_set_transform(rid, get_global_transform()); else Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, get_global_transform()); RID space = get_world_2d()->get_space(); if (area) { Physics2DServer::get_singleton()->area_set_space(rid, space); } else Physics2DServer::get_singleton()->body_set_space(rid, space); _update_pickable(); //get space } case NOTIFICATION_VISIBILITY_CHANGED: { _update_pickable(); } break; case NOTIFICATION_TRANSFORM_CHANGED: { if (area) Physics2DServer::get_singleton()->area_set_transform(rid, get_global_transform()); else Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, get_global_transform()); } break; case NOTIFICATION_EXIT_TREE: { if (area) { Physics2DServer::get_singleton()->area_set_space(rid, RID()); } else Physics2DServer::get_singleton()->body_set_space(rid, RID()); } break; } } void CollisionObject2D::_update_shapes() { if (!rid.is_valid()) return; if (area) Physics2DServer::get_singleton()->area_clear_shapes(rid); else Physics2DServer::get_singleton()->body_clear_shapes(rid); for (int i = 0; i < shapes.size(); i++) { if (shapes[i].shape.is_null()) continue; if (area) Physics2DServer::get_singleton()->area_add_shape(rid, shapes[i].shape->get_rid(), shapes[i].xform); else { Physics2DServer::get_singleton()->body_add_shape(rid, shapes[i].shape->get_rid(), shapes[i].xform); if (shapes[i].trigger) Physics2DServer::get_singleton()->body_set_shape_as_trigger(rid, i, shapes[i].trigger); } } } bool CollisionObject2D::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name.begins_with("shapes/")) { int idx = name.get_slicec('/', 1).to_int(); String what = name.get_slicec('/', 2); if (what == "shape") { if (idx >= shapes.size()) add_shape(RefPtr(p_value)); else set_shape(idx, RefPtr(p_value)); } else if (what == "transform") set_shape_transform(idx, p_value); else if (what == "trigger") set_shape_as_trigger(idx, p_value); } else return false; return true; } bool CollisionObject2D::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; if (name.begins_with("shapes/")) { int idx = name.get_slicec('/', 1).to_int(); String what = name.get_slicec('/', 2); if (what == "shape") r_ret = get_shape(idx); else if (what == "transform") r_ret = get_shape_transform(idx); else if (what == "trigger") r_ret = is_shape_set_as_trigger(idx); } else return false; return true; } void CollisionObject2D::_get_property_list(List *p_list) const { //p_list->push_back( PropertyInfo(Variant::INT,"shape_count",PROPERTY_HINT_RANGE,"0,256,1",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) ); for (int i = 0; i < shapes.size(); i++) { String path = "shapes/" + itos(i) + "/"; p_list->push_back(PropertyInfo(Variant::OBJECT, path + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_NO_INSTANCE_STATE)); p_list->push_back(PropertyInfo(Variant::TRANSFORM, path + "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_NO_INSTANCE_STATE)); p_list->push_back(PropertyInfo(Variant::BOOL, path + "trigger", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_NO_INSTANCE_STATE)); } } void CollisionObject2D::set_pickable(bool p_enabled) { if (pickable == p_enabled) return; pickable = p_enabled; _update_pickable(); } bool CollisionObject2D::is_pickable() const { return pickable; } void CollisionObject2D::_input_event(Node *p_viewport, const InputEvent &p_input_event, int p_shape) { if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_viewport, p_input_event, p_shape); } emit_signal(SceneStringNames::get_singleton()->input_event, p_viewport, p_input_event, p_shape); } void CollisionObject2D::_mouse_enter() { if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter); } emit_signal(SceneStringNames::get_singleton()->mouse_entered); } void CollisionObject2D::_mouse_exit() { if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit); } emit_signal(SceneStringNames::get_singleton()->mouse_exited); } void CollisionObject2D::_update_pickable() { if (!is_inside_tree()) return; bool pickable = this->pickable && is_inside_tree() && is_visible_in_tree(); if (area) Physics2DServer::get_singleton()->area_set_pickable(rid, pickable); else Physics2DServer::get_singleton()->body_set_pickable(rid, pickable); } void