/*************************************************************************/ /* collision_object_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "collision_object_2d.h" #include "servers/physics_2d_server.h" #include "scene/scene_string_names.h" void CollisionObject2D::_update_shapes_from_children() { shapes.clear(); for(int i=0;icall("_add_to_collision_object",this); } _update_shapes(); } void CollisionObject2D::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_TREE: { if (area) Physics2DServer::get_singleton()->area_set_transform(rid,get_global_transform()); else Physics2DServer::get_singleton()->body_set_state(rid,Physics2DServer::BODY_STATE_TRANSFORM,get_global_transform()); RID space = get_world_2d()->get_space(); if (area) { Physics2DServer::get_singleton()->area_set_space(rid,space); } else Physics2DServer::get_singleton()->body_set_space(rid,space); _update_pickable(); //get space } case NOTIFICATION_VISIBILITY_CHANGED: { _update_pickable(); } break; case NOTIFICATION_TRANSFORM_CHANGED: { if (area) Physics2DServer::get_singleton()->area_set_transform(rid,get_global_transform()); else Physics2DServer::get_singleton()->body_set_state(rid,Physics2DServer::BODY_STATE_TRANSFORM,get_global_transform()); } break; case NOTIFICATION_EXIT_TREE: { if (area) { Physics2DServer::get_singleton()->area_set_space(rid,RID()); } else Physics2DServer::get_singleton()->body_set_space(rid,RID()); } break; } } void CollisionObject2D::_update_shapes() { if (!rid.is_valid()) return; if (area) Physics2DServer::get_singleton()->area_clear_shapes(rid); else Physics2DServer::get_singleton()->body_clear_shapes(rid); for(int i=0;iarea_add_shape(rid,shapes[i].shape->get_rid(),shapes[i].xform); else { Physics2DServer::get_singleton()->body_add_shape(rid,shapes[i].shape->get_rid(),shapes[i].xform); if (shapes[i].trigger) Physics2DServer::get_singleton()->body_set_shape_as_trigger(rid,i,shapes[i].trigger); } } } bool CollisionObject2D::_set(const StringName& p_name, const Variant& p_value) { String name=p_name; if (name.begins_with("shapes/")) { int idx=name.get_slicec('/',1).to_int(); String what=name.get_slicec('/',2); if (what=="shape") { if (idx>=shapes.size()) add_shape(RefPtr(p_value)); else set_shape(idx,RefPtr(p_value)); } else if (what=="transform") set_shape_transform(idx,p_value); else if (what=="trigger") set_shape_as_trigger(idx,p_value); } else return false; return true; } bool CollisionObject2D::_get(const StringName& p_name,Variant &r_ret) const { String name=p_name; if (name.begins_with("shapes/")) { int idx=name.get_slicec('/',1).to_int(); String what=name.get_slicec('/',2); if (what=="shape") r_ret= get_shape(idx); else if (what=="transform") r_ret= get_shape_transform(idx); else if (what=="trigger") r_ret= is_shape_set_as_trigger(idx); } else return false; return true; } void CollisionObject2D::_get_property_list( List *p_list) const { //p_list->push_back( PropertyInfo(Variant::INT,"shape_count",PROPERTY_HINT_RANGE,"0,256,1",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) ); for(int i=0;ipush_back( PropertyInfo(Variant::OBJECT,path+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) ); p_list->push_back( PropertyInfo(Variant::TRANSFORM,path+"transform",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) ); p_list->push_back( PropertyInfo(Variant::BOOL,path+"trigger",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) ); } } void CollisionObject2D::set_pickable(bool p_enabled) { if (pickable==p_enabled) return; pickable=p_enabled; _update_pickable(); } bool CollisionObject2D::is_pickable() const { return pickable; } void CollisionObject2D::_input_event(Node *p_viewport, const InputEvent& p_input_event, int p_shape) { if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_input_event,p_viewport,p_input_event,p_shape); } emit_signal(SceneStringNames::get_singleton()->input_event,p_viewport,p_input_event,p_shape); } void CollisionObject2D::_mouse_enter() { if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter); } emit_signal(SceneStringNames::get_singleton()->mouse_enter); } void CollisionObject2D::_mouse_exit() { if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit); } emit_signal(SceneStringNames::get_singleton()->mouse_exit); } void CollisionObject2D::_update_pickable() { if (!is_inside_tree()) return; bool pickable = this->pickable && is_inside_tree() && is_visible(); if (area) Physics2DServer::get_singleton()->area_set_pickable(rid,pickable); else Physics2DServer::get_singleton()->body_set_pickable(rid,pickable); } void