/*************************************************************************/ /* canvas_item.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "canvas_item.h" #include "servers/visual_server.h" #include "scene/main/viewport.h" #include "scene/main/canvas_layer.h" #include "message_queue.h" #include "scene/scene_string_names.h" #include "scene/resources/font.h" #include "scene/resources/texture.h" #include "scene/resources/style_box.h" bool CanvasItem::is_visible() const { if (!is_inside_tree()) return false; const CanvasItem *p=this; while(p) { if (p->hidden) return false; p=p->get_parent_item(); } return true; } bool CanvasItem::is_hidden() const { /*if (!is_inside_scene()) return false;*/ return hidden; } void CanvasItem::_propagate_visibility_changed(bool p_visible) { notification(NOTIFICATION_VISIBILITY_CHANGED); if (p_visible) update(); //todo optimize else emit_signal(SceneStringNames::get_singleton()->hide); _block(); for(int i=0;icast_to(); if (c && c->hidden!=p_visible) //should the toplevels stop propagation? i think so but.. c->_propagate_visibility_changed(p_visible); } _unblock(); } void CanvasItem::show() { if (!hidden) return; hidden=false; VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,true); if (!is_inside_tree()) return; if (is_visible()) { _propagate_visibility_changed(true); } } void CanvasItem::hide() { if (hidden) return; bool propagate=is_inside_tree() && is_visible(); hidden=true; VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false); if (!is_inside_tree()) return; if (propagate) _propagate_visibility_changed(false); } Variant CanvasItem::edit_get_state() const { return Variant(); } void CanvasItem::edit_set_state(const Variant& p_state) { } void CanvasItem::edit_set_rect(const Rect2& p_edit_rect) { //used by editors, implement at will } void CanvasItem::edit_rotate(float p_rot) { } Size2 CanvasItem::edit_get_minimum_size() const { return Size2(-1,-1); //no limit } void CanvasItem::_update_callback() { if (!is_inside_tree()) { pending_update=false; return; } VisualServer::get_singleton()->canvas_item_clear(get_canvas_item()); //todo updating = true - only allow drawing here if (is_visible()) { //todo optimize this!! if (first_draw) { notification(NOTIFICATION_VISIBILITY_CHANGED); first_draw=false; } drawing=true; notification(NOTIFICATION_DRAW); emit_signal(SceneStringNames::get_singleton()->draw); if (get_script_instance()) { Variant::CallError err; get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw,NULL,0); } drawing=false; } //todo updating = false pending_update=false; // don't change to false until finished drawing (avoid recursive update) } Matrix32 CanvasItem::get_global_transform_with_canvas() const { const CanvasItem *ci = this; Matrix32 xform; const CanvasItem *last_valid=NULL; while(ci) { last_valid=ci; xform = ci->get_transform() * xform; ci=ci->get_parent_item(); } if (last_valid->canvas_layer) return last_valid->canvas_layer->get_transform() * xform; else return xform; } Matrix32 CanvasItem::get_global_transform() const { if (global_invalid) { const CanvasItem *pi = get_parent_item(); if (pi) global_transform = pi->get_global_transform() * get_transform(); else global_transform = get_transform(); global_invalid=false; } return global_transform; } void CanvasItem::_queue_sort_children() { if (pending_children_sort) return; pending_children_sort=true; MessageQueue::get_singleton()->push_call(this,"_sort_children"); } void CanvasItem::_sort_children() { pending_children_sort=false; if (!is_inside_tree()) return; for(int i=0;icast_to(); if (ci) { if (ci->toplevel || ci->group!