CollisionObject2D::_bind_methods() { ClassDB::bind_method(D_METHOD("add_shape", "shape:Shape2D", "transform"), &CollisionObject2D::add_shape, DEFVAL(Transform2D())); ClassDB::bind_method(D_METHOD("get_shape_count"), &CollisionObject2D::get_shape_count); ClassDB::bind_method(D_METHOD("set_shape", "shape_idx", "shape:Shape"), &CollisionObject2D::set_shape); ClassDB::bind_method(D_METHOD("set_shape_transform", "shape_idx", "transform"), &CollisionObject2D::set_shape_transform); ClassDB::bind_method(D_METHOD("set_shape_as_trigger", "shape_idx", "enable"), &CollisionObject2D::set_shape_as_trigger); ClassDB::bind_method(D_METHOD("get_shape:Shape2D", "shape_idx"), &CollisionObject2D::get_shape); ClassDB::bind_method(D_METHOD("get_shape_transform", "shape_idx"), &CollisionObject2D::get_shape_transform); ClassDB::bind_method(D_METHOD("is_shape_set_as_trigger", "shape_idx"), &CollisionObject2D::is_shape_set_as_trigger); ClassDB::bind_method(D_METHOD("remove_shape", "shape_idx"), &CollisionObject2D::remove_shape); ClassDB::bind_method(D_METHOD("clear_shapes"), &CollisionObject2D::clear_shapes); ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject2D::get_rid); ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable); ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable); BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::INPUT_EVENT, "event"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::INPUT_EVENT, "event"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); ADD_SIGNAL(MethodInfo("mouse_exited")); ADD_GROUP("Pickable", "input_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable"); ADD_GROUP("", ""); } void CollisionObject2D::add_shape(const Ref &p_shape, const Transform2D &p_transform) { ERR_FAIL_COND(p_shape.is_null()); ShapeData sdata; sdata.shape = p_shape; sdata.xform = p_transform; sdata.trigger = false; if (area) Physics2DServer::get_singleton()->area_add_shape(get_rid(), p_shape->get_rid(), p_transform); else Physics2DServer::get_singleton()->body_add_shape(get_rid(), p_shape->get_rid(), p_transform); shapes.push_back(sdata); } int CollisionObject2D::get_shape_count() const { return shapes.size(); } void CollisionObject2D::set_shape(int p_shape_idx, const Ref &p_shape) { ERR_FAIL_INDEX(p_shape_idx, shapes.size()); ERR_FAIL_COND(p_shape.is_null()); shapes[p_shape_idx].shape = p_shape; if (area) Physics2DServer::get_singleton()->area_set_shape(get_rid(), p_shape_idx, p_shape->get_rid()); else Physics2DServer::get_singleton()->body_set_shape(get_rid(), p_shape_idx, p_shape->get_rid()); //_update_shapes(); } void CollisionObject2D::set_shape_transform(int p_shape_idx, const Transform2D &p_transform) { ERR_FAIL_INDEX(p_shape_idx, shapes.size()); shapes[p_shape_idx].xform = p_transform; if (area) Physics2DServer::get_singleton()->area_set_shape_transform(get_rid(), p_shape_idx, p_transform); else Physics2DServer::get_singleton()->body_set_shape_transform(get_rid(), p_shape_idx, p_transform); //_update_shapes(); } Ref CollisionObject2D::get_shape(int p_shape_idx) const { ERR_FAIL_INDEX_V(p_shape_idx, shapes.size(), Ref()); return shapes[p_shape_idx].shape; } Transform2D CollisionObject2D::get_shape_transform(int p_shape_idx) const { ERR_FAIL_INDEX_V(p_shape_idx, shapes.size(), Transform2D()); return shapes[p_shape_idx].xform; } void CollisionObject2D::remove_shape(int p_shape_idx) { ERR_FAIL_INDEX(p_shape_idx, shapes.size()); shapes.remove(p_shape_idx); _update_shapes(); } void CollisionObject2D::set_shape_as_trigger(int p_shape_idx, bool p_trigger) { ERR_FAIL_INDEX(p_shape_idx, shapes.size()); shapes[p_shape_idx].trigger = p_trigger; if (!area && rid.is_valid()) { Physics2DServer::get_singleton()->body_set_shape_as_trigger(rid, p_shape_idx, p_trigger); } } bool CollisionObject2D::is_shape_set_as_trigger(int p_shape_idx) const { ERR_FAIL_INDEX_V(p_shape_idx, shapes.size(), false); return shapes[p_shape_idx].trigger; } void CollisionObject2D::clear_shapes() { shapes.clear(); _update_shapes(); } CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) { rid = p_rid; area = p_area; pickable = true; set_notify_transform(true); if (p_area) { Physics2DServer::get_singleton()->area_attach_object_instance_ID(rid, get_instance_ID()); } else { Physics2DServer::get_singleton()->body_attach_object_instance_ID(rid, get_instance_ID()); } } CollisionObject2D::CollisionObject2D() { //owner= set_notify_transform(true); } CollisionObject2D::~CollisionObject2D() { Physics2DServer::get_singleton()->free(rid); }