CollisionObject2D::_bind_methods() { ClassDB::bind_method(_MD("add_shape","shape:Shape2D","transform"),&CollisionObject2D::add_shape,DEFVAL(Matrix32())); ClassDB::bind_method(_MD("get_shape_count"),&CollisionObject2D::get_shape_count); ClassDB::bind_method(_MD("set_shape","shape_idx","shape:Shape"),&CollisionObject2D::set_shape); ClassDB::bind_method(_MD("set_shape_transform","shape_idx","transform"),&CollisionObject2D::set_shape_transform); ClassDB::bind_method(_MD("set_shape_as_trigger","shape_idx","enable"),&CollisionObject2D::set_shape_as_trigger); ClassDB::bind_method(_MD("get_shape:Shape2D","shape_idx"),&CollisionObject2D::get_shape); ClassDB::bind_method(_MD("get_shape_transform","shape_idx"),&CollisionObject2D::get_shape_transform); ClassDB::bind_method(_MD("is_shape_set_as_trigger","shape_idx"),&CollisionObject2D::is_shape_set_as_trigger); ClassDB::bind_method(_MD("remove_shape","shape_idx"),&CollisionObject2D::remove_shape); ClassDB::bind_method(_MD("clear_shapes"),&CollisionObject2D::clear_shapes); ClassDB::bind_method(_MD("get_rid"),&CollisionObject2D::get_rid); ClassDB::bind_method(_MD("set_pickable","enabled"),&CollisionObject2D::set_pickable); ClassDB::bind_method(_MD("is_pickable"),&CollisionObject2D::is_pickable); BIND_VMETHOD( MethodInfo("_input_event",PropertyInfo(Variant::OBJECT,"viewport"),PropertyInfo(Variant::INPUT_EVENT,"event"),PropertyInfo(Variant::INT,"shape_idx"))); ADD_SIGNAL( MethodInfo("input_event",PropertyInfo(Variant::OBJECT,"viewport"),PropertyInfo(Variant::INPUT_EVENT,"event"),PropertyInfo(Variant::INT,"shape_idx"))); ADD_SIGNAL( MethodInfo("mouse_enter")); ADD_SIGNAL( MethodInfo("mouse_exit")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"input/pickable"),_SCS("set_pickable"),_SCS("is_pickable")); } void CollisionObject2D::add_shape(const Ref& p_shape, const Matrix32& p_transform) { ERR_FAIL_COND(p_shape.is_null()); ShapeData sdata; sdata.shape=p_shape; sdata.xform=p_transform; sdata.trigger=false; if (area) Physics2DServer::get_singleton()->area_add_shape(get_rid(),p_shape->get_rid(),p_transform); else Physics2DServer::get_singleton()->body_add_shape(get_rid(),p_shape->get_rid(),p_transform); shapes.push_back(sdata); } int CollisionObject2D::get_shape_count() const { return shapes.size(); } void CollisionObject2D::set_shape(int p_shape_idx, const Ref& p_shape) { ERR_FAIL_INDEX(p_shape_idx,shapes.size()); ERR_FAIL_COND(p_shape.is_null()); shapes[p_shape_idx].shape=p_shape; if (area) Physics2DServer::get_singleton()->area_set_shape(get_rid(),p_shape_idx,p_shape->get_rid()); else Physics2DServer::get_singleton()->body_set_shape(get_rid(),p_shape_idx,p_shape->get_rid()); // _update_shapes(); } void CollisionObject2D::set_shape_transform(int p_shape_idx, const Matrix32& p_transform) { ERR_FAIL_INDEX(p_shape_idx,shapes.size()); shapes[p_shape_idx].xform=p_transform; if (area) Physics2DServer::get_singleton()->area_set_shape_transform(get_rid(),p_shape_idx,p_transform); else Physics2DServer::get_singleton()->body_set_shape_transform(get_rid(),p_shape_idx,p_transform); // _update_shapes(); } Ref CollisionObject2D::get_shape(int p_shape_idx) const { ERR_FAIL_INDEX_V(p_shape_idx,shapes.size(),Ref()); return shapes[p_shape_idx].shape; } Matrix32 CollisionObject2D::get_shape_transform(int p_shape_idx) const { ERR_FAIL_INDEX_V(p_shape_idx,shapes.size(),Matrix32()); return shapes[p_shape_idx].xform; } void CollisionObject2D::remove_shape(int p_shape_idx) { ERR_FAIL_INDEX(p_shape_idx,shapes.size()); shapes.remove(p_shape_idx); _update_shapes(); } void CollisionObject2D::set_shape_as_trigger(int p_shape_idx, bool p_trigger) { ERR_FAIL_INDEX(p_shape_idx,shapes.size()); shapes[p_shape_idx].trigger=p_trigger; if (!area && rid.is_valid()) { Physics2DServer::get_singleton()->body_set_shape_as_trigger(rid,p_shape_idx,p_trigger); } } bool CollisionObject2D::is_shape_set_as_trigger(int p_shape_idx) const { ERR_FAIL_INDEX_V(p_shape_idx,shapes.size(),false); return shapes[p_shape_idx].trigger; } void CollisionObject2D::clear_shapes() { shapes.clear(); _update_shapes(); } CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) { rid=p_rid; area=p_area; pickable=true; if (p_area) { Physics2DServer::get_singleton()->area_attach_object_instance_ID(rid,get_instance_ID()); } else { Physics2DServer::get_singleton()->body_attach_object_instance_ID(rid,get_instance_ID()); } } CollisionObject2D::CollisionObject2D() { //owner= } CollisionObject2D::~CollisionObject2D() { Physics2DServer::get_singleton()->free(rid); }