="") continue; VisualServer::get_singleton()->canvas_item_raise(n->cast_to()->canvas_item); } } } void CanvasItem::_raise_self() { if (!is_inside_tree()) return; VisualServer::get_singleton()->canvas_item_raise(canvas_item); } void CanvasItem::_enter_canvas() { if ((!get_parent() || !get_parent()->cast_to()) || toplevel) { Node *n = this; Viewport *viewport=NULL; canvas_layer=NULL; while(n) { if (n->cast_to()) { viewport = n->cast_to(); break; } if (!canvas_layer && n->cast_to()) { canvas_layer = n->cast_to(); } n=n->get_parent(); } RID canvas; if (canvas_layer) canvas=canvas_layer->get_world_2d()->get_canvas(); else canvas=viewport->find_world_2d()->get_canvas(); VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,canvas); group = "root_canvas"+itos(canvas.get_id()); add_to_group(group); get_tree()->call_group(SceneTree::GROUP_CALL_UNIQUE,group,"_raise_self"); } else { CanvasItem *parent = get_parent_item(); VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent->get_canvas_item()); parent->_queue_sort_children(); } pending_update=false; update(); notification(NOTIFICATION_ENTER_CANVAS); } void CanvasItem::_exit_canvas() { notification(NOTIFICATION_EXIT_CANVAS,true); //reverse the notification VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,RID()); canvas_layer=NULL; group=""; } void CanvasItem::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_TREE: { first_draw=true; pending_children_sort=false; if (get_parent()) { CanvasItem *ci = get_parent()->cast_to(); if (ci) C=ci->children_items.push_back(this); } _enter_canvas(); if (!block_transform_notify && !xform_change.in_list()) { get_tree()->xform_change_list.add(&xform_change); } } break; case NOTIFICATION_MOVED_IN_PARENT: { if (group!="") { get_tree()->call_group(SceneTree::GROUP_CALL_UNIQUE,group,"_raise_self"); } else { CanvasItem *p = get_parent_item(); ERR_FAIL_COND(!p); p->_queue_sort_children(); } } break; case NOTIFICATION_EXIT_TREE: { if (xform_change.in_list()) get_tree()->xform_change_list.remove(&xform_change); _exit_canvas(); if (C) { get_parent()->cast_to()->children_items.erase(C); C=NULL; } } break; case NOTIFICATION_DRAW: { } break; case NOTIFICATION_TRANSFORM_CHANGED: { } break; case NOTIFICATION_VISIBILITY_CHANGED: { emit_signal(SceneStringNames::get_singleton()->visibility_changed); } break; } } void CanvasItem::_set_visible_(bool p_visible) { if (p_visible) show(); else hide(); } bool CanvasItem::_is_visible_() const { return !is_hidden(); } void CanvasItem::update() { if (!is_inside_tree()) return; if (pending_update) return; pending_update=true; MessageQueue::get_singleton()->push_call(this,"_update_callback"); } void CanvasItem::set_opacity(float p_opacity) { opacity=p_opacity; VisualServer::get_singleton()->canvas_item_set_opacity(canvas_item,opacity); } float CanvasItem::get_opacity() const { return opacity; } void CanvasItem::set_as_toplevel(bool p_toplevel) { if (toplevel==p_toplevel) return; if (!is_inside_tree()) { toplevel=p_toplevel; return; } _exit_canvas(); toplevel=p_toplevel; _enter_canvas(); } bool CanvasItem::is_set_as_toplevel() const { return toplevel; } CanvasItem *CanvasItem::get_parent_item() const { if (toplevel) return NULL; Node *parent = get_parent(); if (!parent) return NULL; return parent->cast_to(); } void CanvasItem::set_self_opacity(float p_self_opacity) { self_opacity=p_self_opacity; VisualServer::get_singleton()->canvas_item_set_self_opacity(canvas_item,self_opacity); } float CanvasItem::get_self_opacity() const { return self_opacity; } void CanvasItem::set_blend_mode(BlendMode p_blend_mode) { ERR_FAIL_INDEX(p_blend_mode,5); blend_mode=p_blend_mode; VisualServer::get_singleton()->canvas_item_set_blend_mode(canvas_item,VS::MaterialBlendMode(blend_mode)); } CanvasItem::BlendMode CanvasItem::get_blend_mode() const { return blend_mode; } void CanvasItem::set_light_mask(int p_light_mask) { light_mask=p_light_mask; VS::get_singleton()->canvas_item_set_light_mask(canvas_item,p_light_mask); } int CanvasItem::get_light_mask() const{ return light_mask; } void CanvasItem::item_rect_changed() { update(); emit_signal(SceneStringNames::get_singleton()->item_rect_changed); } void