/*************************************************************************/ /* camera_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "camera_2d.h" #include "core/math/math_funcs.h" #include "scene/scene_string_names.h" #include "servers/visual_server.h" #include void Camera2D::_update_scroll() { if (!is_inside_tree()) return; if (get_tree()->is_editor_hint()) { update(); //will just be drawn return; } if (current) { ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id)); Transform2D xform = get_camera_transform(); if (viewport) { viewport->set_canvas_transform(xform); } get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_camera_moved", xform); }; } void Camera2D::set_zoom(const Vector2 &p_zoom) { zoom = p_zoom; Point2 old_smoothed_camera_pos = smoothed_camera_pos; _update_scroll(); smoothed_camera_pos = old_smoothed_camera_pos; }; Vector2 Camera2D::get_zoom() const { return zoom; }; Transform2D Camera2D::get_camera_transform() { if (!get_tree()) return Transform2D(); ERR_FAIL_COND_V(custom_viewport && !ObjectDB::get_instance(custom_viewport_id), Transform2D()); Size2 screen_size = viewport->get_visible_rect().size; Point2 new_camera_pos = get_global_transform().get_origin(); Point2 ret_camera_pos; if (!first) { if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { if (h_drag_enabled && !get_tree()->is_editor_hint()) { camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT])); camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT])); } else { if (h_ofs < 0) { camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs; } else { camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs; } } if (v_drag_enabled && !get_tree()->is_editor_hint()) { camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM])); camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP])); } else { if (v_ofs < 0) { camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs; } else { camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs; } } } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) { camera_pos = new_camera_pos; } Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2()); Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom); if (offset != Vector2()) screen_rect.position += offset; if (limit_smoothing_enabled) { if (screen_rect.position.x < limit[MARGIN_LEFT]) camera_pos.x -= screen_rect.position.x - limit[MARGIN_LEFT]; if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT]) camera_pos.x -= screen_rect.position.x + screen_rect.size.x - limit[MARGIN_RIGHT]; if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM]) camera_pos.y -= screen_rect.position.y + screen_rect.size.y - limit[MARGIN_BOTTOM]; if (screen_rect.position.y < limit[MARGIN_TOP]) camera_pos.y -= screen_rect.position.y - limit[MARGIN_TOP]; } if (smoothing_enabled && !get_tree()->is_editor_hint()) { float c = smoothing * get_fixed_process_delta_time(); smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos; ret_camera_pos = smoothed_camera_pos; //camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing; } else { ret_camera_pos = smoothed_camera_pos = camera_pos; } } else { ret_camera_pos = smoothed_camera_pos = camera_pos = new_camera_pos; first = false; } Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2()); float angle = get_global_transform().get_rotation(); if (rotating) { screen_offset = screen_offset.rotated(angle); } Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom); if (screen_rect.position.x < limit[MARGIN_LEFT]) screen_rect.position.x = limit[MARGIN_LEFT]; if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT]) screen_rect.position.x = limit[MARGIN_RIGHT] - screen_rect.size.x; if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM]) screen_rect.position.y = limit[MARGIN_BOTTOM] - screen_rect.size.y; if (screen_rect.position.y < limit[MARGIN_TOP]) screen_rect.position.y = limit[MARGIN_TOP]; if (offset != Vector2()) { screen_rect.position += offset; if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT]) screen_rect.position.x = limit[MARGIN_RIGHT] - screen_rect.size.x; if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM]) screen_rect.position.y = limit[MARGIN_BOTTOM] - screen_rect.size.y; if (screen_rect.position.x < limit[MARGIN_LEFT]) screen_rect.position.x = limit[MARGIN_LEFT]; if (screen_rect.position.y < limit[MARGIN_TOP]) screen_rect.position.y = limit[MARGIN_TOP]; } camera_screen_center = screen_rect.position + screen_rect.size * 0.5; Transform2D xform; if (rotating) { xform.set_rotation(angle); } xform.scale_basis(zoom); xform.set_origin(screen_rect.position /*.floor()*/); /* if (0) { xform = get_global_transform() * xform; } else { xform.elements[2]+=get_global_transform().get_origin(); } */ return (xform).affine_inverse(); } void Camera2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_FIXED_PROCESS: { _update_scroll(); } break; case NOTIFICATION_TRANSFORM_CHANGED: { if (!is_fixed_processing()) _update_scroll(); } break; case NOTIFICATION_ENTER_TREE: { if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) { viewport = custom_viewport; } else { viewport = get_viewport(); } canvas = get_canvas(); RID vp = viewport->get_viewport_rid(); group_name = "__cameras_" + itos(vp.get_id()); canvas_group_name = "__cameras_c" + itos(canvas.get_id()); add_to_group(group_name); add_to_group(canvas_group_name); if (get_tree()->is_editor_hint()) { set_fixed_process(false); } _update_scroll(); first = true; } break; case NOTIFICATION_EXIT_TREE: { if (is_current()) { if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) { viewport->set_canvas_transform(Transform2D()); } } remove_from_group(group_name); remove_from_group(canvas_group_name); viewport = NULL; } break; case NOTIFICATION_DRAW: { if (!is_inside_tree() || !get_tree()->is_editor_hint()) break; Color area_axis_color(0.5, 0.42, 0.87, 0.63); float area_axis_width = 1; if (current) area_axis_width = 3; Transform2D inv_camera_transform = get_camera_transform().affine_inverse(); Size2 screen_size = get_viewport_rect().size; Vector2 screen_endpoints[4] = { inv_camera_transform.xform(Vector2(0, 0)), inv_camera_transform.xform(Vector2(screen_size.width, 0)), inv_camera_transform.xform(Vector2(screen_size.width, screen_size.height)), inv_camera_transform.xform(Vector2(0, screen_size.height)) }; Transform2D inv_transform = get_global_transform().affine_inverse(); // undo global space for (int i = 0; i < 4; i++) { draw_line(inv_transform.xform(screen_endpoints[i]), inv_transform.xform(screen_endpoints[(i + 1) % 4]), area_axis_color, area_axis_width); } } break; } } void Camera2D::set_offset(const Vector2 &p_offset) { offset = p_offset; _update_scroll(); } Vector2 Camera2D::get_offset() const { return offset; } void Camera2D::set_anchor_mode(AnchorMode p_anchor_mode) { anchor_mode = p_anchor_mode; _update_scroll(); } Camera2D::AnchorMode Camera2D::get_anchor_mode() const { return anchor_mode; } void Camera2D::set_rotating(bool p_rotating) { rotating = p_rotating; _update_scroll(); } bool Camera2D::is_rotating() const { return rotating; } void Camera2D::_make_current(Object *p_which) { if (p_which == this) { current = true; _update_scroll(); } else { current = false; } } void Camera2D::_set_current(bool p_current) { if (p_current) make_current(); current = p_current; } bool Camera2D::is_current() const { return current; } void Camera2D::make_current() { if (!is_inside_tree()) { current = true; } else { get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this); } } void Camera2D::clear_current() { current = false; if (is_inside_tree()) { get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object *)(NULL)); } } void Camera2D::set_limit(Margin p_margin, int p_limit) { ERR_FAIL_INDEX(p_margin, 4); limit[p_margin] = p_limit; } int Camera2D::get_limit(Margin p_margin) const { ERR_FAIL_INDEX_V(p_margin, 4, 0); return limit[p_margin]; } void Camera2D::set_limit_smoothing_enabled(bool enable) { limit_smoothing_enabled = enable; _update_scroll(); } bool Camera2D::is_limit_smoothing_enabled() const { return limit_smoothing_enabled; } void Camera2D::set_drag_margin(Margin p_margin, float p_drag_margin) { ERR_FAIL_INDEX(p_margin, 4); drag_margin[p_margin] = p_drag_margin; } float Camera2D::get_drag_margin(Margin p_margin) const { ERR_FAIL_INDEX_V(p_margin, 4, 0); return drag_margin[p_margin]; } Vector2 Camera2D::get_camera_pos() const { return camera_pos; } void Camera2D::force_update_scroll() { _update_scroll(); } void