#include "canvas_modulate.h" void CanvasModulate::_notification(int p_what) { if (p_what==NOTIFICATION_ENTER_CANVAS) { if (is_visible()) { VS::get_singleton()->canvas_set_modulate(get_canvas(),color); add_to_group("_canvas_modulate_"+itos(get_canvas().get_id())); } } else if (p_what==NOTIFICATION_EXIT_CANVAS) { if (is_visible()) { VS::get_singleton()->canvas_set_modulate(get_canvas(),Color(1,1,1,1)); remove_from_group("_canvas_modulate_"+itos(get_canvas().get_id())); } } else if (p_what==NOTIFICATION_VISIBILITY_CHANGED) { if (is_visible()) { VS::get_singleton()->canvas_set_modulate(get_canvas(),color); add_to_group("_canvas_modulate_"+itos(get_canvas().get_id())); } else { VS::get_singleton()->canvas_set_modulate(get_canvas(),Color(1,1,1,1)); remove_from_group("_canvas_modulate_"+itos(get_canvas().get_id())); } update_configuration_warning(); } } void CanvasModulate::_bind_methods(){ ObjectTypeDB::bind_method(_MD("set_color","color"),&CanvasModulate::set_color); ObjectTypeDB::bind_method(_MD("get_color"),&CanvasModulate::get_color); ADD_PROPERTY(PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color")); } void CanvasModulate::set_color(const Color& p_color){ color=p_color; if (is_inside_tree()) { VS::get_singleton()->canvas_set_modulate(get_canvas(),color); } } Color CanvasModulate::get_color() const { return color; } String CanvasModulate::get_configuration_warning() const { if (!is_visible() || !is_inside_tree()) return String(); List nodes; get_tree()->get_nodes_in_group("_canvas_modulate_"+itos(get_canvas().get_id()),&nodes); if (nodes.size()>1) { return TTR("Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first one created will work, while the rest will be ignored."); } return String(); } CanvasModulate::CanvasModulate() { color=Color(1,1,1,1); } CanvasModulate::~CanvasModulate() { }