CanvasItem::draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } VisualServer::get_singleton()->canvas_item_add_line(canvas_item,p_from,p_to,p_color,p_width); } void CanvasItem::draw_rect(const Rect2& p_rect, const Color& p_color) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } VisualServer::get_singleton()->canvas_item_add_rect(canvas_item,p_rect,p_color); } void CanvasItem::draw_circle(const Point2& p_pos, float p_radius, const Color& p_color) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } VisualServer::get_singleton()->canvas_item_add_circle(canvas_item,p_pos,p_radius,p_color); } void CanvasItem::draw_texture(const Ref& p_texture,const Point2& p_pos) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } ERR_FAIL_COND(p_texture.is_null()); p_texture->draw(canvas_item,p_pos); } void CanvasItem::draw_texture_rect(const Ref& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } ERR_FAIL_COND(p_texture.is_null()); p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate,p_transpose); } void CanvasItem::draw_texture_rect_region(const Ref& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } ERR_FAIL_COND(p_texture.is_null()); p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate,p_transpose); } void CanvasItem::draw_style_box(const Ref& p_style_box,const Rect2& p_rect) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } ERR_FAIL_COND(p_style_box.is_null()); p_style_box->draw(canvas_item,p_rect); } void CanvasItem::draw_primitive(const Vector& p_points, const Vector& p_colors,const Vector& p_uvs, Ref p_texture,float p_width) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_primitive(canvas_item,p_points,p_colors,p_uvs,rid,p_width); } void CanvasItem::draw_set_transform(const Point2& p_offset, float p_rot, const Size2& p_scale) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } Matrix32 xform(p_rot,p_offset); xform.scale_basis(p_scale); VisualServer::get_singleton()->canvas_item_set_transform(canvas_item,xform); } void CanvasItem::draw_polygon(const Vector& p_points, const Vector& p_colors,const Vector& p_uvs, Ref p_texture) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item,p_points,p_colors,p_uvs,rid); } void CanvasItem::draw_colored_polygon(const Vector& p_points, const Color& p_color,const Vector& p_uvs, Ref p_texture) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } Vector colors; colors.push_back(p_color); RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item,p_points,colors,p_uvs,rid); } void CanvasItem::draw_string(const Ref& p_font,const Point2& p_pos, const String& p_text,const Color& p_modulate,int p_clip_w) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } ERR_FAIL_COND(p_font.is_null()); p_font->draw(canvas_item,p_pos,p_text,p_modulate,p_clip_w); } float CanvasItem::draw_char(const Ref& p_font,const Point2& p_pos, const String& p_char,const String& p_next,const Color& p_modulate) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_V(0); } ERR_FAIL_COND_V(p_char.length()!=1,0); ERR_FAIL_COND_V(p_font.is_null(),0); return p_font->draw_char(canvas_item,p_pos,p_char[0],p_next.c_str()[0],p_modulate); } void CanvasItem::_notify_transform(CanvasItem *p_node) { if (p_node->xform_change.in_list() && p_node->global_invalid) return; //nothing to do p_node->global_invalid=true; if (!p_node->xform_change.in_list()) { if (!p_node->block_transform_notify) { if (p_node->is_inside_tree()) get_tree()->xform_change_list.add(&p_node->xform_change); } } for(List::Element *E=p_node->children_items.front();E;E=E->next()) { CanvasItem* ci=E->get(); if (ci->toplevel) continue; _notify_transform(ci); } } Rect2 CanvasItem::get_viewport_rect() const { ERR_FAIL_COND_V(!is_inside_tree(),Rect2()); return get_viewport()->get_visible_rect(); } RID CanvasItem::get_canvas() const { ERR_FAIL_COND_V(!is_inside_tree(),RID()); if (canvas_layer) return canvas_layer->get_world_2d()->get_canvas(); else return get_viewport()->find_world_2d()->get_canvas(); } CanvasItem *CanvasItem::get_toplevel() const { CanvasItem *ci=const_cast(this); while(!ci->toplevel && ci->get_parent() && ci->get_parent()->cast_to()) { ci=ci->get_parent()->cast_to(); } return ci; } Ref CanvasItem::get_world_2d() const { ERR_FAIL_COND_V(!is_inside_tree(),Ref()); CanvasItem *tl=get_toplevel(); if (tl->canvas_layer) { return tl->canvas_layer->get_world_2d(); } else if (tl->get_viewport()) { return tl->get_viewport()->find_world_2d(); } else { return Ref(); } } RID CanvasItem::get_viewport_rid() const { ERR_FAIL_COND_V(!is_inside_tree(),RID()); return get_viewport()->get_viewport(); } void CanvasItem::set_block_transform_notify(bool p_enable) { block_transform_notify=p_enable; } bool CanvasItem::is_block_transform_notify_enabled() const { return block_transform_notify; } void CanvasItem::set_draw_behind_parent(bool p_enable) { if (behind==p_enable) return; behind=p_enable; VisualServer::get_singleton()->canvas_item_set_on_top(canvas_item,!behind); } bool CanvasItem::is_draw_behind_parent_enabled() const{ return behind; } void CanvasItem::set_shader(const Ref& p_shader) { ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM); #ifdef TOOLS_ENABLED if (shader.is_valid()) { shader->disconnect("changed",this,"_shader_changed"); } #endif shader=p_shader; #ifdef TOOLS_ENABLED if (shader.is_valid()) { shader->connect("changed",this,"_shader_changed"); } #endif RID rid; if (shader.is_valid()) rid=shader->get_rid(); VS::get_singleton()->canvas_item_set_shader(canvas_item,rid); _change_notify(); //properties for shader exposed } void CanvasItem::set_use_parent_shader(bool p_use_parent_shader) { use_parent_shader=p_use_parent_shader; VS::get_singleton()->canvas_item_set_use_parent_shader(canvas_item,p_use_parent_shader); } bool CanvasItem::get_use_parent_shader() const{ return use_parent_shader; } Ref CanvasItem::get_shader() const{ return shader; } void CanvasItem::set_shader_param(const StringName& p_param,const Variant& p_value) { VS::get_singleton()->canvas_item_set_shader_param(canvas_item,p_param,p_value); } Variant CanvasItem::get_shader_param(const StringName& p_param) const { return VS::get_singleton()->canvas_item_get_shader_param(canvas_item,p_param); } bool CanvasItem::_set(const StringName& p_name, const Variant& p_value) { if (shader.is_valid()) { StringName pr = shader->remap_param(p_name); if (pr) { set_shader_param(pr,p_value); return true; } } return false; } bool CanvasItem::_get(const StringName& p_name,Variant &r_ret) const{ if (shader.is_valid()) { StringName pr = shader->remap_param(p_name); if (pr) { r_ret=get_shader_param(pr); return true; } } return false; } void CanvasItem::_get_property_list( List *p_list) const{ if (shader.is_valid()) { shader->get_param_list(p_list); } } #ifdef TOOLS_ENABLED void CanvasItem::_shader_changed() { _change_notify(); } #endif void CanvasItem::get_argument_options(const StringName& p_function,int p_idx,List*r_options) const { if (p_idx==0 && shader.is_valid() && (p_function.operator String()=="get_shader_param" || p_function.operator String()=="set_shader_param")) { List pl; shader->get_param_list(&pl); for(List::Element *E=pl.front();E;E=E->next()) { r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\""); } return; } Node::get_argument_options(p_function,p_idx,r_options); } void CanvasItem::_bind_methods() { ObjectTypeDB::bind_method(_MD("_sort_children"),&CanvasItem::_sort_children); ObjectTypeDB::bind_method(_MD("_raise_self"),&CanvasItem::_raise_self); ObjectTypeDB::bind_method(_MD("_update_callback"),&CanvasItem::_update_callback); ObjectTypeDB::bind_method(_MD("_set_visible_"),&CanvasItem::_set_visible_); ObjectTypeDB::bind_method(_MD("_is_visible_"),&CanvasItem::_is_visible_); ObjectTypeDB::bind_method(_MD("edit_set_state","state"),&CanvasItem::edit_set_state); ObjectTypeDB::bind_method(_MD("edit_get"),&CanvasItem::edit_get_state); ObjectTypeDB::bind_method(_MD("edit_set_rect","rect"),&CanvasItem::edit_set_rect); ObjectTypeDB::bind_method(_MD("edit_rotate","degrees"),&CanvasItem::edit_rotate); ObjectTypeDB::bind_method(_MD("get_item_rect"),&CanvasItem::get_item_rect); //ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform); ObjectTypeDB::bind_method(_MD("get_canvas_item"),&CanvasItem::get_canvas_item); ObjectTypeDB::bind_method(_MD("is_visible"),&CanvasItem::is_visible); ObjectTypeDB::bind_method(_MD("is_hidden"),&CanvasItem::is_hidden); ObjectTypeDB::bind_method(_MD("show"),&CanvasItem::show); ObjectTypeDB::bind_method(_MD("hide"),&CanvasItem::hide); ObjectTypeDB::bind_method(_MD("update"),&CanvasItem::update); ObjectTypeDB::bind_method(_MD("set_as_toplevel","enable"),&CanvasItem::set_as_toplevel); ObjectTypeDB::bind_method(_MD("is_set_as_toplevel"),&CanvasItem::is_set_as_toplevel); ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&CanvasItem::set_blend_mode); ObjectTypeDB::bind_method(_MD("get_blend_mode"),&CanvasItem::get_blend_mode); ObjectTypeDB::bind_method(_MD("set_light_mask","light_mask"),&CanvasItem::set_light_mask); ObjectTypeDB::bind_method(_MD("get_light_mask"),&CanvasItem::get_light_mask); ObjectTypeDB::bind_method(_MD("set_opacity","opacity"),&CanvasItem::set_opacity); ObjectTypeDB::bind_method(_MD("get_opacity"),&CanvasItem::get_opacity); ObjectTypeDB::bind_method(_MD("set_self_opacity","self_opacity"),&CanvasItem::set_self_opacity); ObjectTypeDB::bind_method(_MD("get_self_opacity"),&CanvasItem::get_self_opacity); ObjectTypeDB::bind_method(_MD("set_draw_behind_parent","enable"),&CanvasItem::set_draw_behind_parent); ObjectTypeDB::bind_method(_MD("is_draw_behind_parent_enabled"),&CanvasItem::is_draw_behind_parent_enabled); ObjectTypeDB::bind_method(_MD("_set_on_top","on_top"),&CanvasItem::_set_on_top); ObjectTypeDB::bind_method(_MD("_is_on_top"),&CanvasItem::_is_on_top); #ifdef TOOLS_ENABLED ObjectTypeDB::bind_method(_MD("_shader_changed"),&CanvasItem::_shader_changed); #endif //ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform); ObjectTypeDB::bind_method(_MD("draw_line","from","to","color","width"),&CanvasItem::draw_line,DEFVAL(1.0)); ObjectTypeDB::bind_method(_MD("draw_rect","rect","color"),&CanvasItem::draw_rect); ObjectTypeDB::bind_method(_MD("draw_circle","pos","radius","color"),&CanvasItem::draw_circle); ObjectTypeDB::bind_method(_MD("draw_texture","texture:Texture","pos"),&CanvasItem::draw_texture); ObjectTypeDB::bind_method(_MD("draw_texture_rect","texture:Texture","rect","tile","modulate"),&CanvasItem::draw_texture_rect,DEFVAL(false),DEFVAL(Color(1,1,1))); ObjectTypeDB::bind_method(_MD("draw_texture_rect_region","texture:Texture","rect","src_rect","modulate"),&CanvasItem::draw_texture_rect_region,DEFVAL(Color(1,1,1))); ObjectTypeDB::bind_method(_MD("draw_style_box","style_box:StyleBox","rect"),&CanvasItem::draw_style_box); ObjectTypeDB::bind_method(_MD("draw_primitive","points","colors","uvs","texture:Texture","width"),&CanvasItem::draw_primitive,DEFVAL(Array()),DEFVAL(Ref()),DEFVAL(1.0)); ObjectTypeDB::bind_method(_MD("draw_polygon","points","colors","uvs","texture:Texture"),&CanvasItem::draw_polygon,DEFVAL(Array()),DEFVAL(Ref())); ObjectTypeDB::bind_method(_MD("draw_colored_polygon","points","color","uvs","texture:Texture"),&CanvasItem::draw_colored_polygon,DEFVAL(Array()),DEFVAL(Ref())); ObjectTypeDB::bind_method(_MD("draw_string","font:Font","pos","text","modulate","clip_w"),&CanvasItem::draw_string,DEFVAL(Color(1,1,1)),DEFVAL(-1)); ObjectTypeDB::bind_method(_MD("draw_char","font:Font","pos","char","next","modulate"),&CanvasItem::draw_char,DEFVAL(Color(1,1,1))); ObjectTypeDB::bind_method(_MD("draw_set_transform","pos","rot","scale"),&CanvasItem::draw_set_transform); ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform); ObjectTypeDB::bind_method(_MD("get_global_transform"),&CanvasItem::get_global_transform); ObjectTypeDB::bind_method(_MD("get_viewport_transform"),&CanvasItem::get_viewport_transform); ObjectTypeDB::bind_method(_MD("get_viewport_rect"),&CanvasItem::get_viewport_rect); ObjectTypeDB::bind_method(_MD("get_canvas"),&CanvasItem::get_canvas); ObjectTypeDB::bind_method(_MD("get_world_2d"),&CanvasItem::get_world_2d); //ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasItem::get_viewport); ObjectTypeDB::bind_method(_MD("set_shader","shader"),&CanvasItem::set_shader); ObjectTypeDB::bind_method(_MD("get_shader"),&CanvasItem::get_shader); ObjectTypeDB::bind_method(_MD("set_use_parent_shader","enable"),&CanvasItem::set_use_parent_shader); ObjectTypeDB::bind_method(_MD("get_use_parent_shader"),&CanvasItem::get_use_parent_shader); ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItem::set_shader_param); ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItem::get_shader_param); BIND_VMETHOD(MethodInfo("_draw")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"),_SCS("_is_visible_") ); ADD_PROPERTY( PropertyInfo(Variant::REAL,"visibility/opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_opacity"),_SCS("get_opacity") ); ADD_PROPERTY( PropertyInfo(Variant::REAL,"visibility/self_opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_self_opacity"),_SCS("get_self_opacity") ); ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"visibility/behind_parent"), _SCS("set_draw_behind_parent"),_SCS("is_draw_behind_parent_enabled") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,PMAlpha"), _SCS("set_blend_mode"),_SCS("get_blend_mode") ); ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/light_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_light_mask"),_SCS("get_light_mask") ); ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"shader/shader",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph"), _SCS("set_shader"),_SCS("get_shader") ); ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"shader/use_parent"), _SCS("set_use_parent_shader"),_SCS("get_use_parent_shader") ); //exporting these two things doesn't really make much sense i think //ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transform/toplevel"), _SCS("set_as_toplevel"),_SCS("is_set_as_toplevel") ); //ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),_SCS("set_transform_notify"),_SCS("is_transform_notify_enabled")); ADD_SIGNAL( MethodInfo("draw") ); ADD_SIGNAL( MethodInfo("visibility_changed") ); ADD_SIGNAL( MethodInfo("hide") ); ADD_SIGNAL( MethodInfo("item_rect_changed") ); BIND_CONSTANT( BLEND_MODE_MIX ); BIND_CONSTANT( BLEND_MODE_ADD ); BIND_CONSTANT( BLEND_MODE_SUB ); BIND_CONSTANT( BLEND_MODE_MUL ); BIND_CONSTANT( BLEND_MODE_PREMULT_ALPHA ); BIND_CONSTANT( NOTIFICATION_DRAW); BIND_CONSTANT( NOTIFICATION_VISIBILITY_CHANGED ); BIND_CONSTANT( NOTIFICATION_ENTER_CANVAS ); BIND_CONSTANT( NOTIFICATION_EXIT_CANVAS ); BIND_CONSTANT( NOTIFICATION_TRANSFORM_CHANGED ); } Matrix32 CanvasItem::get_canvas_transform() const { ERR_FAIL_COND_V(!is_inside_tree(),Matrix32()); if (canvas_layer) return canvas_layer->get_transform(); else return get_viewport()->get_canvas_transform(); } Matrix32 CanvasItem::get_viewport_transform() const { ERR_FAIL_COND_V(!is_inside_tree(),Matrix32()); if (canvas_layer) { if (get_viewport()) { return get_viewport()->get_final_transform() * canvas_layer->get_transform(); } else { return canvas_layer->get_transform(); } } else if (get_viewport()) { return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform(); } return Matrix32(); } CanvasItem::CanvasItem() : xform_change(this) { canvas_item=VisualServer::get_singleton()->canvas_item_create(); hidden=false; pending_update=false; opacity=1; self_opacity=1; toplevel=false; pending_children_sort=false; first_draw=false; blend_mode=BLEND_MODE_MIX; drawing=false; behind=false; block_transform_notify=false; // viewport=NULL; canvas_layer=NULL; use_parent_shader=false; global_invalid=true; light_mask=1; C=NULL; } CanvasItem::~CanvasItem() { VisualServer::get_singleton()->free(canvas_item); }