Camera2D::reset_smoothing() { smoothed_camera_pos = camera_pos; _update_scroll(); } void Camera2D::align() { ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id)); Size2 screen_size = viewport->get_visible_rect().size; Point2 current_camera_pos = get_global_transform().get_origin(); if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { if (h_ofs < 0) { camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs; } else { camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs; } if (v_ofs < 0) { camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs; } else { camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs; } } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) { camera_pos = current_camera_pos; } _update_scroll(); } void Camera2D::set_follow_smoothing(float p_speed) { smoothing = p_speed; if (smoothing > 0 && !(is_inside_tree() && get_tree()->is_editor_hint())) set_fixed_process(true); else set_fixed_process(false); } float Camera2D::get_follow_smoothing() const { return smoothing; } Point2 Camera2D::get_camera_screen_center() const { return camera_screen_center; } void Camera2D::set_h_drag_enabled(bool p_enabled) { h_drag_enabled = p_enabled; } bool Camera2D::is_h_drag_enabled() const { return h_drag_enabled; } void Camera2D::set_v_drag_enabled(bool p_enabled) { v_drag_enabled = p_enabled; } bool Camera2D::is_v_drag_enabled() const { return v_drag_enabled; } void Camera2D::set_v_offset(float p_offset) { v_ofs = p_offset; } float Camera2D::get_v_offset() const { return v_ofs; } void Camera2D::set_h_offset(float p_offset) { h_ofs = p_offset; } float Camera2D::get_h_offset() const { return h_ofs; } void Camera2D::_set_old_smoothing(float p_val) { //compatibility if (p_val > 0) { smoothing_enabled = true; set_follow_smoothing(p_val); } } void Camera2D::set_enable_follow_smoothing(bool p_enabled) { smoothing_enabled = p_enabled; } bool Camera2D::is_follow_smoothing_enabled() const { return smoothing_enabled; } void Camera2D::set_custom_viewport(Node *p_viewport) { ERR_FAIL_NULL(p_viewport); if (is_inside_tree()) { remove_from_group(group_name); remove_from_group(canvas_group_name); } custom_viewport = p_viewport->cast_to(); if (custom_viewport) { custom_viewport_id = custom_viewport->get_instance_ID(); } else { custom_viewport_id = 0; } if (is_inside_tree()) { if (custom_viewport) viewport = custom_viewport; else viewport = get_viewport(); RID vp = viewport->get_viewport_rid(); group_name = "__cameras_" + itos(vp.get_id()); canvas_group_name = "__cameras_c" + itos(canvas.get_id()); add_to_group(group_name); add_to_group(canvas_group_name); } } Node *Camera2D::get_custom_viewport() const { return custom_viewport; } void Camera2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Camera2D::set_offset); ClassDB::bind_method(D_METHOD("get_offset"), &Camera2D::get_offset); ClassDB::bind_method(D_METHOD("set_anchor_mode", "anchor_mode"), &Camera2D::set_anchor_mode); ClassDB::bind_method(D_METHOD("get_anchor_mode"), &Camera2D::get_anchor_mode); ClassDB::bind_method(D_METHOD("set_rotating", "rotating"), &Camera2D::set_rotating); ClassDB::bind_method(D_METHOD("is_rotating"), &Camera2D::is_rotating); ClassDB::bind_method(D_METHOD("make_current"), &Camera2D::make_current); ClassDB::bind_method(D_METHOD("clear_current"), &Camera2D::clear_current); ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current); ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll); ClassDB::bind_method(D_METHOD("_set_current", "current"), &Camera2D::_set_current); ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current); ClassDB::bind_method(D_METHOD("set_limit", "margin", "limit"), &Camera2D::set_limit); ClassDB::bind_method(D_METHOD("get_limit", "margin"), &Camera2D::get_limit); ClassDB::bind_method(D_METHOD("set_limit_smoothing_enabled", "limit_smoothing_enabled"), &Camera2D::set_limit_smoothing_enabled); ClassDB::bind_method(D_METHOD("is_limit_smoothing_enabled"), &Camera2D::is_limit_smoothing_enabled); ClassDB::bind_method(D_METHOD("set_v_drag_enabled", "enabled"), &Camera2D::set_v_drag_enabled); ClassDB::bind_method(D_METHOD("is_v_drag_enabled"), &Camera2D::is_v_drag_enabled); ClassDB::bind_method(D_METHOD("set_h_drag_enabled", "enabled"), &Camera2D::set_h_drag_enabled); ClassDB::bind_method(D_METHOD("is_h_drag_enabled"), &Camera2D::is_h_drag_enabled); ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera2D::set_v_offset); ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera2D::get_v_offset); ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera2D::set_h_offset); ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera2D::get_h_offset); ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin); ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin); ClassDB::bind_method(D_METHOD("get_camera_pos"), &Camera2D::get_camera_pos); ClassDB::bind_method(D_METHOD("get_camera_screen_center"), &Camera2D::get_camera_screen_center); ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &Camera2D::set_zoom); ClassDB::bind_method(D_METHOD("get_zoom"), &Camera2D::get_zoom); ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport:Viewport"), &Camera2D::set_custom_viewport); ClassDB::bind_method(D_METHOD("get_custom_viewport:Viewport"), &Camera2D::get_custom_viewport); ClassDB::bind_method(D_METHOD("set_follow_smoothing", "follow_smoothing"), &Camera2D::set_follow_smoothing); ClassDB::bind_method(D_METHOD("get_follow_smoothing"), &Camera2D::get_follow_smoothing); ClassDB::bind_method(D_METHOD("set_enable_follow_smoothing", "follow_smoothing"), &Camera2D::set_enable_follow_smoothing); ClassDB::bind_method(D_METHOD("is_follow_smoothing_enabled"), &Camera2D::is_follow_smoothing_enabled); ClassDB::bind_method(D_METHOD("force_update_scroll"), &Camera2D::force_update_scroll); ClassDB::bind_method(D_METHOD("reset_smoothing"), &Camera2D::reset_smoothing); ClassDB::bind_method(D_METHOD("align"), &Camera2D::align); ClassDB::bind_method(D_METHOD("_set_old_smoothing", "follow_smoothing"), &Camera2D::_set_old_smoothing); ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotating"), "set_rotating", "is_rotating"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "_set_current", "is_current"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), "set_zoom", "get_zoom"); ADD_GROUP("Limit", "limit_"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left"), "set_limit", "get_limit", MARGIN_LEFT); ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_top"), "set_limit", "get_limit", MARGIN_TOP); ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_right"), "set_limit", "get_limit", MARGIN_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom"), "set_limit", "get_limit", MARGIN_BOTTOM); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled"); ADD_GROUP("Draw Margin", "draw_margin_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_margin_h_enabled"), "set_h_drag_enabled", "is_h_drag_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_margin_v_enabled"), "set_v_drag_enabled", "is_v_drag_enabled"); ADD_GROUP("Smoothing", "smoothing_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing_enabled"), "set_enable_follow_smoothing", "is_follow_smoothing_enabled"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "smoothing_speed"), "set_follow_smoothing", "get_follow_smoothing"); ADD_GROUP("Drag Margin", "drag_margin_"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_LEFT); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin_top", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_TOP); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin_right", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin_bottom", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_BOTTOM); BIND_CONSTANT(ANCHOR_MODE_DRAG_CENTER); BIND_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT); } Camera2D::Camera2D() { anchor_mode = ANCHOR_MODE_DRAG_CENTER; rotating = false; current = false; limit[MARGIN_LEFT] = -10000000; limit[MARGIN_TOP] = -10000000; limit[MARGIN_RIGHT] = 10000000; limit[MARGIN_BOTTOM] = 10000000; drag_margin[MARGIN_LEFT] = 0.2; drag_margin[MARGIN_TOP] = 0.2; drag_margin[MARGIN_RIGHT] = 0.2; drag_margin[MARGIN_BOTTOM] = 0.2; camera_pos = Vector2(); first = true; smoothing_enabled = false; limit_smoothing_enabled = false; custom_viewport = NULL; custom_viewport_id = 0; smoothing = 5.0; zoom = Vector2(1, 1); h_drag_enabled = true; v_drag_enabled = true; h_ofs = 0; v_ofs = 0; set_notify_transform(true); }